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Trying to load custom model on a extended tnt block.


DeaSTl

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1 hour ago, DeaSTl said:

I'm not getting any errors in the console and I'm pretty sure I setup the entity and registered it correctly.

You have to register a renderer for your entity.
 

RenderingRegistry.registerEntityRenderingHandler

 

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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46 minutes ago, Animefan8888 said:

You have to register a renderer for your entity.
 


RenderingRegistry.registerEntityRenderingHandler

 

Okay, I setup the Renderer that extends RenderTNTPrimed but it still seems to be spawning the tnt but I see a part in RenderTNTPrimed.java
 

line 43 this.bindEntityTexture(entity);

So that makes be believe that it's trying extract the texture some how.

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1 minute ago, DeaSTl said:

So that makes be believe that it's trying extract the texture some how.

You need a ResourceLocation that points to the texture for your TNT.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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@SideOnly(Side.CLIENT)
public class RenderStupidTNT extends RenderTNTPrimed {
    public static final IRenderFactory<EntityStupidTNT> FACTORY = new Factory();
    public static final ResourceLocation texture = new ResourceLocation("eib:stupid_tnt");
    public RenderStupidTNT(RenderManager renderManagerIn) {
        super(renderManagerIn);

    }
    private static class Factory implements IRenderFactory<EntityStupidTNT> {

        @Override
        public Render<? super EntityStupidTNT> createRenderFor(RenderManager manager) {
            return new RenderStupidTNT(manager);
        }
    }
    @Override
    protected ResourceLocation getEntityTexture(EntityTNTPrimed entity)
    {
        return texture;
    }
}

This is my Render class

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4 minutes ago, DeaSTl said:

This is my Render class

Ok.

5 minutes ago, DeaSTl said:

public static final ResourceLocation texture = new ResourceLocation("eib:stupid_tnt");

This points to assets/eib/stupid_tnt
You probably want it to point to assets/eib/textures/blocks/stupid_tnt.png
Am I right?
If so new ResourceLocation("modid:textures/blocks/stupid_tnt.png")

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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1 minute ago, diesieben07 said:

Okay. I just made made a mod (not really) called "elephants in boats", mod ID also eib. Great, now our mods cannot work together. It's an ID because it must be unqiue.

You know, that's a good point now that you say that.

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2 minutes ago, diesieben07 said:

Okay. I just made made a mod (not really) called "elephants in boats", mod ID also eib. Great, now our mods cannot work together. It's an ID because it must be unqiue.

Actually, I think you should add elephants to the game and make it so that they can get into boats.

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