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world.createExplosion method doesn't work in tileentity after world reload


ThatBenderGuy

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Ok so I started a thread a while ago about my original issue of my tile entities not saving data. Well now it does save data but for some reason world.createExplosion method no longer works but only on block that were saved through a tile entity. Here is my tile entity class

 

CannonTileEntity.java

package com.biosystemstudios;

import net.minecraft.block.Block;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.INetworkManager;
import net.minecraft.network.packet.Packet;
import net.minecraft.network.packet.Packet132TileEntityData;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;

public class CannonTileEntity extends TileEntity{
private boolean powered;
private int frontX;
private int frontY;
private int frontZ;
private long coolDownTime;
private String frontAxis;
private boolean negativeOnAxis;

/**
 * Reads a tile entity from NBT.
 */
public void readFromNBT(NBTTagCompound par1NBTTagCompound)
{
	super.readFromNBT(par1NBTTagCompound);
	this.powered = par1NBTTagCompound.getBoolean("power");
	this.frontX = par1NBTTagCompound.getInteger("fx");
	this.frontY = par1NBTTagCompound.getInteger("fy");
	this.frontZ = par1NBTTagCompound.getInteger("fz");
	this.coolDownTime = par1NBTTagCompound.getLong("cdt");
	this.frontAxis = par1NBTTagCompound.getString("fa");
	this.negativeOnAxis = par1NBTTagCompound.getBoolean("na");   
}

/**
 * Writes a tile entity to NBT.
 */
public void writeToNBT(NBTTagCompound par1NBTTagCompound)
{
	super.writeToNBT(par1NBTTagCompound);
	par1NBTTagCompound.setBoolean("power", powered);
	par1NBTTagCompound.setInteger("fx", frontX);
	par1NBTTagCompound.setInteger("fy", frontY);
	par1NBTTagCompound.setInteger("fz", frontZ);
	par1NBTTagCompound.setLong("cdt", coolDownTime);
	par1NBTTagCompound.setString("fa", frontAxis);
	par1NBTTagCompound.setBoolean("na", negativeOnAxis);
}

public boolean getPowered(){
	return powered;
}
public void powerOn(){
	powered = true;
}

public String destroy(){
	if(coolDownTime <= (this.worldObj.getTotalWorldTime())){
		if(this.worldObj.getBlockId(xCoord, yCoord-1, zCoord) == Block.obsidian.blockID){
			double Dir = 1.0;
			float power = 2.0f;

			if(negativeOnAxis){Dir = -1.0;}

			for(int steps = 1; steps < 256; steps++){
				if(steps<=3)
					power += 0.5f;
				if(frontAxis == "x"){
					this.worldObj.setBlock(frontX + (int)(steps*Dir), frontY, frontZ, 0);
					this.worldObj.createExplosion(null, frontX + (steps*Dir), ((double)frontY)+0.5, frontZ, power, true);
				}

				if(frontAxis == "z"){
					this.worldObj.setBlock(frontX, frontY, frontZ  + (int)(steps*Dir), 0);
					this.worldObj.createExplosion(null, frontX, frontY+0.5, ((double)frontZ) + (steps*Dir), power, true);
				}
			}

			powered = false;
			coolDownTime = (this.worldObj.getTotalWorldTime()) + 29*20;
			return "Fired Cannon, please wait " + getCoolDownTime() + " Seconds Before Using Again.";

		}else{
			powered = false;
			return "Cannon needs an obsidian base to operate";
		}
	}else{
		powered = false;
		return "Cannon Cooling down: "+getCoolDownTime() + " Seconds Left";
	}
}

public void setFrontOfCannon(int x, int y, int z){
	frontX = x;
	frontY = y;
	frontZ = z;
}

public void setFrontDirection(String axis, boolean nDirection){
	frontAxis = axis;
	negativeOnAxis = nDirection;
}

public long getCoolDownTime(){
	return ((coolDownTime - this.worldObj.getTotalWorldTime())/20)+1;
}

public Packet getDescriptionPacket()
   {
   NBTTagCompound tag = new NBTTagCompound();
   this.writeToNBT(tag);
   return new Packet132TileEntityData(this.xCoord, this.yCoord, this.zCoord, 1, tag);
  }

@Override
public void onDataPacket(INetworkManager net, Packet132TileEntityData packet)
{
	NBTTagCompound tag = packet.customParam1;   
	this.readFromNBT(tag);
	this.powered = tag.getBoolean("power");
	this.frontX = tag.getInteger("fx");
	this.frontY = tag.getInteger("fy");
	this.frontZ = tag.getInteger("fz");
	this.coolDownTime = tag.getLong("cdt");
	this.frontAxis = tag.getString("fa");
	this.negativeOnAxis = tag.getBoolean("na");
}


}

 

I also get this thrown in at random in my console

2013-03-30 05:54:26 [sEVERE] [ForgeModLoader] Detected leaking worlds in memory. There are 2 worlds that appear to be persisting. A mod is likely caching the world incorrectly

 

2013-03-30 05:54:26 [sEVERE] [ForgeModLoader] The world 3e52c2e1 (New World) has leaked.

 

and through debugging my code I found out it's actually just not reaching the if statements that check the axis. Using this version of my destroy() method

public String destroy(){
	if(coolDownTime <= (this.worldObj.getTotalWorldTime())){
		if(this.worldObj.getBlockId(xCoord, yCoord-1, zCoord) == Block.obsidian.blockID){
			double Dir = 1.0;
			float power = 2.0f;
			if(negativeOnAxis){Dir = -1.0;}
			System.out.println(frontAxis);
			for(int steps = 1; steps < 100; steps++){
				System.out.println("Reached 'for' statement");
				if(steps<=3)
					power += 0.5f;
				if(frontAxis == "x"){
					System.out.println("Reached explosion statement");
					this.worldObj.setBlock(frontX + (int)(steps*Dir), frontY, frontZ, 0);
					this.worldObj.createExplosion(null, (double)(frontX + (steps*Dir)), ((double)frontY)+0.5, (double)frontZ, power, true);
				}else
				if(frontAxis == "z"){
					System.out.println("Reached explosion statement");
					this.worldObj.setBlock(frontX, frontY, frontZ  + (int)(steps*Dir), 0);
					this.worldObj.createExplosion(null, frontX, frontY+0.5, ((double)frontZ) + (steps*Dir), power, true);
				}
			}

			powered = false;
			coolDownTime = (this.worldObj.getTotalWorldTime()) + 29*20;
			return "Fired Cannon, please wait " + getCoolDownTime() + " Seconds Before Using Again.";

		}else{
			powered = false;
			return "Cannon needs an obsidian base to operate";
		}
	}else{
		powered = false;
		return "Cannon Cooling down: "+getCoolDownTime() + " Seconds Left";
	}
}

 

The console feeds back "Reached 'for' statement" but never returns "Reached explosion statement"

And remember this is only happening when I place the block down, activate it, then leave and re-enter the world.

 

When I do it before leaving the world the console returns

"Reached for statement

Reached Explosion statement"

 

/: so confused

Bumper Cars!

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