Jump to content

[1.14.3] Syncing changes to capability


eafooe

Recommended Posts

Hi all,

I have made a capability (see spoiler) that I attach to vanilla VillagerEntity instances during the AttachCapabilitiesEvent<Entity>:

@SubscribeEvent
    public static void attachEntityCapabilities(AttachCapabilitiesEvent<Entity> event){
        if (event.getObject() instanceof VillagerEntity){
            event.addCapability(NoseProvider.IDENTIFIER, new NoseProvider());
        }
    }

Currently, the capability has one boolean, 'hasNose' which allows me to know whether the VillagerEntity instance has a nose, or whether it was removed by the player.

 

Spoiler

INose.java


public interface INose {
    boolean hasNose();
    void setHasNose(boolean hasNose);
}

 

Nose.java


public class Nose implements INose {
    private boolean hasNose = true;

    @Override
    public boolean hasNose() {
        return hasNose;
    }

    @Override
    public void setHasNose(boolean hasNose) {
        this.hasNose = hasNose;
    }
}

NoseStorage.java


public class NoseStorage implements Capability.IStorage<INose> {

    @Nullable
    @Override
    public INBT writeNBT(Capability<INose> capability, INose instance, Direction side) {
        VillagersNose.LOGGER.info("Writing HasNose: " + instance.hasNose() + " to NBT");
        CompoundNBT nbt = new CompoundNBT();
        nbt.putBoolean("HasNose", instance.hasNose());
        return nbt;
    }

    @Override
    public void readNBT(Capability<INose> capability, INose instance, Direction side, INBT nbt) {
        CompoundNBT hi = (CompoundNBT) nbt;
        instance.setHasNose(hi.getBoolean("HasNose"));
        VillagersNose.LOGGER.info("Read HasNose: " + hi.getBoolean("HasNose") + " from NBT");
        VillagersNose.LOGGER.info("HasNose is now equal to: " + instance.hasNose());
    }
}

NoseProvider.java


public class NoseProvider implements ICapabilitySerializable<INBT> {
    public static final ResourceLocation IDENTIFIER = new ResourceLocation(MODID, "capability_nose");

    @CapabilityInject(INose.class)
    public static Capability<INose> NOSE_CAP = null;

    private INose instance = NOSE_CAP.getDefaultInstance();

    @Override
    public INBT serializeNBT() {
        VillagersNose.LOGGER.info("Serializing NBT...");
        return NOSE_CAP.getStorage().writeNBT(NOSE_CAP, instance, null);
    }

    @Override
    public void deserializeNBT(INBT nbt) {
        VillagersNose.LOGGER.info("Deserializing NBT...");
        NOSE_CAP.getStorage().readNBT(NOSE_CAP, instance, null, nbt);
    }

    @Nonnull
    @Override
    public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) {
        return NOSE_CAP.orEmpty(cap, LazyOptional.of(() -> instance));
    }
}

 

If 'hasNose' is set to false, the VillagerEntity instance should render without a nose. I believe I need to send a packet from the server and to the client with this information during the events specified in the following quote?:

 

On 6/8/2019 at 8:12 AM, diesieben07 said:

To keep entity data up to date on the client you must sync in the following places:

  • PlayerEvent.StartTracking when PlayerEvent.StartTracking#getTarget is your entity (or has your capability in this case). Send the packet to PlayerEvent.StartTracking#getEntityPlayer.
  • EntityJoinWorldEvent when EntityJoinWorldEvent#getEntity is your entity (or has your capability in this case). Send the packet to all players tracking the entity (EntityTracker#getTrackingPlayers or use PacketDistributor.TRACKING_ENTITY when using NetworkRegistry.newSimpleChannel).
  • Whenever the data changes send the packet to all players tracking the entity (see above).

I have a packet class set up, but I'm not sure what I should put in the handle method to make sure the client gets the data that it needs.

 

public class ClientPacket {
    private int entityId;

    public ClientPacket(int entityId){
        this.entityId = entityId;
    }

    static void encode(ClientPacket msg, PacketBuffer buffer){
        buffer.writeInt(msg.entityId);
        VillagersNose.LOGGER.info("Wrote entityId: " + buffer.readInt());
    }

    static ClientPacket decode(PacketBuffer buffer){
        int entityId = buffer.readInt();
        VillagersNose.LOGGER.info("Read entityId: " + entityId);
        return new ClientPacket(entityId);
    }

    // Send from server to client
    static void handle(ClientPacket msg, Supplier<NetworkEvent.Context> ctx){
        ctx.get().enqueueWork(() -> {
            // ?
          // ? I've tried all sorts of things here but nothing seems to work
          // ?
        });
        ctx.get().setPacketHandled(true);
    }
}

In addition to the handle method, I want to ensure that I am sending my packet correctly. Is the following code what I should be doing?

// Send to all players tracking entity
    @SubscribeEvent
    public static void entityJoinWorldEvent(EntityJoinWorldEvent event){
        Entity entity = event.getEntity();
        if (entity instanceof VillagerEntity && !event.getWorld().isRemote){
            PacketDistributor.PacketTarget dest = PacketDistributor.TRACKING_ENTITY.with(() -> entity);
            PacketHandler.INSTANCE.send(dest, new ClientPacket(entity.getEntityId()));
        }
    }

I know this is kind of a lengthy question, so thank you for taking your time to help me out.

Edited by eafooe
Link to comment
Share on other sites

3 hours ago, eafooe said:

static void encode(ClientPacket msg, PacketBuffer buffer){

You should also probably write into the packet buffer the boolean about the nose here. And then of course retrieve it where in decode.

 

3 hours ago, eafooe said:

static void handle(ClientPacket msg, Supplier<NetworkEvent.Context> ctx){

Then here get the entity from the ID and then change the nose value.

3 hours ago, eafooe said:

public static void entityJoinWorldEvent(EntityJoinWorldEvent event){

This is the wrong event. Use the PlayerEvent.StartTracking

  • Thanks 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

6 hours ago, loordgek said:

make a field holding the LazyOptional that makes it possible to cache the capability

Like this?

public class NoseProvider implements ICapabilitySerializable<INBT> {
    public static final ResourceLocation IDENTIFIER = new ResourceLocation(MODID, "capability_nose");

    @CapabilityInject(INose.class)
    public static Capability<INose> NOSE_CAP = null;

    private INose instance = NOSE_CAP.getDefaultInstance();
    private final LazyOptional<INose> holder = LazyOptional.of(() -> instance);

    @Override
    public INBT serializeNBT() {
        VillagersNose.LOGGER.info("Serializing NBT...");
        return NOSE_CAP.getStorage().writeNBT(NOSE_CAP, instance, null);
    }

    @Override
    public void deserializeNBT(INBT nbt) {
        VillagersNose.LOGGER.info("Deserializing NBT...");
        NOSE_CAP.getStorage().readNBT(NOSE_CAP, instance, null, nbt);
    }

    @Nonnull
    @Override
    public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) 	   {
        return NOSE_CAP.orEmpty(cap, holder);
    }
}
  • Thanks 1
Link to comment
Share on other sites

10 minutes ago, diesieben07 said:

Don't blindly return your capability in getCapability. You must return an empty optional if the queried capability is not present in your provider.

Is this what you mean?

@Nonnull
    @Override
    public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) {
        if (cap == NOSE_CAP){
            return holder.cast();
        }
        return LazyOptional.empty();
    }

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I have done this now but have got the error:   'food(net.minecraft.world.food.FoodProperties)' in 'net.minecraft.world.item.Item.Properties' cannot be applied to                '(net.minecraftforge.registries.RegistryObject<net.minecraft.world.item.Item>)' public static final RegistryObject<Item> LEMON_JUICE = ITEMS.register( "lemon_juice", () -> new Item( new HoneyBottleItem.Properties().stacksTo(1).food( (new FoodProperties.Builder()) .nutrition(3) .saturationMod(0.25F) .effect(() -> new MobEffectInstance(MobEffects.DAMAGE_RESISTANCE, 1500), 0.01f ) .build() ) )); The code above is from the ModFoods class, the one below from the ModItems class. public static final RegistryObject<Item> LEMON_JUICE = ITEMS.register("lemon_juice", () -> new Item(new Item.Properties().food(ModFoods.LEMON_JUICE)));   I shall keep going between them to try and figure out the cause. I am sorry if this is too much for you to help with, though I thank you greatly for your patience and all the effort you have put in to help me.
    • I have been following these exact tutorials for quite a while, I must agree that they are amazing and easy to follow. I have registered the item in the ModFoods class, I tried to do it in ModItems (Where all the items should be registered) but got errors, I think I may need to revert this and figure it out from there. Once again, thank you for your help! 👍 Just looking back, I have noticed in your code you added ITEMS.register, which I am guessing means that they are being registered in ModFoods, I shall go through the process of trial and error to figure this out.
    • ♈+2349027025197ஜ Are you a pastor, business man or woman, politician, civil engineer, civil servant, security officer, entrepreneur, Job seeker, poor or rich Seeking how to join a brotherhood for protection and wealth here’s is your opportunity, but you should know there’s no ritual without repercussions but with the right guidance and support from this great temple your destiny is certain to be changed for the better and equally protected depending if you’re destined for greatness Call now for enquiry +2349027025197☎+2349027025197₩™ I want to join ILLUMINATI occult without human sacrificeGREATORLDRADO BROTHERHOOD OCCULT , Is The Club of the Riches and Famous; is the world oldest and largest fraternity made up of 3 Millions Members. We are one Family under one father who is the Supreme Being. In Greatorldrado BROTHERHOOD we believe that we were born in paradise and no member should struggle in this world. Hence all our new members are given Money Rewards once they join in order to upgrade their lifestyle.; interested viewers should contact us; on. +2349027025197 ۝ஐℰ+2349027025197 ₩Greatorldrado BROTHERHOOD OCCULT IS A SACRED FRATERNITY WITH A GRAND LODGE TEMPLE SITUATED IN G.R.A PHASE 1 PORT HARCOURT NIGERIA, OUR NUMBER ONE OBLIGATION IS TO MAKE EVERY INITIATE MEMBER HERE RICH AND FAMOUS IN OTHER RISE THE POWERS OF GUARDIANS OF AGE+. +2349027025197   SEARCHING ON HOW TO JOIN THE Greatorldrado BROTHERHOOD MONEY RITUAL OCCULT IS NOT THE PROBLEM BUT MAKE SURE YOU'VE THOUGHT ABOUT IT VERY WELL BEFORE REACHING US HERE BECAUSE NOT EVERYONE HAS THE HEART TO DO WHAT IT TAKES TO BECOME ONE OF US HERE, BUT IF YOU THINK YOU'RE SERIOUS MINDED AND READY TO RUN THE SPIRITUAL RACE OF LIFE IN OTHER TO ACQUIRE ALL YOU NEED HERE ON EARTH CONTACT SPIRITUAL GRANDMASTER NOW FOR INQUIRY +2349027025197   +2349027025197 Are you a pastor, business man or woman, politician, civil engineer, civil servant, security officer, entrepreneur, Job seeker, poor or rich Seeking how to join
    • Hi, I'm trying to use datagen to create json files in my own mod. This is my ModRecipeProvider class. public class ModRecipeProvider extends RecipeProvider implements IConditionBuilder { public ModRecipeProvider(PackOutput pOutput) { super(pOutput); } @Override protected void buildRecipes(Consumer<FinishedRecipe> pWriter) { ShapedRecipeBuilder.shaped(RecipeCategory.MISC, ModBlocks.COMPRESSED_DIAMOND_BLOCK.get()) .pattern("SSS") .pattern("SSS") .pattern("SSS") .define('S', ModItems.COMPRESSED_DIAMOND.get()) .unlockedBy(getHasName(ModItems.COMPRESSED_DIAMOND.get()), has(ModItems.COMPRESSED_DIAMOND.get())) .save(pWriter); ShapelessRecipeBuilder.shapeless(RecipeCategory.MISC, ModItems.COMPRESSED_DIAMOND.get(),9) .requires(ModBlocks.COMPRESSED_DIAMOND_BLOCK.get()) .unlockedBy(getHasName(ModBlocks.COMPRESSED_DIAMOND_BLOCK.get()), has(ModBlocks.COMPRESSED_DIAMOND_BLOCK.get())) .save(pWriter); ShapedRecipeBuilder.shaped(RecipeCategory.MISC, ModItems.COMPRESSED_DIAMOND.get()) .pattern("SSS") .pattern("SSS") .pattern("SSS") .define('S', Blocks.DIAMOND_BLOCK) .unlockedBy(getHasName(ModItems.COMPRESSED_DIAMOND.get()), has(ModItems.COMPRESSED_DIAMOND.get())) .save(pWriter); } } When I try to run the runData client, it shows an error:  Caused by: java.lang.IllegalStateException: Duplicate recipe compressed:compressed_diamond I know that it's caused by the fact that there are two recipes for the ModItems.COMPRESSED_DIAMOND. But I need both of these recipes, because I need a way to craft ModItems.COMPRESSED_DIAMOND_BLOCK and restore 9 diamond blocks from ModItems.COMPRESSED_DIAMOND. Is there a way to solve this?
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.