Jump to content

Using Item Damage as a sort of charge?


ModderWizardDude

Recommended Posts

Its not hard as you think.

 

(I make the rightclick version. Its easier)

 

 

public class ItemCharge extends Item

{

 

    //Now the Constructure with maxDamage

    public ItemCharge(int id, int maxDamage)

    {

          super(id);

          setMaxDamage(maxdamage);

    }

 

    //Now the charging and discharging part!

 

    public ItemStack onItemRightClick(ItemStack par1, World par2, EntityPlayer par3)

    {

          if(!par3.isSneaking() && par1.getItemDamage() < par1.getMaxDamage())

          {

              par1.damageItem(1, par3);

          }

          else

          {

              par1.damageItem(-1, par3);

          }

    }

}

 

now you have your chargeable version of an item.

I hope it does help you.

I have one more hint for you!

Get Yourself opensource minecraft mods

Be creative.

And Learn Java!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.