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1.13.2 custom GUI handler for entity.


salvestrom

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So I have an entity that can be saddled via an inventory slot.

This is an error in the entity file:
 

               playerEntity.displayGuiScreen(w2theJungle.JUNGLE_GUI_ID, world, 
                   this.getEntityId(), 0, 0);

The method has been replaced with displayGui calling an IInteractionObject, but vanilla only uses this for blocks.

 

The other error:

        NetworkRegistry.registerGui(new RaptorInventoryGuiHandler());

The class has moved and the method no longer exists.

Will IInteractionObject actually work from entities?

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Registering the GUI is done with the registerExtensionPoint method, possibly from The ModLoadingContext (I don’t quite remember)

Edited by Cadiboo

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I noticed that the openHorseInventory method in EntityPlayerSP makes a call to displayGuiScreen in the Minecraft class, which is public. All that happens in the player class is a few parameters are picked up which are actually available in the horse class itself. I still have a lot of errors before I can launch the game, but as far as I can tell having a GUI handler doesn't matter… Which seems odd, but I no longer make a reference to it.

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Opening a GUI is done with NetworkHooks.openGui

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

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