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[1.12.2] Different entity textures and models for one class


matezz

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Hello!

In my mod I want to add entities which have types such as: male, female and child. But how can I set model renderer and texture for different states of entity?

For example I want to have an EntityDuck class. To render it I want to have a DuckMaleRender, DuckFemaleRender and DuckChildRender. As models I want ModelDuckMale, ModelDuckFemale, ModelDuckChild. All these models must have different textures.

If I breed DuckMale and DuckFemale it must give DuckChild. Then if time will come DuckChild will become female or male. How to do it?

Please, help!

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Use one entity renderer.

The entity is passed into the doRender method in the parameter; use the entity to determine which model to render.

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