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[1.11.2] Cascading worldgen in Nether only.


MSpace-Dev

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Hey all,

 

So, I am getting this in my log when I go to the nether while running my mod. Pretty sure this code here is the culprit. It runs whenever a mob spawns. How would I go about solving this issue?

 

LOG:

[18:41:13] [Server thread/WARN] [FML]: Mod loaded a new chunk (-36, 6  Dimension: -1) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
[18:41:13] [Server thread/WARN] [FML]: Mod loaded a new chunk (-36, 7  Dimension: -1) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
[18:41:13] [Server thread/WARN] [FML]: Mod loaded a new chunk (-36, 8  Dimension: -1) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
[18:41:13] [Server thread/WARN] [FML]: Mod loaded a new chunk (-36, 16  Dimension: -1) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
[18:41:13] [Server thread/WARN] [FML]: Mod loaded a new chunk (-36, 14  Dimension: -1) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
[18:41:13] [Server thread/WARN] [FML]: Mod loaded a new chunk (-36, 12  Dimension: -1) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
[18:41:14] [Server thread/WARN] [FML]: Mod loaded a new chunk (-36, 22  Dimension: -1) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
[18:41:14] [Server thread/WARN] [FML]: Mod loaded a new chunk (-36, 21  Dimension: -1) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
[18:41:14] [Server thread/WARN] [FML]: Mod loaded a new chunk (-34, -1  Dimension: -1) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
[18:41:42] [Server thread/WARN] [FML]: Mod loaded a new chunk (-37, 26  Dimension: -1) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
[18:41:42] [Server thread/WARN] [FML]: Mod loaded a new chunk (-37, 27  Dimension: -1) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
[18:42:00] [Server thread/WARN] [FML]: Mod loaded a new chunk (-36, 4  Dimension: -1) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
[18:42:00] [Server thread/WARN] [FML]: Mod loaded a new chunk (-36, -2  Dimension: -1) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
[18:42:00] [Server thread/WARN] [FML]: Mod loaded a new chunk (-37, 2  Dimension: -1) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
[18:42:00] [Server thread/WARN] [FML]: Mod loaded a new chunk (-37, 0  Dimension: -1) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
[18:42:00] [Server thread/WARN] [FML]: Mod loaded a new chunk (-37, -2  Dimension: -1) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
[18:42:29] [Server thread/WARN] [FML]: Mod loaded a new chunk (-36, -5  Dimension: -1) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
[18:42:29] [Server thread/WARN] [FML]: Mod loaded a new chunk (-35, -5  Dimension: -1) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
[18:42:29] [Server thread/WARN] [FML]: Mod loaded a new chunk (-36, -6  Dimension: -1) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
[18:42:30] [Server thread/WARN] [FML]: Mod loaded a new chunk (-37, -6  Dimension: -1) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
[18:42:30] [Server thread/WARN] [FML]: Mod loaded a new chunk (-34, -5  Dimension: -1) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
[18:42:30] [Server thread/WARN] [FML]: Mod loaded a new chunk (-35, -6  Dimension: -1) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
[18:42:30] [Server thread/WARN] [FML]: Mod loaded a new chunk (-36, -7  Dimension: -1) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.

 

CODE:

private static void findTileEntity(LivingSpawnEvent.CheckSpawn event, int radius)
{
  BlockPos pos = event.getEntity().getPosition();

  int chunkPosX = pos.getX() >> 4;
  int chunkPosZ = pos.getZ() >> 4;

  if (!event.getWorld().isRemote)
  {
    for (int x = chunkPosX - radius; x < chunkPosX + radius; x++)
    {
      for (int z = chunkPosZ - radius; z < chunkPosZ + radius; z++)
      {
        Map<BlockPos, TileEntity> currentChunkTE = event.getWorld().getChunkFromChunkCoords(x, z).getTileEntityMap();
        for (TileEntity te : currentChunkTE.values())
        {
          if (te != null)
          {
            if (te instanceof TileEntityBlockBase && radius == 12)
            {
              denySpawning(event, (TileEntityBlockBase) te);
            }
          }
        }
      }
    }
  }
}

 

Edit: This seems to only happen in The Nether. It DOES NOT happen in either the Overworld or The End.

It also seems to happen in chunks just outside my render distance. (Lazy Chunks?) This fact is only crudely tested though.

Edited by MSpace-Dev
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So, I've researched further, reading that post, and a couple others. The most I can get from them is having to offset by 8. It also seems to only affect those who are actually populating chunks. My code is doing nothing of the sort. Where would I offset by 8 in my code?

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6 hours ago, MSpace-Dev said:

event.getWorld().getChunkFromChunkCoords(x, z).getTileEntityMap();

I’m pretty sure that this loads new chunks. 

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You wouldn’t. Do you really need to load the 12 chunks near every entity that spawns?

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About Me

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My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

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