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Forge 1.12.2 - GuiCheckbox No Texture


nxtVentix

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Hello, i try to create a Checkbox.

Here u see:

 

Adding the button:

buttonList.add(new GuiCheckBox(888, this.width / 2 - 155, this.height / 6 + 24 - 6));

 

Code of GuiCheckbox Class:

package net.foxmod.gui.menu;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;

class GuiCheckBox extends GuiButton {

    private boolean isChecked;
    protected static final ResourceLocation a = new ResourceLocation("foxmod/cosmetics/check.png");

    public GuiCheckBox(int id, int xPosition, int yPosition, boolean initialState) {
        super(id, xPosition, yPosition, 18, 18, "");
        isChecked = initialState;
    }

    public GuiCheckBox(int id, int xPosition, int yPosition) {
        this(id, xPosition, yPosition, false);
    }

    public void setChecked(boolean checked) {
        isChecked = checked;
    }

    public boolean isChecked() {
        return isChecked;
    }

    public void drawButton(Minecraft par1Minecraft, int xMousePosition, int yMousePosition) {
        int spriteX = 0;
        int spriteY = isChecked ? 18 : 0;
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        Minecraft.getMinecraft().getTextureManager().bindTexture(a);
        drawTexturedModalRect(x, y, spriteX, spriteY, 17, 17);
    }
}

 

Here is my Structure of resources Folder. And at the left side, the empty button..

 

112211.PNG

 

Edited by nxtVentix
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8 minutes ago, nxtVentix said:

new ResourceLocation("foxmod/cosmetics/check.png");

This is not a proper resource location it should look like this.
 

new ResourceLocation("modid", "textures/path/to/file.png");

 

  • Confused 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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