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Detecting a redstone pulse w/out a tile entity


Sciman101

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Is it possible to make a block that performs some action when it gets a redstone pulse, like how a dispenser or dropper work, without using a tile entity? I've been able to find code for a block being powered/unpowered, but nothing so far in terms of detecting when the signal initially turns on.

EDIT: I can use a tile entity if I have to, in the end, I'm just curious if it's possible without one for simplicity's sake.

Edited by Sciman101
Clarified reason for not using a tile entity
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