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Correctly setting up a core mod in eclipse


Creeperologist

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well recently I ran across the problem of needing to use a core mod to implement some the the features I wanted to use in a variety of mods I am working on

 

which is all fine and good, however as I suspected would probably happen, core mods don't seam to work in eclipse in terms it still being coded

 

so I am trying to figure out if there is something I can change that will allow for a core mod to run without needing to recompile it before testing it

 

Most people spend their time fearing what they already know, but unfortunately what they really have to fear is what they don't know

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