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Draco18s

[1.14.3 -> 1.14.4] Loot Tables stopped working

By Draco18s, July 29 in Modder Support

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Draco18s    2093

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Posted July 29

Somehow in updating from 1.14.3 to 1.14.4 my loot tables stopped working.

 

I know that I had them properly tested back on this branch and they were working (all blocks):

https://github.com/Draco18s/ReasonableRealism/tree/1.14.3/src/main/java/com/draco18s

 

But today they don't work on this branch:

https://github.com/Draco18s/ReasonableRealism/tree/1.14.4/src/main/java/com/draco18s

 

I didn't even touch loot tables. All I can figure is that the registration for them changed in some way that I can't identify (e.g. they are no longer automatically loaded).

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Afroman    1

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Posted July 30 (edited)

Mine works fine and the only difference is that i register the objects one by one.

 

I tried one of your loot_table. Works fine on my project...

Edited July 30 by Afroman
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Draco18s    2093

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Posted July 30
1 hour ago, Afroman said:

I tried one of your loot_table. Works fine on my project...

Weird.

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Draco18s    2093

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Posted July 30

I keep poking at this to try and figure out what's going on.

 

If I make the JSON file invalid, it throws an error.

If I put a non-existent item in the JSON, nothing happens.

If everything's kosher, nothing happens.

 

Resource Location searched for is harderores:blocks/ore_hardiron. Loot table is data/harderores/loot_tables/blocks/ore_hardiron.json

 

The registeredLootTables map is fucking empty. There's nothing in it. No blocks of any kind drop anything.

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The_Wabbit    2

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Posted July 30 (edited)

I had this "No blocks of any kind drop anything" happen to me a few times -- turned out to be a bad tag file that just caused the entire datapack loading (including loottables) init to abort...no warning that this had occured until i noticed that error in log file. Perhaps check for similar occurance

Edited July 30 by The_Wabbit
typo
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Draco18s    2093

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Posted July 30
4 minutes ago, The_Wabbit said:

I had this "No blocks of any kind drop anything" happen to me a few times -- turned out to be a bad tag file that just caused the entire datapack loading (including loottables) init to abort...no warning that this had occured until i noticed that error in log file. Perhaps check for similar occurance

Hmm.

Yeah, looks like I had a bad recipe or two. That did the trick. Seems really unhelpful that one bad data file causes all data files to be bad.

 

I'd been ignoring it because "I'm not worried about that right now, I want to test my enchantments."

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