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[1.12.2] Custom Entity works fine with /summon but not with customItem


uiytt

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Ok so...

I have this entity :

Spoiler

package fr.uiytt.playershop.Entity;

import java.util.UUID;

import fr.uiytt.playershop.Main;
import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.SoundEvents;
import net.minecraft.util.DamageSource;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;

public class PlayerShop extends EntityCreature {

	private boolean shopopen = false;
	private UUID owner; 
	
	
	
	public PlayerShop(World worldIn) {
		super(worldIn);
		setupAI();
	}
	@Override
	public float getBlockPathWeight(BlockPos pos)
    {
        return 0.1F;
    }
	
	@Override
	protected void applyEntityAttributes() {
		super.applyEntityAttributes();
		this.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.5D);
		this.getEntityAttribute(SharedMonsterAttributes.KNOCKBACK_RESISTANCE).setBaseValue(1.0D);
		this.getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE).setBaseValue(16.0D);
	}

	@Override
	public boolean isAIDisabled() {
		return false;
	}
	
	
	
	protected void setupAI() {
		clearAITasks();
		this.tasks.addTask(0,new EntityAISwimming(this));
		this.tasks.addTask(1,new EntityAIShopWander(this));
		this.tasks.addTask(2,new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
	}
	
	protected void clearAITasks() {
		this.tasks.taskEntries.clear();
		this.targetTasks.taskEntries.clear();
	}
    
	
	@Override
	public boolean attackEntityFrom(DamageSource dmsource, float dmg) {
		
		if(this.getIsInvulnerable()) {
			return false;
		}
		
		if(!(dmsource.getTrueSource() instanceof EntityPlayer)) {
			return false;
		}else {
			EntityPlayer player = (EntityPlayer)dmsource.getTrueSource();
			if(player.capabilities.isCreativeMode) {
				
				this.damageEntity(dmsource, dmg);
				this.playHurtSound(dmsource);
				this.performHurtAnimation();
				return true;
			}
			if(player.getUUID(player.getGameProfile()) == this.owner) {
				this.damageEntity(dmsource, dmg);
				this.playHurtSound(dmsource);
				this.performHurtAnimation();
				return true;
			} else {
				Main.modloger.info("PlayerUUID:" + player.getUUID(player.getGameProfile()).toString() + "\n" + "OwnerUUID:"+this.owner+"\n"+player.getUUID(player.getGameProfile()));
			}
			
				
		}
		return false;
		
	}
	
	protected SoundEvent getHurtSound(DamageSource damageSourceIn)
    {
        return SoundEvents.ENTITY_VILLAGER_HURT;
    }

    protected SoundEvent getDeathSound()
    {
        return SoundEvents.ENTITY_VILLAGER_DEATH;
    }

	
	public boolean isShopopen() {
		return shopopen;
	}
	public void setShopopen(boolean shopopen) {
		this.shopopen = shopopen;
	}
	public UUID getOwner() {
		return owner;
	}
	public void setOwner(UUID owner) {
		this.owner = owner;
	}

}

 

When I summon my entity with the /summon, everything works fine :D

But when I use my custom Item to summon  it, my entity is not affected by gravity, does not make any sound when punched and disappear after 5 to 10 seconds 

My custom item code :

Spoiler

package fr.uiytt.playershop.items;

import fr.uiytt.playershop.Main;
import fr.uiytt.playershop.Entity.PlayerShop;
import fr.uiytt.playershop.init.ModItems;
import fr.uiytt.playershop.util.IHasModel;
import net.minecraft.block.BlockLiquid;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;

public class ShopInvoc extends Item implements IHasModel {

	private String name;
	
	public ShopInvoc(String name) {
		this.setUnlocalizedName(name);
		this.setRegistryName(name);
		this.setCreativeTab(Main.modcreativetab);
		this.name = name;
		ModItems.ITEM.add(this);
		
	}
	
	@Override
	public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) {
		Boolean isRemote = worldIn.isRemote; 
		ItemStack itemstack = playerIn.getHeldItem(handIn);
		if(isRemote) {
			return new ActionResult<ItemStack>(EnumActionResult.PASS, itemstack);
		}
		

		
		
		RayTraceResult raytraceresult = this.rayTrace(worldIn, playerIn, true);
		if (raytraceresult != null && raytraceresult.typeOfHit == RayTraceResult.Type.BLOCK) {
			BlockPos blockpos = raytraceresult.getBlockPos();
			if (worldIn.getBlockState(blockpos).getBlock() instanceof BlockLiquid) {
                return new ActionResult<ItemStack>(EnumActionResult.PASS, itemstack);
                
            }
			PlayerShop shopEntity = new PlayerShop(worldIn);
			shopEntity.setOwner(playerIn.getUUID(playerIn.getGameProfile()));
			if(shopEntity.getCanSpawnHere()) {
				shopEntity.posX = blockpos.getX();
				shopEntity.posY = blockpos.getY() + 1.0D;
				shopEntity.posZ = blockpos.getZ();
				worldIn.spawnEntity(shopEntity);
				if (!playerIn.capabilities.isCreativeMode){
		            itemstack.shrink(1);
		        }
				return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, itemstack);
			}
			return new ActionResult<ItemStack>(EnumActionResult.FAIL, itemstack);
		}
		
		return new ActionResult<ItemStack>(EnumActionResult.PASS, itemstack);
		
		
	}

	@Override
	public void registerModels() {
		Main.proxy.registerItemRenderer(this,0,"inventory");
		
	}

}

 

 

I have no idea where it may come from... Can you help me ?

Edited by uiytt
Forgot to add a code
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Well, I've finally found the answer,

you have to use

shopEntity.setLocationAndAngles(x, y, z, yaw, pitch);

and not :

shopEntity.posX = blockpos.getX();
shopEntity.posY = blockpos.getY() + 1.0D;
shopEntity.posZ = blockpos.getZ();

 

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