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[1.14.4] Am I adding dimensions into the game right?


kaydogz

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I have a custom dimension that works AFAIK, in that the dimension is registered, and I can visit via the portal block I made. However, the way I added it was by messing around with things until it worked. I would like to know if I did the process correctly, and if not, the flaws included in my current method. Below are my classes/methods that involve the dimension.

 

DBMDimensions.class - Class where I have all of my dimension initialization, along with a method that registers the dimension to the DimensionManager.

public class DBMDimensions {
	
	//Mod Dimensions
	public static final ModDimension THE_REALM_OF_THE_ANCIENTS_DIMENSION = new DBMDimension(RealmOfTheAncientsDimension::new).setRegistryName(DBMRegistryHandler.modLocation("the_realm_of_the_ancients"));
	
	//Dimension Types
	public static DimensionType THE_REALM_OF_THE_ANCIENTS;
	
	public static void registerDimensions() {
		if (THE_REALM_OF_THE_ANCIENTS == null) THE_REALM_OF_THE_ANCIENTS = DimensionManager.registerDimension(DBMRegistryHandler.modLocation("the_realm_of_the_ancients"), THE_REALM_OF_THE_ANCIENTS_DIMENSION, null, false);
	}
}

 

DBMDimension.class - Class that extends ModDimension

public class DBMDimension extends ModDimension {
	private BiFunction<World, DimensionType, ? extends Dimension> factory;
	
	public DBMDimension(BiFunction<World, DimensionType, ? extends Dimension> factory) {
		this.factory = factory;
	}

	@Override
	public BiFunction<World, DimensionType, ? extends Dimension> getFactory() {
		return this.factory;
	}
}

 

RealmOfTheAncientsDimension.class - The class for the actual properties of my dimension. I'm pretty sure this works entirely, but I am including it just in case. (Most of it is copied vanilla code)

public class RealmOfTheAncientsDimension extends Dimension {
	public static final BlockPos SPAWN = new BlockPos(100, 50, 0);;
	
	public RealmOfTheAncientsDimension(final World worldIn, final DimensionType dimension) {
		super(worldIn, dimension);
	}
	
	@Override
	public ChunkGenerator<?> createChunkGenerator() {
		EndGenerationSettings realmoftheancientsgensettings = (EndGenerationSettings) ChunkGeneratorType.FLOATING_ISLANDS.createSettings();
		realmoftheancientsgensettings.setDefaultBlock(DBMBlocks.JACOBIAN_BLOCK.getDefaultState());
		realmoftheancientsgensettings.setDefaultFluid(Blocks.WATER.getDefaultState());
		realmoftheancientsgensettings.setSpawnPos(this.getSpawnCoordinate());
		return ChunkGeneratorType.FLOATING_ISLANDS
				.create(this.world, BiomeProviderType.FIXED
						.create(((SingleBiomeProviderSettings) BiomeProviderType.FIXED
								.createSettings())
								.setBiome(DBMBiomes.REALM_OF_THE_ANCIENTS)), realmoftheancientsgensettings);
	}

	@Override
	public float calculateCelestialAngle(final long p_76563_1_, final float p_76563_3_) {
		return 0.0f;
	}
	
	@Override @Nullable @OnlyIn(Dist.CLIENT)
	public float[] calcSunriseSunsetColors(final float p_76560_1_, final float p_76560_2_) {
		return null;
	}

	@Override @OnlyIn(Dist.CLIENT)
	public Vec3d getFogColor(final float p_76562_1_, final float p_76562_2_) {
		float f = MathHelper.cos(p_76562_1_ * 6.2831855f) * 2.0f + 0.5f;
		f = MathHelper.clamp(f, 0.0f, 1.0f);
		float f2 = 0.7529412f;
		float f3 = 0.84705883f;
		float f4 = 1.0f;
		f2 *= f * 0.94f + 0.06f;
		f3 *= f * 0.94f + 0.06f;
		f4 *= f * 0.91f + 0.09f;
		return new Vec3d((double) f2, (double) f3, (double) f4);
	}
	
	@Override @OnlyIn(Dist.CLIENT)
	public Vec3d getSkyColor(final BlockPos pos, final float flo) {
		final float f = this.world.getCelestialAngle(flo);
		float f2 = MathHelper.cos(f * 6.2831855f) * 2.0f + 0.5f;
		f2 = MathHelper.clamp(f2, 0.0f, 1.0f);
		final int i = ForgeHooksClient.getSkyBlendColour(this.world, pos);
		float f3 = (i >> 16 & 0xFF) / 255.0f;
		float f4 = (i >> 8 & 0xFF) / 255.0f;
		float f5 = (i & 0xFF) / 255.0f;
		f3 *= f2;
		f4 *= f2;
		f5 *= f2;
		return new Vec3d((double) f3, (double) f4, (double) f5);
	}

	@Override
	public boolean hasSkyLight() {
		return true;
	}
	
	@Override @OnlyIn(Dist.CLIENT)
	public boolean isSkyColored() {
		return true;
	}

	@Override
	public boolean canRespawnHere() {
		return false;
	}

	@Override
	public boolean isSurfaceWorld() {
		return false;
	}

	@Override @OnlyIn(Dist.CLIENT)
	public float getCloudHeight() {
		return 8.0f;
	}

	@Override @Nullable
	public BlockPos findSpawn(final ChunkPos p_206920_1_, final boolean p_206920_2_) {
		final Random random = new Random(this.world.getSeed());
		final BlockPos blockpos = new BlockPos(p_206920_1_.getXStart() + random.nextInt(15), 0,
				p_206920_1_.getZEnd() + random.nextInt(15));
		return this.world.getGroundAboveSeaLevel(blockpos).getMaterial().blocksMovement() ? blockpos : null;
	}

	@Override
	public BlockPos getSpawnCoordinate() {
		return RealmOfTheAncientsDimension.SPAWN;
	}

	@Override @Nullable
	public BlockPos findSpawn(final int p_206921_1_, final int p_206921_2_, final boolean p_206921_3_) {
		return this.findSpawn(new ChunkPos(p_206921_1_ >> 4, p_206921_2_ >> 4), p_206921_3_);
	}

	@Override @OnlyIn(Dist.CLIENT)
	public boolean doesXZShowFog(final int p_76568_1_, final int p_76568_2_) {
		return false;
	}

	@Override
	public void onWorldSave() {
		final CompoundNBT compoundnbt = new CompoundNBT();
		this.world.getWorldInfo().setDimensionData(this.world.getDimension().getType(), compoundnbt);
	}
}

 

The ModDimension registration in DBMRegistryHandler.class, which registers the dimension.

	@SubscribeEvent
	public static void registerModDimensions(final RegistryEvent.Register<ModDimension> event) {
		event.getRegistry().registerAll
		(
			DBMDimensions.THE_REALM_OF_THE_ANCIENTS_DIMENSION
		);
		
		LOGGER.info("Mod dimensions registered.");
	}

 

And lastly, the invoking of registerDimension() in DBMEventHandler.class

	@SubscribeEvent
	public static void registerDimensions(final RegisterDimensionsEvent event) {
		DBMDimensions.registerDimensions();
	}

 

Thanks for any help.

Edit: Also, I am having an issue with my current way of adding a dimension, which is that instead of saving dimension data in a folder like DIM1 or DIM-1, it saves it in a folder called realm_of_the_ancients, which is nested in another folder called my mod ID.

Edited by kaydogz
added issue
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