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Rendering Freeze Effect in Dimension


Thor597

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I posted this in general discussion first by accident

 

So I'm trying to render a blur over the player's view like a pumkin when in the dimension im working on but no matter what i do it just wont work

 

TickHandler:

package arcticraft.main;
import java.util.EnumSet;

import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.gui.ScaledResolution;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.src.ModLoader;
import net.minecraft.util.Icon;

import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.GL11;

import arcticraft.blocks.BlockACWaterFlowing;
import arcticraft.blocks.BlockACWaterStill;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.common.ITickHandler;
import cpw.mods.fml.common.TickType;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class TickHandler   implements ITickHandler
{

@Override
public void tickStart(EnumSet<TickType> type, Object... tickData)
{
	if (type.equals(EnumSet.of(TickType.RENDER)))
	{
		float ticks = ((Float)tickData[0]).floatValue();
		onRenderTickStart(ticks);
	}
}

@Override
public void tickEnd(EnumSet<TickType> type, Object... tickData)
{
	if (type.equals(EnumSet.of(TickType.PLAYER)))
	{
		EntityPlayer player = (EntityPlayer)tickData[0];
	}
	else if (type.equals(EnumSet.of(TickType.RENDER)))
	{
		float ticks = ((Float)tickData[0]).floatValue();
		onRenderTickEnd(ticks);
		GuiScreen guiscreen = Minecraft.getMinecraft().currentScreen;
		if (guiscreen != null && ModLoader.getMinecraftInstance().thePlayer != null)
		{
			onTickInGUI(guiscreen);
		}
	}
	else if (type.equals(EnumSet.of(TickType.CLIENT)))
	{
		if(ModLoader.getMinecraftInstance().thePlayer != null){
			onTickInGame();

		}
	}
}

@Override
public EnumSet<TickType> ticks()
{
	return EnumSet.of(TickType.RENDER, TickType.CLIENT, TickType.PLAYER);
	// In my testing only RENDER, CLIENT, & PLAYER did anything on the client side.
	// Read 'cpw.mods.fml.common.TickType.java' for a full list and description of available types
}

@Override
public String getLabel() { return null; }

private boolean keyStates[];

/**Key checking function**/
public boolean checkKey(int i)
{
	keyStates = new boolean[256];
	if(ModLoader.getMinecraftInstance().currentScreen != null)
	{
		return false;
	}
	if(Keyboard.isKeyDown(i) != keyStates[i])
	{
		return keyStates[i] = !keyStates[i];
	} else
	{
		return false;
	}
}

private Minecraft mc = FMLClientHandler.instance().getClient();

public void onRenderTickStart(float ticks)
{

}

public void onRenderTickEnd(float ticks)
{
	ScaledResolution var5 = new ScaledResolution(this.mc.gameSettings, this.mc.displayWidth, this.mc.displayHeight);
	int var6 = var5.getScaledWidth();
	int var7 = var5.getScaledHeight();

	if(mc.currentScreen == null)
	{
		ACLivingEvent.renderFreezeEffect(var6, var7, mc);
	}
}




public void onTickInGUI(GuiScreen gui)
{

}

public void onTickInGame()
{

}
}

 

Event File:

package arcticraft.main;

import org.lwjgl.opengl.GL11;

import net.minecraft.block.Block;
import net.minecraft.block.BlockFluid;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.EntityLiving;
import net.minecraft.src.ModLoader;
import net.minecraft.util.MathHelper;
import net.minecraftforge.event.ForgeSubscribe;
import net.minecraftforge.event.entity.living.*;
import net.minecraftforge.event.entity.player.PlayerEvent;

public class ACLivingEvent
{

public static boolean isFreezing = false;

@ForgeSubscribe
public void playerEvent(PlayerEvent event)
{
	if(event.entityPlayer.dimension == MainRegistry.dimension)
	{
		this.isFreezing = true;
	}
}


public static void renderFreezeEffect(int par1, int par2, Minecraft mc)
{
	if (isFreezing)
	{
		Minecraft mc8 = ModLoader.getMinecraftInstance();
		GL11.glDisable(GL11.GL_DEPTH_TEST);
		GL11.glDepthMask(false);
		GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
		GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
		GL11.glDisable(GL11.GL_ALPHA_TEST);
		GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc8.renderEngine.getTexture("/mods/AC/textures/misc/freezing.png"));
		Tessellator tessellator = Tessellator.instance;
		tessellator.startDrawingQuads();
		tessellator.addVertexWithUV(0.0D, par2, -90D, 0.0D, 1.0D);
		tessellator.addVertexWithUV(par1, par2, -90D, 1.0D, 1.0D);
		tessellator.addVertexWithUV(par1, 0.0D, -90D, 1.0D, 0.0D);
		tessellator.addVertexWithUV(0.0D, 0.0D, -90D, 0.0D, 0.0D);
		tessellator.draw();
		GL11.glDepthMask(true);
		GL11.glEnable(GL11.GL_DEPTH_TEST);
		GL11.glEnable(GL11.GL_ALPHA_TEST);
		GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
	}
}

}

 

MainRegistry.dimension = public static int dimension = DimensionManager.getNextFreeDimId();

 

Event Registering line in MainRegistry: MinecraftForge.EVENT_BUS.register(new ACLivingEvent());

 

 

Any ideas?

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