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[1.12.2] Get windowID of IInventory


Big_Bad_E

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I am trying to simulate a player clicking to pick up and put down items in a ChestGUI (A macro for crafting certain items in a custom crafting table).

 

I found the following method:

PlayerControllerMP#windowClick(int windowId, int slotId, int mouseButtonClicked, int mode, EntityPlayer playerIn);

 

I found a few things with it:

- windowID is the Id of a Container, which doesn't work with the bottom Gui of a ChestGUI (A InventoryPlayer).

- mouseButtonClicked is 0 for left click, 1 for right click.

- Mode is either 0, 1, 3, or 5. 1 is used for picking up item, 0, is used for putting it down, 3 and 5 are used for dragging.

 

Now my problem:

- The top IInventory (InventoryPlayer) has no ID.

- The bottom IInventory (ContainerLocalMenu) has no ID. It extends InventoryBasic but that has nothing.

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28 minutes ago, Big_Bad_E said:

ID.

The ID is stored in the container like you said not the inventory.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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