benjamin7006 Posted August 23, 2019 Share Posted August 23, 2019 (edited) Hi! I'm trying to create a shard for one of my items where you cut it and it gives you it's shard's, I want the texture to change based on the amount in the stack, for example, if the ItemStack limit was 2 then if you held there was only 1 in the stack then the texture would show 1 shard but if there was 2 in the texture would change to show 2 shards. What code do I have to use to make different variants for the same item and how do I get the item to change variants? Edit: Nevermind I figured out how! Here is how I did it In my common proxy, I added public void registerItemVariant(Item item, ItemMeshDefinition meshDefinition, ModelResourceLocation... names) {} and in my client proxy, I added @Override public void registerItemVariantRenderer(Item item, ItemMeshDefinition meshDefinition, ModelResourceLocation... names) { ModelBakery.registerItemVariants(item, names); ModelLoader.setCustomMeshDefinition(item, meshDefinition); } Next, I created a new class called ItemMeshDefinitionHandler and did this public class ItemMeshDefinitionHandler implements ItemMeshDefinition { @Override public ModelResourceLocation getModelLocation(ItemStack stack) { if(stack.getItem() == ItemInit.DIAMOND_SHARD) { if(stack.getCount() == 1) { return new ModelResourceLocation(stack.getItem().getRegistryName() + "_1", "inventory"); } else if (stack.getCount() == 2) { return new ModelResourceLocation(stack.getItem().getRegistryName() + "_2", "inventory"); } else { return new ModelResourceLocation(stack.getItem().getRegistryName() + "_2", "inventory"); } } else if(stack.getItem() == ItemInit.COAL_SHARD) { if(stack.getCount() == 1) { return new ModelResourceLocation(stack.getItem().getRegistryName() + "_1", "inventory"); } else if (stack.getCount() == 2) { return new ModelResourceLocation(stack.getItem().getRegistryName() + "_2", "inventory"); } else { return new ModelResourceLocation(stack.getItem().getRegistryName() + "_2", "inventory"); } } return null; } } Then in a new class named ItemShard and extended my ItemBase class (In my ItemBase class it implements IHasModel) and did this public class ItemShard extends ItemBase { public String name; public ItemShard(String name, CreativeTabs creativeTab) { super(name, creativeTab); this.name = name; setMaxStackSize(8); } @Override public void registerModels() { Main.proxy.registerItemVariantRenderer(this, new ItemMeshDefinitionHandler(), new ModelResourceLocation(Reference.MOD_ID + ":" + name + "_1", "inventory"), new ModelResourceLocation(Reference.MOD_ID + ":" + name + "_2", "inventory")); } } Then finally I added the item to my ItemInit public static final Item DIAMOND_SHARD = new ItemShard("diamond_shard", Main.CreativeTab); Edited August 23, 2019 by benjamin7006 Solved! plus added a tiny tutorial Quote Boredom Strikes Again Link to comment Share on other sites More sharing options...
DavidM Posted August 23, 2019 Share Posted August 23, 2019 (edited) 4 hours ago, benjamin7006 said: Next, I created a new class called ItemMeshDefinitionHandler and did this public class ItemMeshDefinitionHandler implements ItemMeshDefinition { @Override public ModelResourceLocation getModelLocation(ItemStack stack) { if(stack.getItem() == ItemInit.DIAMOND_SHARD) { if(stack.getCount() == 1) { return new ModelResourceLocation(stack.getItem().getRegistryName() + "_1", "inventory"); } else if (stack.getCount() == 2) { return new ModelResourceLocation(stack.getItem().getRegistryName() + "_2", "inventory"); } else { return new ModelResourceLocation(stack.getItem().getRegistryName() + "_2", "inventory"); } } else if(stack.getItem() == ItemInit.COAL_SHARD) { if(stack.getCount() == 1) { return new ModelResourceLocation(stack.getItem().getRegistryName() + "_1", "inventory"); } else if (stack.getCount() == 2) { return new ModelResourceLocation(stack.getItem().getRegistryName() + "_2", "inventory"); } else { return new ModelResourceLocation(stack.getItem().getRegistryName() + "_2", "inventory"); } } return null; } } You might want to use string concatenation instead of the large bulk of ifs. Edited August 23, 2019 by DavidM Quote Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support. Link to comment Share on other sites More sharing options...
Draco18s Posted August 23, 2019 Share Posted August 23, 2019 return new ModelResourceLocation(stack.getItem().getRegistryName() + "_" + Math.min(stack.getCount(),3), "inventory"); 1 Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given. Link to comment Share on other sites More sharing options...
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