Jump to content

[1.12.2] Rendering fireball in both first-person and third-person


DavidM

Recommended Posts

I have a "wand" item that, when right-clicked, should shoot a fireball.

I would like the wand to act somewhat like a vanilla bow. When right-click is held, a fireball is summoned (stationary) in front of the player; the longer right-click is held, the bigger the fireball gets. When right-click is released, the fireball is shot forward.

 

I'm currently unsure on what is the best method of rendering the "stationary" fireball during the period of time right-click is held, as I want the fireball to be rendered both in first-person and third-person.

In first-person, the fireball should appear in front of the screen.

In third-person, the fireball should appear in front of the player.

What is the best method to achieve this?

Should I create a fireball entity and hold it in front of the player? Should I subscribe to RenderPlayer and RenderScreen and manually render the fireball?

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Link to comment
Share on other sites

Personally I'd go with the entity, no questions asked.  Since you're shooting the fireball anyway, it sounds like the perfect candidate for something that extends EntityProjectile.  You'll get all the shooting/collision logic for free, as well as not needing to do any manual rendering, transformations, etc.

  • Thanks 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.