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[1.14.3] Model Optimisation and Tips + Animation Option


Cyborgmas

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So I succesfully made a working model and was wondering a few things about them. (By model I mean a minecraft block but that isn't full, like a hopper)

 

First off, placing my block on top of another made said block go transparent, I think I need to override a function in my block class like isSolidCube/OpaqueCube, but I can't find it for 1.14.3.

Secondly, I'm assuming the less elements my model json file has, the better it is right? And only rectangular elements are allowed, without superposition of these elements? Just making sure I have the basics.

Thirdly, I read all the forge documentation on models and the impression I got is json files are the easiest way to go? Forge implementation-wise?

Fourth, what's "standard grade" implementation of models? For now I have it bare-bone, but I'm guessing reducing the bounding box is wise. Is there anything in particular I have to consider when making models?

Finally, I also read all the forge doc on animation (on blocks in particular) ... but I have no clue where to start. What JSON do i need to add or what do I need for my block class, etc.

 

Thanks for your time.

 

Github rep: https://github.com/Cyborgmas/AnimationMod

Edited by Cyborgmas
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