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[1.12.2] Minecraft flying capability resets after player clone?


Differentiation

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Hey,

 

I created a command (/fly) which allows the player to fly by setting PlayerCapabilities::allowFlying and PlayerCapabilities::isFlying to true on both the server- and client-side (send a packet). The command works perfectly. However, when the player logs out or respawns, the player can't fly. I did make sure to get the data from the old player and transfer to the new player on PlayerEvent.Clone, but nothing works. I think Minecraft detects if you're on survival and based on that, determines whether it should allow the player to fly or not. How would I fix this?

 

Any help is appreciated.

 

Thanks!

Edited by Differentiation
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