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[Solved][1.14.3]Custom GUI


Baby_Dragon_PRO

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RenderGameOverlayEvent

and do your render there.

Some tips:

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Modder Support:

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1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

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Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

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The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

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2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

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1 hour ago, Baby_Dragon_PRO said:

Can  you show example of gui class? I don't understand how to use it.

I too am trying to learn how to make custom GUI's. Another person pointed me to this open source mod to use as reference. Using this class as a guide, I've now actually gotten a custom texture to print on screen close to how I want. 

 

https://github.com/Tfarcenim/ClassicBar/blob/1.14.x/src/main/java/tfar/classicbar/overlays/HealthBarRenderer.java

 

I replaced his "drawTexturedModalRect()" with "GuiUtils.drawTexturedModalRect()". In his ModUtils class, he also has a tool to draw a String on screen, which I believe also exists in "GuiUtils" found in Forge and/or possibly in GlManager. I remember seeing it somewhere. Hope this helps!

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2 hours ago, Jimmeh said:

I too am trying to learn how to make custom GUI's. Another person pointed me to this open source mod to use as reference. Using this class as a guide, I've now actually gotten a custom texture to print on screen close to how I want. 

 

https://github.com/Tfarcenim/ClassicBar/blob/1.14.x/src/main/java/tfar/classicbar/overlays/HealthBarRenderer.java

 

I replaced his "drawTexturedModalRect()" with "GuiUtils.drawTexturedModalRect()". In his ModUtils class, he also has a tool to draw a String on screen, which I believe also exists in "GuiUtils" found in Forge and/or possibly in GlManager. I remember seeing it somewhere. Hope this helps!

Thank you, this example helped.

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