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Theory-crafting: arrow functionality


OxeeMoron

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I am toying with an idea where special arrows can be used to do different things, however it looks like standard logic for arrows is actually handled by the ItemBow class. Do I really need to requild/override vanilla bows in order to make my arrows function or is there some other way to replace what vanilla arrows do with my desired functions?

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The bow just spawns the arrows, if you need to add logic in there use the onProjectileNock event and the ProjectileShootEvent (if it exists, I might be thinking of something else)

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