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mod with addon mods


MFMods

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hi guys!


i want to make a parent mod / addon mod connection but i'm not sure how to do it.

 

and yes, i went to curseforge, and on pages of few popular mods that have addons (and pages of those addons), i clicked on source link and looked into them. while i could copy one of those systems, i could not find enough in common to make any conclusions about best practices.

 

here's my scenario: i have a mod A (mine, finished) which adds a few items with special behaviors. now i want to make mod A1 which would be an addon to mod A and would serve as a primer for others. mod A1 would add an item and a class providing a behavior method, but mod A would make everything happen (invoke the behavior method).
item in mod A1 would either extend class BaseItemA from mod A, or i would have a separate behavior class that would implement an interface from mod A. i can do with interface if i have to.

 

i know that multiple-question threads are never a good idea, but i can't help it... questions:

- is there a guide for "parent mod and addons"? preferably a guide by elder members of the forum?
- if not, how about someone giving us a short guide here? i think my scenario is rather basic.

 

(and by short, i mean short but full - what goes where in main mod? what goes where in addon mod? do i need this for a low-profile mod? best maven place? etc.)

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