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[1.13.2] Translation System


cinsiian

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It would be the same as String::format.

The first parameter is the format, while the rest are values to include in the format.

In the case of I18n, the first parameter is the translation key, while the rest are values to fill in the matching translation value of the translation key.

 

For example, if your eu_us.json has:

"my_translation_key": "An integer: %d; a string: %s"

, then

I18n.format("my_translation_key", 10, "hello");

would return

"An integer: 10; a string: hello"

 

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Can you make an example just getting a string from the .json file? Putting "hello" it will return the word "hello" in-game but if I change the game's language, it will return "hello" again, right? So it's not a "translation"

Edited by cinsiian
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It is a translation. It will translate the key from any of the lang json files that it has loaded.

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What do you mean “return the parameters null”?

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

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