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[1.12.2] How can my mod tell if OptiFine is loaded?


Codasylph

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OptiFine doesn't like two of my TESRs, as explained in this post: https://www.minecraftforge.net/forum/topic/71841-1122-optifine-causes-crash-when-rendering-obj-in-tesr/. Since I'm becoming increasingly dubious that there's a good answer for dealing with that issue I'd like to just change the way I render things if OptiFine is loaded. This presents an issue because apparently OptiFine isn't actually loaded by Forge so something like 

Loader.isModLoaded("OptiFine")

doesn't tell me anything. So I ask, is there any reasonable way for my mod to tell whether OptiFine is loaded? 

And yes, It has already occurred to me that I can just have a config option asking the user if optifine is loaded (and I will be doing that if I can't do anything else), but seeing as if the user happens not to look at the configs and has optifine it will crash their world, i'd like a more aggressive solution.

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