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Hello, I've a problem with connecting to my friend's server with mods. The server kicked me and I couldn't rejoin to server anymore. It was all fine before the error that is shown on the picture below. Im asking you guys for help with my problem. The game is set on 1.12.2 with latest forge version for 1.12.2. Like I said, the game was totally fine and the game just kicked me out of the server.
is there a way, that the vanilla RedStoneWireBlock get´s the coloring from a png in a custom resourcelocation?But i still see the old variant in the test world. the particles are still red. edit: I noticed, that i forgot the line in the main-class-constructor, that initializes the deferred registry for the blocks
is there a way, that the vanilla RedStoneWireBlock get´s the coloring from a png in a custom resourcelocation?No if your override the registry it will be yours that are placed. Also you won't need to register your own ItemBlocks.
Of coarse simple single use code is going to be faster then unrelated complex code. The kicker is the integration with Minecraft itself, and taking into account the things you so nonchalantly ignored, user configs dynamic textures, or any of the plethora of other things mods do that screw up the cache. Also, what parts of the texture stitching event actually takes time? What parts could be accelerated? The actual slot allocation shouldn't be that time consuming. But it'd be worth quantifying. So, as I said before, write something up and add benchmarks. And i'm talking real world implementations not unrelated theoretical code.
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