Jump to content

[1.13.2] IInteractionObject and Gui


Krevik

Recommended Posts

How can I connect IInteractionObject with my Gui?
My target is to open gui (with no container) through clicking on entity and I want to make it compatible both with client and server side.
I have my gui registred in this way in the main mod file 

		ModLoadingContext.get().registerExtensionPoint(ExtensionPoint.GUIFACTORY, ()->GuiOldMan::new);

At first I tried to make my GuiOldMan implements IInteractionObject but the whole gui is client side only so it didn't work for the server.
I am trying to open Gui using

NetworkHooks.openGui((EntityPlayerMP) player, new GuiOldMan());

I've been also trying to make separate object that implements IInteractionObject, but I don't know how to connect this object with gui.
Thanks in Advance!


 

Link to comment
Share on other sites

10 minutes ago, diesieben07 said:

If your GUI is client-only just use Minecraft#displayGuiScreen. IInteractionObject and friends are for GUIs that need server<>client interaction.

yeah I have tried that using 

Quote

if(world.isRemote)

but it doesn't work when running on a server.
Also I've been trying to make it work on server using packets (server -> client -> open Gui) but it doesn't work.

Edited by Krevik
Link to comment
Share on other sites

9 minutes ago, diesieben07 said:

Show your attempt at using a packet. And elaborate on "doesn't work".

When I try using Minecraft.getInstance.displayGui() inside if(world.isRemote()) I am getting crash when starting server

Attempted to load class net/minecraft/client/gui/GuiScreen for invalid dist DEDICATED_SERVER



My attempt for using packet:
ProcessInteract Method:

Spoiler

    @Override
    public boolean processInteract(EntityPlayer player, EnumHand hand)
    {
            if(player instanceof EntityPlayerMP) {
                PacketHandler.sendTo(new PacketClientOpenGuiOldMan(), (EntityPlayerMP) player);
            }
        return super.processInteract(player, hand);
    }

 


Packet Handler class:

Spoiler

public final class PacketHandler
{
    private static final String PROTOCOL_VERSION = Integer.toString(1);
    private static final SimpleChannel HANDLER = NetworkRegistry.ChannelBuilder
            .named(new ResourceLocation(MOD_ID, "channel_kathairis_"+PROTOCOL_VERSION))
            .clientAcceptedVersions(PROTOCOL_VERSION::equals)
            .serverAcceptedVersions(PROTOCOL_VERSION::equals)
            .networkProtocolVersion(() -> PROTOCOL_VERSION)
            .simpleChannel();

    public static void register()
    {
        int id = 0;
        HANDLER.registerMessage(id++, PacketClientOpenGuiOldMan.class, PacketClientOpenGuiOldMan::encode, PacketClientOpenGuiOldMan::decode, PacketClientOpenGuiOldMan.Handler::handle);

    }

    public static void sendToServer(Object msg)
    {
        HANDLER.sendToServer(msg);
    }

    public static void sendTo(Object msg, EntityPlayerMP player)
    {
        if (!(player instanceof FakePlayer))
        {
            HANDLER.sendTo(msg, player.connection.netManager, NetworkDirection.PLAY_TO_CLIENT);
        }
    }

    public static void sendToAll(Object msg){
        for (EntityPlayerMP player : ServerLifecycleHooks.getCurrentServer().getPlayerList().getPlayers())
        {
            sendTo(msg,player);
        }
    }
}

 

 

PacketClientOpenGuiOldMan class:

Spoiler

public class PacketClientOpenGuiOldMan  {

    public PacketClientOpenGuiOldMan(){

    }

    public static void encode(PacketClientOpenGuiOldMan msg, PacketBuffer buf)
    {
    }

    public static PacketClientOpenGuiOldMan decode(PacketBuffer buf)
    {
        return new PacketClientOpenGuiOldMan();
    }

    public static class Handler
    {
        public static void handle(final PacketClientOpenGuiOldMan message, Supplier<NetworkEvent.Context> ctx)
        {
            if(ctx.get().getDirection()== NetworkDirection.PLAY_TO_CLIENT){
                Minecraft.getInstance().displayGuiScreen(new GuiOldMan());
            }
            ctx.get().setPacketHandled(true);
        }
    }
}

 


When trying to use this way, I am getting the same error when trying run the server - attempted to load class for invalid dist

Edited by Krevik
Link to comment
Share on other sites

2 minutes ago, diesieben07 said:

Well, yes, you cannot access client-only classes from common code. You have to use the methods in DistExecutor.

ohh? ? could you tell me sth more or point to any thing that could help me?

Link to comment
Share on other sites

1 minute ago, diesieben07 said:

Have you looked at the methods the class provides? They have some documentation and are in general quite straightforward...

Well only one method here contains any documentation. But you're right they seem easy, I should be able to do that now. Thanks a lot!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Add crash-reports with sites like https://paste.ee/ Maybe an issue with blur, essentials or cumulus_menus
    • Add the crash-report or latest.log (logs-folder) with sites like https://paste.ee/ and paste the link to it here  
    • I have a problem, I am trying to put two different effects to two different armors but when I run it only the emerald armor effect works. This is the code public class ModArmorItem extends ArmorItem{ private static final Map<ArmorMaterial, MobEffectInstance> MATERIAL_TO_EFFECT_MAP = (new ImmutableMap.Builder<ArmorMaterial, MobEffectInstance>()) .put(ModArmorMaterials.EMERALD, new MobEffectInstance(MobEffects.HERO_OF_THE_VILLAGE,200, 1,false,false, true)) .put(ModArmorMaterials.OBSIDIAN, new MobEffectInstance(MobEffects.FIRE_RESISTANCE,200, 1,false,false, true)).build(); public ModArmorItem(ArmorMaterial pMaterial, Type pType, Properties pProperties) { super(pMaterial, pType, pProperties); } @Override public void onArmorTick(ItemStack stack, Level world, Player player){ if (!world.isClientSide()) { if (hasFullSuitOfArmorOn(player)) { evaluateArmorEffects(player); } } } private void evaluateArmorEffects(Player player) { for (Map.Entry<ArmorMaterial,MobEffectInstance> entry : MATERIAL_TO_EFFECT_MAP.entrySet()){ ArmorMaterial mapArmorMaterial = entry.getKey(); MobEffectInstance mapStatusEffect = entry.getValue(); if (hasCorrectArmorOn(mapArmorMaterial, player)) { addStatusEffectForMaterial(player, mapArmorMaterial, mapStatusEffect); } } } private void addStatusEffectForMaterial(Player player, ArmorMaterial mapArmorMaterial, MobEffectInstance mapStatusEffect) { boolean hasPlayerEffect = player.hasEffect(mapStatusEffect.getEffect()); if (hasCorrectArmorOn(mapArmorMaterial, player) && !hasPlayerEffect) { player.addEffect(new MobEffectInstance(mapStatusEffect)); } } private boolean hasCorrectArmorOn(ArmorMaterial material, Player player) { for (ItemStack armorStack : player.getInventory().armor){ if (!(armorStack.getItem() instanceof ArmorItem)) { return false; } } ArmorItem helmet = ((ArmorItem)player.getInventory().getArmor(3).getItem()); ArmorItem breastplace = ((ArmorItem)player.getInventory().getArmor(2).getItem()); ArmorItem leggins = ((ArmorItem)player.getInventory().getArmor(1).getItem()); ArmorItem boots = ((ArmorItem)player.getInventory().getArmor(0).getItem()); return helmet.getMaterial() == material && breastplace.getMaterial() == material && leggins.getMaterial() == material && boots.getMaterial() == material; } private boolean hasFullSuitOfArmorOn(Player player){ ItemStack helmet = player.getInventory().getArmor(3); ItemStack breastplace = player.getInventory().getArmor(2); ItemStack leggins = player.getInventory().getArmor(1); ItemStack boots = player.getInventory().getArmor(0); return !helmet.isEmpty() && !breastplace.isEmpty() && !leggins.isEmpty() && !boots.isEmpty(); } } Also when I place two effects on the same armor, the game crashes. Here is the crash file. The code is the same, only this part is different   private static final Map<ArmorMaterial, MobEffectInstance> MATERIAL_TO_EFFECT_MAP = (new ImmutableMap.Builder<ArmorMaterial, MobEffectInstance>()) .put(ModArmorMaterials.EMERALD, new MobEffectInstance(MobEffects.HERO_OF_THE_VILLAGE,200, 1,false,false, true)) .put(ModArmorMaterials.EMERALD, new MobEffectInstance(MobEffects.FIRE_RESISTANCE,200, 1,false,false, true)).build(); I hope you guys can help me. Thanks.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.