Jump to content

Ceres Season 2 [Quarter-Season Player Applications] {+16} {SMP}


Friendly_Tophat

Recommended Posts

Hi all!
I am the Head Admin for the Minecraft Vanilla SMP Server Ceres. We have a welcoming community and a friendly staff team. We are currently looking to welcome several more players to our server, as we are currently experiencing a drop in our average player count. We currently run our server on Minecraft 1.14.4 with some minimal data packs (such as Shulkers dropping 2 shells). 

[Who can apply?] We are looking for players who are 16 years of age or older, who will follow our server rules, and be respectful to everyone, including staff. Our server rules are as follows:

  1. No griefing. This includes all forms of arson, theft, destruction of property, killing players without consent, etc.
  2. No x-ray, mapping mods, chest-finder, etc.
  3. PvP is allowed, but only if both parties agree to it.
  4. No looting other players (if they die, drop an item, etc.), or their bases (chests, item frames, placed blocks, etc.).
  5. Listen to the Staff. If you have a complaint, let us know so we can fix it.
  6. Please do not rage hard and/or freak out in either the game chat or the Discord. Conflicts between players can also be solved much faster and smoother if you just let us handle it. Thanks.
  7. If you plan on streaming/recording, and will have other players in a call, please ask then for permission first!
  8. Regularly check announcements please!
  9. The seed will not be given out, so do not ask or beg staff for it. If you need to find a slime chunk near your base, you may ask staff to find it for you.
  10. Have an enjoyable experience!


If you believe that you meet these criteria, and are still interested in joining our server, you may apply using the application below and posting it as a reply to this post. Please do not direct message us with your application.

[Application]
Minecraft IGN:
Age:
Time Zone:
Playstyle (Builder, Redstone Engineer, etc.):
Version of Minecraft you started playing in (Alpha, Beta, etc.):
What you believe you can bring to the community:
Why you are interested in joining:
Approximate hours per week you expect to play (not counting long AFK sessions):
Discord (Username and Number):
Why should we consider you (minimum 30 words, maximum 200 words):

If you apply, our staff will do their best to reply to you within 72 hours of applying.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello everyone, I'm making this post to seek help for my modded block, It's a special block called FrozenBlock supposed to take the place of an old block, then after a set amount of ticks, it's supposed to revert its Block State, Entity, data... to the old block like this :  The problem I have is that the system breaks when handling multi blocks (I tried some fix but none of them worked) :  The bug I have identified is that the function "setOldBlockFields" in the item's "setFrozenBlock" function gets called once for the 1st block of multiblock getting frozen (as it should), but gets called a second time BEFORE creating the first FrozenBlock with the data of the 1st block, hence giving the same data to the two FrozenBlock :   Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=head] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@73681674 BlockEntityData : id:"minecraft:bed",x:3,y:-60,z:-6} Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=3, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=2, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} here is the code inside my custom "freeze" item :    @Override     public @NotNull InteractionResult useOn(@NotNull UseOnContext pContext) {         if (!pContext.getLevel().isClientSide() && pContext.getHand() == InteractionHand.MAIN_HAND) {             BlockPos blockPos = pContext.getClickedPos();             BlockPos secondBlockPos = getMultiblockPos(blockPos, pContext.getLevel().getBlockState(blockPos));             if (secondBlockPos != null) {                 createFrozenBlock(pContext, secondBlockPos);             }             createFrozenBlock(pContext, blockPos);             return InteractionResult.SUCCESS;         }         return super.useOn(pContext);     }     public static void createFrozenBlock(UseOnContext pContext, BlockPos blockPos) {         BlockState oldState = pContext.getLevel().getBlockState(blockPos);         BlockEntity oldBlockEntity = oldState.hasBlockEntity() ? pContext.getLevel().getBlockEntity(blockPos) : null;         CompoundTag oldBlockEntityData = oldState.hasBlockEntity() ? oldBlockEntity.serializeNBT() : null;         if (oldBlockEntity != null) {             pContext.getLevel().removeBlockEntity(blockPos);         }         BlockState FrozenBlock = setFrozenBlock(oldState, oldBlockEntity, oldBlockEntityData);         pContext.getLevel().setBlockAndUpdate(blockPos, FrozenBlock);     }     public static BlockState setFrozenBlock(BlockState blockState, @Nullable BlockEntity blockEntity, @Nullable CompoundTag blockEntityData) {         BlockState FrozenBlock = BlockRegister.FROZEN_BLOCK.get().defaultBlockState();         ((FrozenBlock) FrozenBlock.getBlock()).setOldBlockFields(blockState, blockEntity, blockEntityData);         return FrozenBlock;     }  
    • It is an issue with quark - update it to this build: https://www.curseforge.com/minecraft/mc-mods/quark/files/3642325
    • Remove Instant Massive Structures Mod from your server     Add new crash-reports with sites like https://paste.ee/  
    • Update your drivers: https://www.amd.com/en/support/graphics/amd-radeon-r9-series/amd-radeon-r9-200-series/amd-radeon-r9-280x
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.