Jump to content

[1.14] WeakHashMap with entities' UUID: keys sometimes not clearing


Alex Sim

Recommended Posts

I'm trying to create a system to register custom Entity data on-the-fly for already existing Entities (including vanilla Entities); for every data object i keep a normal HashMap that maps Class<Entity> -> DataParameter, and i keep a global WeakHashMap that maps UUID -> WeakReference<EntityDataManager> (as I noticed the Entity instance may change for one entity).

 

However I noticed sometimes (not always) the map does not clear out, even if I change world and run System.gc(), while sometimes it does

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.