DiamondMiner88 Posted April 19, 2019 Share Posted April 19, 2019 As the title says, i have no idea how to use it. I try this: { "type": "forge:ore_shapeless", "ingredients": [ { "item": "character_mod:mold_a" }, { "item": "minecraft:stained_glass", "data": 15 }, { "type": "forge:ore_dict", "ore": "cm_cutterGlass" } ], "result": { "item": "character_mod:a_glass_black" } } and OreDictionary: OreDictionary.registerOre("cm_cutterGlass", new ItemStack(ModItems.CUTTER_GLASS_DIAMOND, 1, OreDictionary.WILDCARD_VALUE)); OreDictionary.registerOre("cm_cutterGlass", new ItemStack(ModItems.CUTTER_GLASS_GOLD, 1, OreDictionary.WILDCARD_VALUE)); OreDictionary.registerOre("cm_cutterGlass", new ItemStack(ModItems.CUTTER_GLASS_IRON, 1, OreDictionary.WILDCARD_VALUE)); And Yet, i can use my Glass cutter once before it stops working Quote Link to comment Share on other sites More sharing options...
Cadiboo Posted April 19, 2019 Share Posted April 19, 2019 You don’t need to use the ore dict for this, you can just specify the data as 32,767 (the vanilla wildcard value) Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme) Link to comment Share on other sites More sharing options...
DiamondMiner88 Posted April 19, 2019 Author Share Posted April 19, 2019 (edited) Problem is i want to shorten the amount of recipes i have to make. Im making a rainbow character mod, 26 letters, 17 colors, 3 tools. 26*17*3=1326. I am NOT making 1K recipes. 442 is enough Edited April 19, 2019 by DiamondMiner88 Quote Link to comment Share on other sites More sharing options...
Cadiboo Posted April 19, 2019 Share Posted April 19, 2019 Just auto generate them? It’s really not hard. Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme) Link to comment Share on other sites More sharing options...
DiamondMiner88 Posted April 19, 2019 Author Share Posted April 19, 2019 (edited) How? And is there a way to do it like i tried to do? I looked at tutorials and they showed it like i did. Edited April 19, 2019 by DiamondMiner88 Quote Link to comment Share on other sites More sharing options...
V0idWa1k3r Posted April 20, 2019 Share Posted April 20, 2019 13 hours ago, DiamondMiner88 said: Problem is i want to shorten the amount of recipes i have to make. Im making a rainbow character mod, 26 letters, 17 colors, 3 tools. 26*17*3=1326. I am NOT making 1K recipes. 442 is enough I don't see how using 32,767 increases the recipe amount by x3. Use a new constant with multiple ingredients. And yeah, you can auto-generate recipes just fine using pretty much anything. I personally used C# for a very simple script that generates recipes with varying ingredients, but you can do the same in any programming(or scripting) language, you don't even need JSON support(although it is preferrable) Quote Link to comment Share on other sites More sharing options...
DiamondMiner88 Posted April 20, 2019 Author Share Posted April 20, 2019 What i want to do is register my three Items (Glass Cutters) to a single string value in the OreDictionary or whatever its called so that i don't have to make 5 minutes ago, V0idWa1k3r said: 26 letters, 17 colors, 3 tools. 26*17*3=1326 recipes. I can divide that number by 3 by using the OreDictionary. But i am working on a script right now if the OreDictionary doesn't work out. (Also for the blockstates and item models too lol) Quote Link to comment Share on other sites More sharing options...
V0idWa1k3r Posted April 20, 2019 Share Posted April 20, 2019 5 minutes ago, DiamondMiner88 said: I can divide that number by 3 by using the OreDictionary. 13 minutes ago, V0idWa1k3r said: Use a new constant with multiple ingredients. Quote Link to comment Share on other sites More sharing options...
DiamondMiner88 Posted April 20, 2019 Author Share Posted April 20, 2019 Didnt see your 8 minutes ago, V0idWa1k3r said: Use a new constant with multiple ingredients. reply. Ill use that when i wake up tomarrow. Quote Link to comment Share on other sites More sharing options...
Cadiboo Posted April 20, 2019 Share Posted April 20, 2019 12 minutes ago, V0idWa1k3r said: And yeah, you can auto-generate recipes just fine using pretty much anything. I personally used C# for a very simple script that generates recipes with varying ingredients, but you can do the same in any programming(or scripting) language, you don't even need JSON support(although it is preferrable) I use Java so that I can generate everything dynamically based on what’s in the Forge registries. Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme) Link to comment Share on other sites More sharing options...
DiamondMiner88 Posted April 20, 2019 Author Share Posted April 20, 2019 Do you know if constants are still in 1.13? If not, i would rather make recipes for each one. Quote Link to comment Share on other sites More sharing options...
Cadiboo Posted April 21, 2019 Share Posted April 21, 2019 OreDictionary was entirely replaced by the vanilla Tag system in 1.13 Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme) Link to comment Share on other sites More sharing options...
DiamondMiner88 Posted April 21, 2019 Author Share Posted April 21, 2019 Are constants and the OreDictionary not the same? Quote Link to comment Share on other sites More sharing options...
V0idWa1k3r Posted April 21, 2019 Share Posted April 21, 2019 Constants are just custom ingredients you can use in your recipes that are defined within the _constants file. They have as much to do with the OreDictionary/tags as your recipes - they can use them but that's about it. Quote Link to comment Share on other sites More sharing options...
DiamondMiner88 Posted April 26, 2019 Author Share Posted April 26, 2019 (edited) If i have several ingredients in a constant, any of them can be used for the crafting item, right? EDIT: Nvm used constants for result item, changed to actual items. Edited April 26, 2019 by DiamondMiner88 Quote Link to comment Share on other sites More sharing options...
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