Jump to content

Overriding Bucket Return


MrGirboto

Recommended Posts

Prior to posting, I tried to dig around to see if I could find anything for 1.13/1.14. 

 

I have an item whose recipe includes a water bucket, and after crafting, an empty bucket is returned to the player's inventory. How do I go about preventing the empty bucket from being returned? Is there a way to do so within the JSON file of the new item?

 

I'm currently using forge 1.14.3.

Link to comment
Share on other sites

2 hours ago, MrGirboto said:

Prior to posting, I tried to dig around to see if I could find anything for 1.13/1.14. 

 

I have an item whose recipe includes a water bucket, and after crafting, an empty bucket is returned to the player's inventory. How do I go about preventing the empty bucket from being returned? Is there a way to do so within the JSON file of the new item?

 

I'm currently using forge 1.14.3.

You'll have to use your own IRecipe implementation and override getRemainingItems and make sure it returns an empty list or just ignores the Water Bucket's container Item.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.