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[1.12] Forge Energy output not working properly


willko

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This TileEntity Constantly just outputs energy into nothing despite there  being no tile entity to the east that can receive energy. Why is this happening and how can i Fix

	public final int TRANSFER_AMOUNT = 60;
	TileEntity TE = this;

	@Override
	public void update() {
		
		if (getWorld() != null && !getWorld().isRemote
				&& getWorld().getTileEntity(getPos().offset(EnumFacing.EAST)) != null) {

			IEnergyStorage storages = getWorld().getTileEntity(getPos().offset(EnumFacing.EAST))
					.getCapability(CapabilityEnergy.ENERGY, EnumFacing.EAST.getOpposite());

			if (storages != null && storages.canReceive() && energy > 0) {
				storage.extractEnergy(storages.receiveEnergy(TRANSFER_AMOUNT, false), false);
				this.energy = storage.getEnergyStored();
				
			}
		}

		if (!handler.getStackInSlot(0).isEmpty() && isItemFuel(handler.getStackInSlot(0))) {
			cookTime++;
			cookMax = (getFuelValue(handler.getStackInSlot(0)) / 10);
			if (cookTime == cookMax) {
				energy=storage.setEnergyStored(storage.getEnergyStored()+getFuelValue(handler.getStackInSlot(0)), false);
				handler.getStackInSlot(0).shrink(1);
				cookTime = 0;
  //TODO FIX THE GODDAMN ENERGY TRANSFER
			}
		} else
			cookTime = 0;

		
	}

 

Edited by willko
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