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Dimension issues please help


AppliedOnce

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Okey, I got a bug with my new dimension that when I go into my portal it constantly sends me back to the the vanilla surface and then constantly back to my dimension again and this goes on in an ever lasting loop.

 

Could anyone help me with this issue?

 

Here is my code:

 

TeleporterSacredGrounds:

public class TeleporterSacredGrounds extends Teleporter {

    private final WorldServer worldServerInstance;

    /** A private Random() function in Teleporter */
    private final Random random;
    private final LongHashMap field_85191_c = new LongHashMap();
    @SuppressWarnings("rawtypes")
    private final List field_85190_d = new ArrayList();

    public TeleporterSacredGrounds(WorldServer par1WorldServer) {
        super(par1WorldServer);
        this.worldServerInstance = par1WorldServer;
        this.random = new Random(par1WorldServer.getSeed());
    }

    /**
     * Place an entity in a nearby portal, creating one if necessary.
     */
    public void placeInPortal(Entity par1Entity, double par2, double par4, double par6, float par8) {
        if (this.worldServerInstance.provider.dimensionId != 1) {
            if (!this.placeInExistingPortal(par1Entity, par2, par4, par6, par8)) {
                this.makePortal(par1Entity);
                this.placeInExistingPortal(par1Entity, par2, par4, par6, par8);
            }
        } else {
            int i = MathHelper.floor_double(par1Entity.posX);
            int j = MathHelper.floor_double(par1Entity.posY) - 1;
            int k = MathHelper.floor_double(par1Entity.posZ);
            byte b0 = 1;
            byte b1 = 0;

            for (int l = -2; l <= 2; ++l) {
                for (int i1 = -2; i1 <= 2; ++i1) {
                    for (int j1 = -1; j1 < 3; ++j1) {
                        int k1 = i + i1 * b0 + l * b1;
                        int l1 = j + j1;
                        int i2 = k + i1 * b1 - l * b0;
                        boolean flag = j1 < 0;
                        this.worldServerInstance.setBlock(k1, l1, i2, flag ? Block.blockLapis.blockID : 0);
                    }
                }
            }

            par1Entity.setLocationAndAngles((double) i, (double) j, (double) k, par1Entity.rotationYaw, 0.0F);
            par1Entity.motionX = par1Entity.motionY = par1Entity.motionZ = 0.0D;
        }
    }

    /**
     * Place an entity in a nearby portal which already exists.
     */
    @SuppressWarnings("unchecked")
    public boolean placeInExistingPortal(Entity par1Entity, double par2, double par4, double par6, float par8) {
        short short1 = 128;
        double d3 = -1.0D;
        int i = 0;
        int j = 0;
        int k = 0;
        int l = MathHelper.floor_double(par1Entity.posX);
        int i1 = MathHelper.floor_double(par1Entity.posZ);
        long j1 = ChunkCoordIntPair.chunkXZ2Int(l, i1);
        boolean flag = true;
        double d4;
        int k1;

        if (this.field_85191_c.containsItem(j1)) {
            PortalPosition portalposition = (PortalPosition) this.field_85191_c.getValueByKey(j1);
            d3 = 0.0D;
            i = portalposition.posX;
            j = portalposition.posY;
            k = portalposition.posZ;
            portalposition.field_85087_d = this.worldServerInstance.getTotalWorldTime();
            flag = false;
        } else {
            for (k1 = l - short1; k1 <= l + short1; ++k1) {
                double d5 = (double) k1 + 0.5D - par1Entity.posX;

                for (int l1 = i1 - short1; l1 <= i1 + short1; ++l1) {
                    double d6 = (double) l1 + 0.5D - par1Entity.posZ;

                    for (int i2 = this.worldServerInstance.getActualHeight() - 1; i2 >= 0; --i2) {
                        if (this.worldServerInstance.getBlockId(k1, i2, l1) == SacredBlocks.sacredPortal.blockID) {
                            while (this.worldServerInstance.getBlockId(k1, i2 - 1, l1) == SacredBlocks.sacredPortal.blockID) {
                                --i2;
                            }

                            d4 = (double) i2 + 0.5D - par1Entity.posY;
                            double d7 = d5 * d5 + d4 * d4 + d6 * d6;

                            if (d3 < 0.0D || d7 < d3) {
                                d3 = d7;
                                i = k1;
                                j = i2;
                                k = l1;
                            }
                        }
                    }
                }
            }
        }

        if (d3 >= 0.0D) {
            if (flag) {
                this.field_85191_c.add(j1, new PortalPosition(this, i, j, k, this.worldServerInstance.getTotalWorldTime()));
                this.field_85190_d.add(Long.valueOf(j1));
            }

            double d8 = (double) i + 0.5D;
            double d9 = (double) j + 0.5D;
            d4 = (double) k + 0.5D;
            int j2 = -1;

            if (this.worldServerInstance.getBlockId(i - 1, j, k) == SacredBlocks.sacredPortal.blockID) {
                j2 = 2;
            }

            if (this.worldServerInstance.getBlockId(i + 1, j, k) == SacredBlocks.sacredPortal.blockID) {
                j2 = 0;
            }

            if (this.worldServerInstance.getBlockId(i, j, k - 1) == SacredBlocks.sacredPortal.blockID) {
                j2 = 3;
            }

            if (this.worldServerInstance.getBlockId(i, j, k + 1) == SacredBlocks.sacredPortal.blockID) {
                j2 = 1;
            }

            int k2 = par1Entity.func_82148_at();

            if (j2 > -1) {
                int l2 = Direction.field_71578_g[j2];
                int i3 = Direction.offsetX[j2];
                int j3 = Direction.offsetZ[j2];
                int k3 = Direction.offsetX[l2];
                int l3 = Direction.offsetZ[l2];
                boolean flag1 = !this.worldServerInstance.isAirBlock(i + i3 + k3, j, k + j3 + l3) || !this.worldServerInstance.isAirBlock(i + i3 + k3, j + 1, k + j3 + l3);
                boolean flag2 = !this.worldServerInstance.isAirBlock(i + i3, j, k + j3) || !this.worldServerInstance.isAirBlock(i + i3, j + 1, k + j3);

                if (flag1 && flag2) {
                    j2 = Direction.footInvisibleFaceRemap[j2];
                    l2 = Direction.footInvisibleFaceRemap[l2];
                    i3 = Direction.offsetX[j2];
                    j3 = Direction.offsetZ[j2];
                    k3 = Direction.offsetX[l2];
                    l3 = Direction.offsetZ[l2];
                    k1 = i - k3;
                    d8 -= (double) k3;
                    int i4 = k - l3;
                    d4 -= (double) l3;
                    flag1 = !this.worldServerInstance.isAirBlock(k1 + i3 + k3, j, i4 + j3 + l3) || !this.worldServerInstance.isAirBlock(k1 + i3 + k3, j + 1, i4 + j3 + l3);
                    flag2 = !this.worldServerInstance.isAirBlock(k1 + i3, j, i4 + j3) || !this.worldServerInstance.isAirBlock(k1 + i3, j + 1, i4 + j3);
                }

                float f1 = 0.5F;
                float f2 = 0.5F;

                if (!flag1 && flag2) {
                    f1 = 1.0F;
                } else if (flag1 && !flag2) {
                    f1 = 0.0F;
                } else if (flag1 && flag2) {
                    f2 = 0.0F;
                }

                d8 += (double) ((float) k3 * f1 + f2 * (float) i3);
                d4 += (double) ((float) l3 * f1 + f2 * (float) j3);
                float f3 = 0.0F;
                float f4 = 0.0F;
                float f5 = 0.0F;
                float f6 = 0.0F;

                if (j2 == k2) {
                    f3 = 1.0F;
                    f4 = 1.0F;
                } else if (j2 == Direction.footInvisibleFaceRemap[k2]) {
                    f3 = -1.0F;
                    f4 = -1.0F;
                } else if (j2 == Direction.enderEyeMetaToDirection[k2]) {
                    f5 = 1.0F;
                    f6 = -1.0F;
                } else {
                    f5 = -1.0F;
                    f6 = 1.0F;
                }

                double d10 = par1Entity.motionX;
                double d11 = par1Entity.motionZ;
                par1Entity.motionX = d10 * (double) f3 + d11 * (double) f6;
                par1Entity.motionZ = d10 * (double) f5 + d11 * (double) f4;
                par1Entity.rotationYaw = par8 - (float) (k2 * 90) + (float) (j2 * 90);
            } else {
                par1Entity.motionX = par1Entity.motionY = par1Entity.motionZ = 0.0D;
            }

            par1Entity.setLocationAndAngles(d8, d9, d4, par1Entity.rotationYaw, par1Entity.rotationPitch);
            return true;
        } else {
            return false;
        }
    }

    public boolean makePortal(Entity par1Entity) {
        byte b0 = 16;
        double d0 = -1.0D;
        int i = MathHelper.floor_double(par1Entity.posX);
        int j = MathHelper.floor_double(par1Entity.posY);
        int k = MathHelper.floor_double(par1Entity.posZ);
        int l = i;
        int i1 = j;
        int j1 = k;
        int k1 = 0;
        int l1 = this.random.nextInt(4);
        int i2;
        double d1;
        double d2;
        int j2;
        int k2;
        int l2;
        int i3;
        int j3;
        int k3;
        int l3;
        int i4;
        int j4;
        int k4;
        double d3;
        double d4;

        for (i2 = i - b0; i2 <= i + b0; ++i2) {
            d1 = (double) i2 + 0.5D - par1Entity.posX;

            for (j2 = k - b0; j2 <= k + b0; ++j2) {
                d2 = (double) j2 + 0.5D - par1Entity.posZ;
                label274:

                for (k2 = this.worldServerInstance.getActualHeight() - 1; k2 >= 0; --k2) {
                    if (this.worldServerInstance.isAirBlock(i2, k2, j2)) {
                        while (k2 > 0 && this.worldServerInstance.isAirBlock(i2, k2 - 1, j2)) {
                            --k2;
                        }

                        for (i3 = l1; i3 < l1 + 4; ++i3) {
                            l2 = i3 % 2;
                            k3 = 1 - l2;

                            if (i3 % 4 >= 2) {
                                l2 = -l2;
                                k3 = -k3;
                            }

                            for (j3 = 0; j3 < 3; ++j3) {
                                for (i4 = 0; i4 < 4; ++i4) {
                                    for (l3 = -1; l3 < 4; ++l3) {
                                        k4 = i2 + (i4 - 1) * l2 + j3 * k3;
                                        j4 = k2 + l3;
                                        int l4 = j2 + (i4 - 1) * k3 - j3 * l2;

                                        if (l3 < 0 && !this.worldServerInstance.getBlockMaterial(k4, j4, l4).isSolid() || l3 >= 0 && !this.worldServerInstance.isAirBlock(k4, j4, l4)) {
                                            continue label274;
                                        }
                                    }
                                }
                            }

                            d4 = (double) k2 + 0.5D - par1Entity.posY;
                            d3 = d1 * d1 + d4 * d4 + d2 * d2;

                            if (d0 < 0.0D || d3 < d0) {
                                d0 = d3;
                                l = i2;
                                i1 = k2;
                                j1 = j2;
                                k1 = i3 % 4;
                            }
                        }
                    }
                }
            }
        }

        if (d0 < 0.0D) {
            for (i2 = i - b0; i2 <= i + b0; ++i2) {
                d1 = (double) i2 + 0.5D - par1Entity.posX;

                for (j2 = k - b0; j2 <= k + b0; ++j2) {
                    d2 = (double) j2 + 0.5D - par1Entity.posZ;
                    label222:

                    for (k2 = this.worldServerInstance.getActualHeight() - 1; k2 >= 0; --k2) {
                        if (this.worldServerInstance.isAirBlock(i2, k2, j2)) {
                            while (k2 > 0 && this.worldServerInstance.isAirBlock(i2, k2 - 1, j2)) {
                                --k2;
                            }

                            for (i3 = l1; i3 < l1 + 2; ++i3) {
                                l2 = i3 % 2;
                                k3 = 1 - l2;

                                for (j3 = 0; j3 < 4; ++j3) {
                                    for (i4 = -1; i4 < 4; ++i4) {
                                        l3 = i2 + (j3 - 1) * l2;
                                        k4 = k2 + i4;
                                        j4 = j2 + (j3 - 1) * k3;

                                        if (i4 < 0 && !this.worldServerInstance.getBlockMaterial(l3, k4, j4).isSolid() || i4 >= 0 && !this.worldServerInstance.isAirBlock(l3, k4, j4)) {
                                            continue label222;
                                        }
                                    }
                                }

                                d4 = (double) k2 + 0.5D - par1Entity.posY;
                                d3 = d1 * d1 + d4 * d4 + d2 * d2;

                                if (d0 < 0.0D || d3 < d0) {
                                    d0 = d3;
                                    l = i2;
                                    i1 = k2;
                                    j1 = j2;
                                    k1 = i3 % 2;
                                }
                            }
                        }
                    }
                }
            }
        }

        int i5 = l;
        int j5 = i1;
        j2 = j1;
        int k5 = k1 % 2;
        int l5 = 1 - k5;

        if (k1 % 4 >= 2) {
            k5 = -k5;
            l5 = -l5;
        }

        boolean flag;

        if (d0 < 0.0D) {
            if (i1 < 70) {
                i1 = 70;
            }

            if (i1 > this.worldServerInstance.getActualHeight() - 10) {
                i1 = this.worldServerInstance.getActualHeight() - 10;
            }

            j5 = i1;

            for (k2 = -1; k2 <= 1; ++k2) {
                for (i3 = 1; i3 < 3; ++i3) {
                    for (l2 = -1; l2 < 3; ++l2) {
                        k3 = i5 + (i3 - 1) * k5 + k2 * l5;
                        j3 = j5 + l2;
                        i4 = j2 + (i3 - 1) * l5 - k2 * k5;
                        flag = l2 < 0;
                        this.worldServerInstance.setBlock(k3, j3, i4, flag ? Block.blockLapis.blockID : 0);
                    }
                }
            }
        }

        for (k2 = 0; k2 < 4; ++k2) {
            for (i3 = 0; i3 < 4; ++i3) {
                for (l2 = -1; l2 < 4; ++l2) {
                    k3 = i5 + (i3 - 1) * k5;
                    j3 = j5 + l2;
                    i4 = j2 + (i3 - 1) * l5;
                    flag = i3 == 0 || i3 == 3 || l2 == -1 || l2 == 3;
                    this.worldServerInstance.setBlock(k3, j3, i4, flag ? Block.blockLapis.blockID : SacredBlocks.sacredPortal.blockID, 0, 2);
                }
            }

            for (i3 = 0; i3 < 4; ++i3) {
                for (l2 = -1; l2 < 4; ++l2) {
                    k3 = i5 + (i3 - 1) * k5;
                    j3 = j5 + l2;
                    i4 = j2 + (i3 - 1) * l5;
                    this.worldServerInstance.notifyBlocksOfNeighborChange(k3, j3, i4, this.worldServerInstance.getBlockId(k3, j3, i4));
                }
            }
        }

        return true;
    }

    @SuppressWarnings("rawtypes")
    public void func_85189_a(long par1) {
        if (par1 % 100L == 0L) {
            Iterator iterator = this.field_85190_d.iterator();
            long j = par1 - 600L;

            while (iterator.hasNext()) {
                Long olong = (Long) iterator.next();
                PortalPosition portalposition = (PortalPosition) this.field_85191_c.getValueByKey(olong.longValue());

                if (portalposition == null || portalposition.field_85087_d < j) {
                    iterator.remove();
                    this.field_85191_c.remove(olong.longValue());
                }
            }
        }
    }
}

 

BlockSacredPortal:

public class BlockSacredPortal extends BlockPortal {

    public BlockSacredPortal(int par1) {
        super(par1);
    }

    public void updateTick(World world, int x, int y, int z, Random random) {
    }

    public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {
        if (par5Entity.ridingEntity == null && par5Entity.riddenByEntity == null) {
            if (par5Entity instanceof EntityPlayerMP) {

                EntityPlayerMP thePlayer = (EntityPlayerMP) par5Entity;

                if (par5Entity.dimension != SacredGroundsDimension.sacredGroundsID) {
                    thePlayer.mcServer.getConfigurationManager().transferPlayerToDimension(thePlayer, SacredGroundsDimension.sacredGroundsID, new TeleporterSacredGrounds(thePlayer.mcServer.worldServerForDimension(SacredGroundsDimension.sacredGroundsID)));
                } else {
                    thePlayer.mcServer.getConfigurationManager().transferPlayerToDimension(thePlayer, 0, new TeleporterSacredGrounds(thePlayer.mcServer.worldServerForDimension(0)));
                }
            }
        }
    }

    public boolean tryToCreatePortal(World par1World, int par2, int par3, int par4) {
        byte b0 = 0;
        byte b1 = 0;

        if (par1World.getBlockId(par2 - 1, par3, par4) == Block.blockLapis.blockID || par1World.getBlockId(par2 + 1, par3, par4) == Block.blockLapis.blockID) {
            b0 = 1;
        }

        if (par1World.getBlockId(par2, par3, par4 - 1) == Block.blockLapis.blockID || par1World.getBlockId(par2, par3, par4 + 1) == Block.blockLapis.blockID) {
            b1 = 1;
        }

        if (b0 == b1) {
            return false;
        } else {
            if (par1World.getBlockId(par2 - b0, par3, par4 - b1) == 0) {
                par2 -= b0;
                par4 -= b1;
            }

            int l;
            int i1;

            for (l = -1; l <= 2; ++l) {
                for (i1 = -1; i1 <= 3; ++i1) {
                    boolean flag = l == -1 || l == 2 || i1 == -1 || i1 == 3;

                    if (l != -1 && l != 2 || i1 != -1 && i1 != 3) {
                        int j1 = par1World.getBlockId(par2 + b0 * l, par3 + i1, par4 + b1 * l);

                        if (flag) {
                            if (j1 != Block.blockLapis.blockID) {
                                return false;
                            }
                        } else if (j1 != 0 && j1 != Block.fire.blockID) {
                            return false;
                        }
                    }
                }
            }

            for (l = 0; l < 2; ++l) {
                for (i1 = 0; i1 < 3; ++i1) {
                    par1World.setBlock(par2 + b0 * l, par3 + i1, par4 + b1 * l, SacredBlocks.sacredPortal.blockID, 0, 2);
                }
            }

            return true;
        }
    }

    public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {
    }

    public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {

        byte b0 = 0;
        byte b1 = 1;

        if (par1World.getBlockId(par2 - 1, par3, par4) == this.blockID || par1World.getBlockId(par2 + 1, par3, par4) == this.blockID) {
            b0 = 1;
            b1 = 0;
        }

        int i1;

        for (i1 = par3; par1World.getBlockId(par2, i1 - 1, par4) == this.blockID; --i1) {
            ;
        }

        if (par1World.getBlockId(par2, i1 - 1, par4) != Block.blockLapis.blockID) {
            par1World.setBlockToAir(par2, par3, par4);
        } else {
            int j1;

            for (j1 = 1; j1 < 4 && par1World.getBlockId(par2, i1 + j1, par4) == this.blockID; ++j1) {
                ;
            }

            if (j1 == 3 && par1World.getBlockId(par2, i1 + j1, par4) == Block.blockLapis.blockID) {
                boolean flag = par1World.getBlockId(par2 - 1, par3, par4) == this.blockID || par1World.getBlockId(par2 + 1, par3, par4) == this.blockID;
                boolean flag1 = par1World.getBlockId(par2, par3, par4 - 1) == this.blockID || par1World.getBlockId(par2, par3, par4 + 1) == this.blockID;

                if (flag && flag1) {
                    par1World.setBlockToAir(par2, par3, par4);
                } else {
                    if ((par1World.getBlockId(par2 + b0, par3, par4 + b1) != Block.blockLapis.blockID || par1World.getBlockId(par2 - b0, par3, par4 - b1) != this.blockID) && (par1World.getBlockId(par2 - b0, par3, par4 - b1) != Block.blockLapis.blockID || par1World.getBlockId(par2 + b0, par3, par4 + b1) != this.blockID)) {
                        par1World.setBlockToAir(par2, par3, par4);
                    }
                }
            } else {
                par1World.setBlockToAir(par2, par3, par4);
            }
        }
    }

    public void registerIcons(IconRegister iconRegistry) {
        blockIcon = iconRegistry.registerIcon("sacredgrounds:sacredPortal");
    }
}

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Simple. There is a similar problem with Twilight Forest mod, basically when the player spawns in the new dimension he/she is instantly dropped back into the portal home. You can fix this by A) Adding a time limit to how long a player must stand in the portal to be transported. B) Moving the portal so the player does not spawn on/in it. I do not know the code to do this, but theoretically this is what you have to do. May I ask where you found a tutorial for dimension generation? I've looked all over but can't find one for 1.5.

I am the current head modder for the Metroid Prime Suits mod. I have no other staff members, so I'm hiring! I also co-own the SkyTekkit server.

width=600 height=126http://i1276.photobucket.com/albums/y480/Sypher40/MPSbanner_zps9d50d86a.png[/img]

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