kpzip Posted July 20, 2019 Share Posted July 20, 2019 (edited) I have created a custom slab in my mod and when I place one down on top of another slab, It doesn't form a double slab, but instead places a slab on top of the block. This is my Generic Slab code: package com.kpzip.SushiMod.blocks.shapes.slab; import java.util.Random; import net.minecraft.block.BlockSlab; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemStack; import com.kpzip.SushiMod.Main; import com.kpzip.SushiMod.init.ModBlocks; import com.kpzip.SushiMod.init.ModItems; import com.kpzip.SushiMod.util.IHasModel; public abstract class BambooSlab extends BlockSlab implements IHasModel{ public BambooSlab(String name) { super(Material.WOOD); this.setUnlocalizedName(name); this.setRegistryName(name); this.setSoundType(SoundType.WOOD); if (this instanceof BambooHalfSlab) { this.setCreativeTab(Main.SUSHI_BLOCKS); } setHardness(2); setResistance(15); setHarvestLevel("axe", 0); IBlockState state = this.blockState.getBaseState(); if (!this.isDouble()) { state = state.withProperty(HALF, EnumBlockHalf.BOTTOM); } this.setDefaultState(state); this.useNeighborBrightness = true; ModBlocks.BLOCKS.add(this); ModItems.ITEMS.add(new ItemBlock(this).setRegistryName(this.getRegistryName())); } @Override public void registerModels() { Main.proxy.registerItemRenderer(Item.getItemFromBlock(this), 0, "inventory"); } @Override public String getUnlocalizedName(int meta) { return this.getUnlocalizedName(); } @Override public IProperty<?> getVariantProperty() { return HALF; } @Override public Comparable<?> getTypeForItem(ItemStack stack) { return EnumBlockHalf.BOTTOM; } @Override public int damageDropped(IBlockState state) { return 0; } @Override public IBlockState getStateFromMeta(int meta) { if (!this.isDouble()) { return this.getDefaultState().withProperty(HALF, EnumBlockHalf.values()[meta % EnumBlockHalf.values().length]); } return this.getDefaultState(); } @Override public int getMetaFromState(IBlockState state) { if (!this.isDouble()) { return 0; } return ((EnumBlockHalf)state.getValue(HALF)).ordinal() + 1; } @Override public Item getItemDropped(IBlockState state, Random rand, int fortune) { return Item.getItemFromBlock(ModBlocks.BAMBOO_SLAB_HALF); } @Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {HALF}); } } This is my Double Slab code: package com.kpzip.SushiMod.blocks.shapes.slab; public class BambooDoubleSlab extends BambooSlab { public BambooDoubleSlab(String name) { super(name); } @Override public boolean isDouble() { return true; } } And this is my half slab code: package com.kpzip.SushiMod.blocks.shapes.slab; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import com.kpzip.SushiMod.blocks.shapes.IHasCustomShape; import com.kpzip.SushiMod.init.ModBlocks; public class BambooHalfSlab extends BambooSlab implements IHasCustomShape { public BambooHalfSlab(String name) { super(name); } @Override public boolean isDouble() { return false; } @Override public IBlockState getStateFromMeta(int meta) { if (meta == 0) { return this.getDefaultState().withProperty(HALF, EnumBlockHalf.BOTTOM); } else { return this.getDefaultState().withProperty(HALF, EnumBlockHalf.TOP); } } @Override public int getMetaFromState(IBlockState state) { if (state.getValue(HALF) == EnumBlockHalf.BOTTOM) { return 0; } else { return 1; } } } Minecraft 1.12.2 7_20_2019 9_22_31 AM.mp4 Edited July 20, 2019 by kpzip Quote Link to comment Share on other sites More sharing options...
kpzip Posted July 20, 2019 Author Share Posted July 20, 2019 I assume I need to use the custom ItemBlock when registering the block, but what code do I put in the itemblock? Quote Link to comment Share on other sites More sharing options...
kpzip Posted July 20, 2019 Author Share Posted July 20, 2019 Thanks, By looking at the ItemBlockSpecial class, I was able to figure out what to do Quote Link to comment Share on other sites More sharing options...
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