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[1.12.2] Inventory not saving on world reload


BeardlessBrady

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// Line 37 to line 39

private ItemStackHandler inputStackHandler = new ItemStackHandler(TE_INPUT_SLOT_COUNT) {
    @Override
    protected void onContentsChanged(int slot) {
      super.onContentsChanged(slot);
      markDirty();
    }
};
private ItemStackHandler inventoryStackHandler = new ItemStackHandler(TE_INVENTORY_SLOT_COUNT) {
    @Override
    protected void onContentsChanged(int slot) {
      super.onContentsChanged(slot);
      markDirty();
    }
};
private ItemStackHandler outputStackHandler = new ItemStackHandler(TE_OUTPUT_SLOT_COUNT) {
    @Override
    protected void onContentsChanged(int slot) {
      super.onContentsChanged(slot);
      markDirty();
    }
};

This should do it. At least I hope it does.

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