Jump to content

Techne Custom Block Model


mrkennedyfreak

Recommended Posts

Hey all! I'm trying to get a custom model from Techne loaded into the game, but its being a pain in the arse...

 

The attached is a screenshot of how it currently looks in-game:

iKbO41K.png

 

Here is the code that I have:

 

CampfireRender.java

package Kennedyfreak.survivalchaos;

import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.IBlockAccess;

import org.lwjgl.opengl.GL11;

import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;

public class CampfireRender extends TileEntitySpecialRenderer implements ISimpleBlockRenderingHandler
{
public CampfireRender()
{
	aModel = new ModelCampfire();
}

public void renderAModelAt(TestEntityClass tileentity1, double d, double d1, double d2, float f)
{
	GL11.glPushMatrix(); //  {
	GL11.glTranslatef((float) d + 0.5F, (float) d1 + 0.5F, (float) d2 + 0.5F);
	GL11.glPushMatrix(); //  }
	GL11.glPopMatrix();
	GL11.glPopMatrix();
}

public void renderTileEntityAt(TileEntity tileentity, double d, double d1, double d2, float f)
{
	renderAModelAt((TestEntityClass)tileentity, d, d1, d2, f);
}

private ModelCampfire aModel;

@Override
public void renderInventoryBlock(Block block, int metadata, int modelID,
		RenderBlocks renderer) {

}

@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z,
		Block block, int modelId, RenderBlocks renderer) {
	return false;
}

@Override
public boolean shouldRender3DInInventory() {
	return true;
}

@Override
public int getRenderId() {
	return 0;
}
}

 

survivalChaos.java

package Kennedyfreak.survivalchaos;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.Item;
import net.minecraft.src.BaseMod;
import net.minecraft.src.ModLoader;
import net.minecraft.util.DamageSource;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.client.registry.ClientRegistry;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.Mod.PostInit;
import cpw.mods.fml.common.Mod.PreInit;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;

@Mod(modid = "SurvivalChaos", name = "Survival Chaos", version = "0.0.1 Alpha")
@NetworkMod(clientSideRequired = true, serverSideRequired = false)
public class survivalchaos extends BaseMod
{
public static final String modid = "SurvivalChaos";

@Instance("SurvivalChaos")
public static survivalchaos instance;

@SidedProxy(clientSide="Kennedyfreak.survivalchaos.ClientProxy", serverSide="Kennedyfreak.survivalchaos.CommonProxy")
public static CommonProxy proxy;

public static Block campfire = new BlockCampfire(508, Material.wood);
public static int renderId = 1;

@PreInit
public void preload(FMLPreInitializationEvent preevent)
{
}

@Init
public void load(FMLInitializationEvent event)
{
	proxy.registerBlocks();
	proxy.addNames();
	proxy.registerHandlers();
	proxy.registerRenders();
}

@PostInit
public void postload(FMLPostInitializationEvent postevent)
{

}

@Override
public String getVersion() {
	return "0.1 Alpha";
}

@Override
public void load() {
	CampfireRender render  = new CampfireRender();
	renderId = ModLoader.getUniqueBlockModelID(this, true);
	ModLoader.registerTileEntity(TestEntityClass.class, "CampfireTileEntity");
}

public boolean renderWorldBlock(RenderBlocks renderblocks, IBlockAccess iblockaccess, int i, int j, int k, Block block, int l)
{
	if(campfire instanceof BlockCampfire)
	{
		super.renderInvBlock(renderblocks, block, i, j);
		return true;
	}
	return false;
}
}

 

BlockCampfire.java

package Kennedyfreak.survivalchaos;

import java.util.Random;
import java.util.Timer;
import java.util.TimerTask;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLiving;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;

public class BlockCampfire extends Block {

public BlockCampfire(int id, Material mat) {
	super(id, mat);
	this.setLightValue(0.7f);
	this.setCreativeTab(CreativeTabs.tabBlock);
	this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.1F, 1.0F);
}

protected static int x;
protected static int y;
protected static int z;
@Override
public void onBlockAdded(World par1World, int par2, int par3, int par4)
    {
        if (!par1World.isRemote)
        {
            par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, 4);
        }
    }

public TileEntity createNewTileEntity(World var1)
{
  return new TestEntityClass();
}

@Override
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random){
	par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, 4);
	double random = Math.abs(par5Random.nextDouble()*10);
	System.out.println("Block Updated!" + random);
	if(random <= 1){
		this.setLightValue(0.6F);
	}
	else if(random > 1 && random <= 2){
		this.setLightValue(0.720F);
	}
	else if(random > 2 && random <= 3){
		this.setLightValue(0.730F);
	}
	else if(random > 3 && random <= 4){
		this.setLightValue(0.740F);
	}
	else if(random > 4 && random <= 5){
		this.setLightValue(0.750F);
	}
	else if(random > 5 && random <= 6){
		this.setLightValue(0.760F);
	}
	else if(random > 6 && random <= 7){
		this.setLightValue(0.770F);
	}
	else if(random > 7 && random <= {
		this.setLightValue(0.780F);
	}
	else if(random > 8 && random <= 9){
		this.setLightValue(0.790F);
	}
	else if(random > 9 && random <= 10){
		this.setLightValue(0.8F);
	}
	par1World.setBlock(par2, par3, par4, Block.wood.blockID);
	par1World.setBlock(par2, par3, par4, survivalchaos.campfire.blockID);
}

@Override
public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random){
	int l = par1World.getBlockMetadata(par2, par3, par4);
        double d0 = (double)((float)par2 + 0.5F);
        double d1 = (double)((float)par3 + 0.7F);
        double d2 = (double)((float)par4 + 0.5F);
        double d3 = 0.2199999988079071D;
        double d4 = 0.27000001072883606D;
	par1World.spawnParticle("smoke", d0 - d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);
        par1World.playSound((double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F),
        		"fire.fire", 1.0F + par5Random.nextFloat(), par5Random.nextFloat() * 0.7F + 0.3F, false);
        float f = (float)par2 + par5Random.nextFloat();
        float f1 = (float)par3 + par5Random.nextFloat() * 0.5F + 0.5F;
        float f2 = (float)par4 + par5Random.nextFloat();
        par1World.spawnParticle("largesmoke", (double)f, (double)f1, (double)f2, 0.0D, 0.0D, 0.0D);
}

@Override
    public int getRenderType()
    {
        return survivalchaos.renderId;
    }

}

 

ModelCampfire.java

package Kennedyfreak.survivalchaos;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

public class ModelCampfire extends ModelBase
{
//fields
ModelRenderer Shape1;
ModelRenderer Shape7;
ModelRenderer Shape2;
ModelRenderer Shape3;
ModelRenderer Shape4;
ModelRenderer Shape5;
ModelRenderer Shape6;

public ModelCampfire()
{
	textureWidth = 64;
	textureHeight = 32;

	Shape1 = new ModelRenderer(this, 0, 0);
	Shape1.addBox(0F, 0F, 0F, 2, 1, 10);
	Shape1.setRotationPoint(-1F, 23.2F, -7.6F);
	Shape1.setTextureSize(64, 32);
	Shape1.mirror = true;
	setRotation(Shape1, 0.2207996F, 0.5599512F, -0.0743572F);
	Shape7 = new ModelRenderer(this, 0, 0);
	Shape7.addBox(0F, 0F, 0F, 2, 1, 21);
	Shape7.setRotationPoint(-6.533333F, 23F, 8F);
	Shape7.setTextureSize(64, 32);
	Shape7.mirror = true;
	setRotation(Shape7, 0F, 2.391101F, 0F);
	Shape2 = new ModelRenderer(this, 0, 0);
	Shape2.addBox(0F, 0F, 0F, 2, 1, 9);
	Shape2.setRotationPoint(5F, 22.8F, -2F);
	Shape2.setTextureSize(64, 32);
	Shape2.mirror = true;
	setRotation(Shape2, 0.1858931F, -1.189716F, 0.2974289F);
	Shape3 = new ModelRenderer(this, 0, 0);
	Shape3.addBox(0F, 0F, 0F, 2, 1, 11);
	Shape3.setRotationPoint(7F, 23.2F, 7F);
	Shape3.setTextureSize(64, 32);
	Shape3.mirror = true;
	setRotation(Shape3, 0.2230717F, -2.379431F, -0.1858931F);
	Shape4 = new ModelRenderer(this, 0, 0);
	Shape4.addBox(0F, 0F, 0F, 2, 1, 12);
	Shape4.setRotationPoint(-5.533333F, 23.3F, -8.466666F);
	Shape4.setTextureSize(64, 32);
	Shape4.mirror = true;
	setRotation(Shape4, 0.1115358F, 0F, -0.0743572F);
	Shape5 = new ModelRenderer(this, 0, 0);
	Shape5.addBox(0F, 0F, 0F, 2, 1, 7);
	Shape5.setRotationPoint(0F, 23F, 2F);
	Shape5.setTextureSize(64, 32);
	Shape5.mirror = true;
	setRotation(Shape5, 0F, 0F, 0F);
	Shape6 = new ModelRenderer(this, 0, 0);
	Shape6.addBox(0F, 0F, 0F, 10, 1, 2);
	Shape6.setRotationPoint(-8F, 23F, 0F);
	Shape6.setTextureSize(64, 32);
	Shape6.mirror = true;
	setRotation(Shape6, 0F, 0.4066927F, -0.1115358F);
}

public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
	super.render(entity, f, f1, f2, f3, f4, f5);
	setRotationAngles(f, f1, f2, f3, f4, f5);
	Shape1.render(f5);
	Shape1.render(f5);
	Shape2.render(f5);
	Shape3.render(f5);
	Shape4.render(f5);
	Shape5.render(f5);
	Shape6.render(f5);
}

private void setRotation(ModelRenderer model, float x, float y, float z)
{
	model.rotateAngleX = x;
	model.rotateAngleY = y;
	model.rotateAngleZ = z;
}

public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
{
	super.setRotationAngles(f, f1, f2, f3, f4, f5, null);
}

}

 

I just need to figure out whats going on, it doesn't even look like the block at all!

 

Thanks,

Mrkennedyfreak

Link to comment
Share on other sites

You forgot to load texture.

You have to put something like this

Minecraft.getMinecraft().renderEngine.bindTexture("/mods/SurvivalChaos/textures/blocks/Campfire.png");

 

in

 

public void renderAModelAt(TestEntityClass tileentity1, double d, double d1, double d2, float f)
{
	GL11.glPushMatrix(); 
//Add this line here
Minecraft.getMinecraft().renderEngine.bindTexture("/mods/SurvivalChaos/textures/blocks/Campfire.png");
//  {
	GL11.glTranslatef((float) d + 0.5F, (float) d1 + 0.5F, (float) d2 + 0.5F);
	GL11.glPushMatrix(); //  }
	GL11.glPopMatrix();
	GL11.glPopMatrix();
}

 

Just modify the string in bindTexture so, that it fits Your folder structure.

Texture is best put in:

mcp/src/minecraft/mods/SurvivalChaos (or anything what You have as Your mod id)/textures/blocks/Block texture.png

 

Did i help?

Link to comment
Share on other sites

You forgot to load texture.

You have to put something like this

Minecraft.getMinecraft().renderEngine.bindTexture("/mods/SurvivalChaos/textures/blocks/Campfire.png");

 

in

 

public void renderAModelAt(TestEntityClass tileentity1, double d, double d1, double d2, float f)
{
	GL11.glPushMatrix(); 
//Add this line here
Minecraft.getMinecraft().renderEngine.bindTexture("/mods/SurvivalChaos/textures/blocks/Campfire.png");
//  {
	GL11.glTranslatef((float) d + 0.5F, (float) d1 + 0.5F, (float) d2 + 0.5F);
	GL11.glPushMatrix(); //  }
	GL11.glPopMatrix();
	GL11.glPopMatrix();
}

 

Just modify the string in bindTexture so, that it fits Your folder structure.

Texture is best put in:

mcp/src/minecraft/mods/SurvivalChaos (or anything what You have as Your mod id)/textures/blocks/Block texture.png

 

Did i help?

 

I really appreciate the help, although that didn't work... This link:

(https://www.dropbox.com/s/r7wq7jqk90k5q8s/Campfire.tcn)

is the link to the dropbox file for my Techne model, I still appreciate the help you've given me Senitiel, and I still need some more help...

 

Thanks,

Mrkennedyfreak

Link to comment
Share on other sites

You forgot to load texture.

You have to put something like this

Minecraft.getMinecraft().renderEngine.bindTexture("/mods/SurvivalChaos/textures/blocks/Campfire.png");

 

in

 

public void renderAModelAt(TestEntityClass tileentity1, double d, double d1, double d2, float f)
{
	GL11.glPushMatrix(); 
//Add this line here
Minecraft.getMinecraft().renderEngine.bindTexture("/mods/SurvivalChaos/textures/blocks/Campfire.png");
//  {
	GL11.glTranslatef((float) d + 0.5F, (float) d1 + 0.5F, (float) d2 + 0.5F);
	GL11.glPushMatrix(); //  }
	GL11.glPopMatrix();
	GL11.glPopMatrix();
}

 

Just modify the string in bindTexture so, that it fits Your folder structure.

Texture is best put in:

mcp/src/minecraft/mods/SurvivalChaos (or anything what You have as Your mod id)/textures/blocks/Block texture.png

 

Did i help?

 

I really appreciate the help, although that didn't work... This link:

(https://www.dropbox.com/s/r7wq7jqk90k5q8s/Campfire.tcn)

is the link to the dropbox file for my Techne model, I still appreciate the help you've given me Senitiel, and I still need some more help...

 

Thanks,

Mrkennedyfreak

Link to comment
Share on other sites

I don't know how you register CampfireRender (also your code looks like a hybrid of forge and modloader so I could be mistaken), but if you don't force it a render id manualy it just takes it from:

CampfireRender.java

	public int getRenderId() {
	return 0;
}

mnn.getNativeLang() != English

If I helped you please click on the "thank you" button.

Link to comment
Share on other sites

I don't know how you register CampfireRender (also your code looks like a hybrid of forge and modloader so I could be mistaken), but if you don't force it a render id manualy it just takes it from:

CampfireRender.java

	public int getRenderId() {
	return 0;
}

mnn.getNativeLang() != English

If I helped you please click on the "thank you" button.

Link to comment
Share on other sites

I don't know how you register CampfireRender (also your code looks like a hybrid of forge and modloader so I could be mistaken), but if you don't force it a render id manualy it just takes it from:

CampfireRender.java

	public int getRenderId() {
	return 0;
}

BUMP! Still trying to get this to work...  :(

 

How about answering the questions of the guy above trying to help you? ^^

If you guys dont get it.. then well ya.. try harder...

Link to comment
Share on other sites

I don't know how you register CampfireRender (also your code looks like a hybrid of forge and modloader so I could be mistaken), but if you don't force it a render id manualy it just takes it from:

CampfireRender.java

	public int getRenderId() {
	return 0;
}

BUMP! Still trying to get this to work...  :(

 

How about answering the questions of the guy above trying to help you? ^^

If you guys dont get it.. then well ya.. try harder...

Link to comment
Share on other sites

Hmm, I took a closer look at Your code.

 

In survivalChaos, change this line

public static Block campfire = new BlockCampfire(508, Material.wood).setUnlocalizedName("campfire").setCreativeTab(CreativeTabs.tabDecorations);

And add a field:

public static int campfireRenderId = -12;//Any number, but I'm not sure if the range isn't limited somehow

 

BlockCampfire

@Override
    public int getRenderType()
    {
        return SurvivalCHaos.blockCampfireRenderId;
    }

 

In clientproxy

 

   RenderingRegistry.registerBlockHandler(SurvivalChaos.campfireRenderId, CampfireRender.getInstance());

 

In CampfireRender

 

add this:

public static CampfireRender instance;

public static ISimpleBlockRenderingHandler getInstance() {
	if(instance==null)
	{
		instance = new CampfireRender();
	}
	return instance;
}

change this:

@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z,
		Block block, int modelId, RenderBlocks renderer) {
	return false;
}

to something like this:

	TileEntity tempTile = world.getBlockTileEntity(x, y, z);
	if(tempTile!=null)
	{
		renderTileEntityAt(tempTile,(double)x,(double)y,(double)z,1.0F);
		return true;
	}
	return false;

Also remember to call aModel.render method after pushmatrix and before popmatrix in renderAModelAt

 

Link to comment
Share on other sites

Hmm, I took a closer look at Your code.

 

In survivalChaos, change this line

public static Block campfire = new BlockCampfire(508, Material.wood).setUnlocalizedName("campfire").setCreativeTab(CreativeTabs.tabDecorations);

And add a field:

public static int campfireRenderId = -12;//Any number, but I'm not sure if the range isn't limited somehow

 

BlockCampfire

@Override
    public int getRenderType()
    {
        return SurvivalCHaos.blockCampfireRenderId;
    }

 

In clientproxy

 

   RenderingRegistry.registerBlockHandler(SurvivalChaos.campfireRenderId, CampfireRender.getInstance());

 

In CampfireRender

 

add this:

public static CampfireRender instance;

public static ISimpleBlockRenderingHandler getInstance() {
	if(instance==null)
	{
		instance = new CampfireRender();
	}
	return instance;
}

change this:

@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z,
		Block block, int modelId, RenderBlocks renderer) {
	return false;
}

to something like this:

	TileEntity tempTile = world.getBlockTileEntity(x, y, z);
	if(tempTile!=null)
	{
		renderTileEntityAt(tempTile,(double)x,(double)y,(double)z,1.0F);
		return true;
	}
	return false;

Also remember to call aModel.render method after pushmatrix and before popmatrix in renderAModelAt

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Me and my sister are playing on a modded minecraft server, but recently she has been crashing at random intervals and no one I've talked with knows why. There's no crash report on my sister's side, but in the log of the server there appears a bunch of lines every time she crashes. They appear to be mostly similar with different mods changing each crash. Minecraft Version: 1.20.1 Forge version: forge-47.2.20 Server log: [07May2024 18:13:29.067] [Server thread/ERROR] [net.minecraftforge.eventbus.EventBus/EVENTBUS]: Exception caught during firing event: null     Index: 12     Listeners:         0: NORMAL         1: ASM: com.github.alexthe666.citadel.server.CitadelEvents@28c884eb onEntityUpdateDebug(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         2: net.minecraftforge.eventbus.EventBus$$Lambda$4374/0x00007f0098c72da0@10f79ae2         3: ASM: com.github.alexthe666.alexsmobs.event.ServerEvents@6f4126f3 onLivingUpdateEvent(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         4: ASM: class tallestegg.illagersweararmor.IWASpawnEvents tickEntity(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         5: ASM: class io.github.lightman314.lightmanscurrency.common.EventHandler entityTick(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         6: ASM: com.github.L_Ender.cataclysm.event.ServerEventHandler@1bbd60d8 onLivingUpdateEvent(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         7: ASM: class io.github.edwinmindcraft.apoli.common.ApoliPowerEventHandler playerTick(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         8: ASM: class io.github.edwinmindcraft.apoli.common.ApoliEventHandler livingTick(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         9: net.minecraftforge.eventbus.EventBus$$Lambda$4374/0x00007f0098c72da0@1e30768c         10: ASM: class net.mcreator.borninchaosv.init.EntityAnimationFactory onEntityTick(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         11: ASM: squeek.appleskin.network.SyncHandler@29e380f7 onLivingTickEvent(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V         12: ASM: top.theillusivec4.curios.common.event.CuriosEventHandler@55b4416c tick(Lnet/minecraftforge/event/entity/living/LivingEvent$LivingTickEvent;)V java.lang.ArrayIndexOutOfBoundsException [07May2024 18:13:29.146] [Server thread/WARN] [net.minecraft.server.network.ServerConnectionListener/]: Failed to handle packet for /OMITTED IP net.minecraft.ReportedException: Ticking player     at net.minecraft.server.level.ServerPlayer.m_9240_(ServerPlayer.java:530) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.network.ServerGamePacketListenerImpl.m_9933_(ServerGamePacketListenerImpl.java:262) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.network.Connection.m_129483_(Connection.java:263) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.network.ServerConnectionListener.m_9721_(ServerConnectionListener.java:142) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.MinecraftServer.m_5703_(MinecraftServer.java:907) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.dedicated.DedicatedServer.m_5703_(DedicatedServer.java:283) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.MinecraftServer.m_5705_(MinecraftServer.java:814) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.MinecraftServer.m_130011_(MinecraftServer.java:661) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at net.minecraft.server.MinecraftServer.m_206580_(MinecraftServer.java:251) ~[server-1.20.1-20230612.114412-srg.jar%23461!/:?]     at java.lang.Thread.run(Thread.java:833) ~[?:?] Caused by: java.lang.ArrayIndexOutOfBoundsException Mod List: SecurityCraft v1.9.9.jar additional_lights-1.20.1-2.1.7.jar advancements_tracker_1.20.1-6.1.0.jar AI-Improvements-1.20-0.5.2.jar alexsdelight-1.5.jar alexsmobs-1.22.8.jar AmbientSounds_FORGE_v5.3.9_mc1.20.1.jar amendments-1.20-1.1.26.jar appleskin-forge-mc1.20.1-2.5.1.jar Aquaculture-1.20.1-2.5.1.jar aquaculture_delight_1.0.0_forge_1.20.1.jar architectury-9.2.14-forge.jar Arda's Sculks 1.3.2 [FORGE] [1.20.1].jar artifacts-forge-9.5.3.jar async-locator-forge-1.20-1.3.0.jar athena-forge-1.20.1-3.1.2.jar AttributeFix-Forge-1.20.1-21.0.4.jar BadOptimizations-2.1.1.jar badpackets-forge-0.4.3.jar balm-forge-1.20.1-7.2.2.jar beautify-2.0.2.jar BetterAdvancements-1.20.1-0.3.2.162.jar bettercombat-forge-1.8.5+1.20.1.jar BetterF3-7.0.2-Forge-1.20.1.jar betterfarmerscombat-1.2-1.20.1.jar BetterThirdPerson-Forge-1.20-1.9.0.jar BiomesOPlenty-1.20.1-18.0.0.598.jar Bookshelf-Forge-1.20.1-20.1.10.jar born_in_chaos_[Forge]1.20.1_1.2.jar Bountiful-6.0.3+1.20.1-forge.jar caelus-forge-3.2.0+1.20.1.jar camera-forge-1.20.1-1.0.8.jar canary-mc1.20.1-0.3.3.jar chat_heads-0.10.32-forge-1.20.jar Chimes-v2.0.1-1.20.1.jar Chipped-forge-1.20.1-3.0.6.jar chunksending-1.20.1-2.8.jar Chunky-1.3.136.jar citadel-2.5.4-1.20.1.jar cloth-config-11.1.118-forge.jar Clumps-forge-1.20.1-12.0.0.3.jar cluttered-2.1-1.20.1.jar connectedglass-1.1.11-forge-mc1.20.1.jar Controlling-forge-1.20.1-12.0.2.jar corpse-forge-1.20.1-1.0.12.jar cosmeticarmorreworked-1.20.1-v1a.jar CreativeCore_FORGE_v2.11.27_mc1.20.1.jar creeperoverhaul-3.0.2-forge.jar Croptopia-1.20.1-FORGE-3.0.4.jar ctia-1.20.1-forge-2.0.9.jar cupboard-1.20.1-2.6.jar curios-forge-5.9.0+1.20.1.jar CustomPlayerModels-1.20-0.6.16c.jar darktimer-forge-1.20.1-1.0.9.jar dotbe-1.20.1-1.5.5.jar dummmmmmy-1.20-1.8.14.jar DungeonsArise-1.20.x-2.1.58-release.jar DungeonsAriseSevenSeas-1.20.x-1.0.2-forge.jar dye_depot-1.0.0-forge.jar dynamiclights-v1.7.1-mc1.17x-1.20x-mod.jar easy_mob_farm_1.20.1-7.1.0.jar elevatorid-1.20.1-lex-1.9.jar embeddium-0.3.17+mc1.20.1-all.jar embeddiumplus-1.20.1-v1.2.8.jar emotecraft-for-MC1.20.1-2.2.7-b.build.50-forge.jar EnchantmentDescriptions-Forge-1.20.1-17.0.14.jar EnderMail-1.20.1-1.2.9.jar endermanoverhaul-forge-1.20.1-1.0.4.jar endersdelight-1.20.1-1.0.3.jar entityculling-forge-1.6.2-mc1.20.1.jar EpheroLib-1.20.1-FORGE-1.2.0.jar fantasyfurniture-1.20.1-9.0.0.jar FarmersDelight-1.20.1-1.2.4.jar farmersutils-1.0.5-1.20.1.jar Fastload-Reforged-mc1.20.1-3.4.0.jar fastpaintings-1.20-1.2.5.jar ferritecore-6.0.1-forge.jar friendsandfoes-forge-mc1.20.1-2.0.10.jar ftb-essentials-forge-2001.2.2.jar ftb-library-forge-2001.2.1.jar fusion-1.1.1-forge-mc1.20.1.jar geckolib-forge-1.20.1-4.4.4.jar getittogetherdrops-forge-1.20-1.3.jar handcrafted-forge-1.20.1-3.0.6.jar IllagerInvasion-v8.0.5-1.20.1-Forge.jar illagersweararmor-1.20.1-1.3.4.jar ImmediatelyFast-Forge-1.2.13+1.20.4.jar immersive_melodies-0.1.0+1.20.1-forge.jar Incendium_1.20.4_v5.3.4.jar Item_Obliterator-FORGE-MC1.20.1-1.7.0.jar Jade-1.20.1-forge-11.8.0.jar jei-1.20.1-forge-15.3.0.4.jar journeymap-1.20.1-5.9.20-forge.jar Kambrik-6.1.1+1.20.1-forge.jar kotlinforforge-4.10.0-all.jar L_Enders_Cataclysm-1.99.2 -1.20.1.jar LeavesBeGone-v8.0.0-1.20.1-Forge.jar letmedespawn-forge-1.20.x-1.2.0.jar letsdo-addon-compat-forge-v1.4.1.jar letsdo-API-forge-1.2.9-forge.jar letsdo-bakery-forge-1.1.8.jar letsdo-beachparty-forge-1.1.4-1.jar letsdo-brewery-forge-1.1.6.jar letsdo-candlelight-forge-1.2.11.jar letsdo-herbalbrews-forge-1.0.6.jar letsdo-meadow-forge-1.3.8.jar letsdo-nethervinery-forge-1.2.10.jar letsdo-vinery-forge-1.4.15.jar lightmanscurrency-1.20.1-2.2.1.3b.jar lionfishapi-1.8.jar magicvibedecorations-HALLOWEEN 1.5.0 1.20.1 forge.jar make_bubbles_pop-0.2.0-forge-mc1.19.4+.jar memoryleakfix-forge-1.17+-1.1.5.jar MobLassos-v8.0.1-1.20.1-Forge.jar modelfix-1.15.jar moonlight-1.20-2.11.14-forge.jar morediscs-1.20.1-33-forge.jar MouseTweaks-forge-mc1.20-2.25.jar Necronomicon-Forge-1.4.2.jar nether-s-exoticism-1.20.1-1.2.7.jar nethersdelight-1.20.1-4.0.jar nomowanderer-1.20.1_1.6.4.jar oculus-mc1.20.1-1.7.0.jar origins-forge-1.20.1-1.10.0.7-all.jar origins-plus-plus-2.2-forge.jar Paraglider-forge-20.1.3.jar Patchouli-1.20.1-84-FORGE.jar Paxi-1.20-Forge-4.0.jar Pehkui-3.8.0+1.20.1-forge.jar player-animation-lib-forge-1.0.2-rc1+1.20.jar PlayerRevive_FORGE_v2.0.24_mc1.20.1.jar plushies-1.4.0-forge.jar polymorph-forge-0.49.3+1.20.1.jar projectvibrantjourneys-1.20.1-6.0.0.jar PuzzlesLib-v8.1.18-1.20.1-Forge.jar resourcefulconfig-forge-1.20.1-2.1.2.jar resourcefullib-forge-1.20.1-2.1.24.jar right-click-harvest-3.2.3+1.20.1-forge.jar rubidium-extra-0.5.4.3+mc1.20.1-build.121.jar Runelic-Forge-1.20.1-18.0.2.jar saturn-mc1.20.1-0.1.3.jar sawmill-1.20-1.3.13.jar scholar-1.20.1-1.0.0-forge.jar screenshot_viewer-1.2.1-forge-mc1.20.1.jar Searchables-forge-1.20.1-1.0.2.jar selfexpression-2.8 1.20.1.jar servercore-forge-1.5.1+1.20.1.jar ShulkerArmory_1.20.1_1.2.1_hotfix.jar simplehats-forge-1.20.1-0.2.4.jar simplevoicechat_broadcast-mc1.20.1-1.0.1.jar simplyswords-forge-1.55.0-1.20.1.jar smoothboot(reloaded)-mc1.20.1-0.0.4.jar Sniffer+-forge-1.20.1-0.3.0.jar sophisticatedbackpacks-1.20.1-3.20.5.1044.jar sophisticatedcore-1.20.1-0.6.21.609.jar sophisticatedstorage-1.20.1-0.10.21.793.jar spark-1.10.53-forge.jar stalwart-dungeons-1.20.1-1.2.8.jar starlight-1.1.2+forge.1cda73c.jar step-1.20.1-1.2.2.jar supermartijn642corelib-1.1.17-forge-mc1.20.1.jar supplementaries-1.20-2.8.10.jar temporalapi-1.5.0.jar TerraBlender-forge-1.20.1-3.0.1.4.jar Terralith_1.20.4_v2.4.11.jar toms_storage-1.20-1.6.6.jar torchmaster-20.1.6.jar trashslot-forge-1.20-15.1.0.jar treasuredistance-1.20-1.2.jar tru.e-ending-v1.1.0c.jar v_slab_compat-1.20-2.3.jar vintagedelight-0.0.12.jar vmp-fabric-mc1.20.1-0.2.0+beta.7.101-all.jar voicechat-forge-1.20.1-2.5.11.jar waystones-forge-1.20-14.1.3.jar WI-Zoom-1.5-MC1.20.1-Forge.jar worldedit-mod-7.2.15.jar wsopulence1.2.0_Forge_MC1.20.1-1.20.4.jar xlpackets-1.18.2-2.1.jar YungsApi-1.20-Forge-4.0.4.jar YungsBetterEndIsland-1.20-Forge-2.0.6.jar YungsBetterNetherFortresses-1.20-Forge-2.0.6.jar YungsBetterOceanMonuments-1.20-Forge-3.0.4.jar YungsBetterStrongholds-1.20-Forge-4.0.3.jar
    • Like the title i wanted to render a obj model into minecraft but i cant find any tutorials for this.
    • Hi, I'm making a necklace that stores relics with Curios mod integration. Right-clicking on a diamond currently opens the GUI, but I don't know how to store the items within it. Can anyone help me with this? (minecraft 1.20.1) -> My mod Gith https://github.com/Susakushii/SusakushiMods
    • It sounds to me like you're trying to register an item or block in the wrong place. Check to make sure you're handling the registries in the right place. 
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.