Jump to content

[1.12.2 MC Mod Custom Furnace] Program always crashes after running


QingyangYu16

Recommended Posts

Why did you upload your code as files here? Use github.

 

Quote

public class TestFurnace extends Block implements ITileEntityProvider

Don't implement ITileEntityProvider, this interface is not needed. Just override Block#hasTileEntity and Block#createTileEntity

 

You don't need the setState method. Just override TileEntity#shouldRefresh.

 

The fact that you are using InventoryHelper.dropInventoryItems makes me suspicious of your TileEntity implementing IInventory. Never implement IInventory, use capabilities instead.

 

@Override
	public EnumBlockRenderType getRenderType(IBlockState state) 
	{
		return EnumBlockRenderType.MODEL;
	}

Why? Block#getRenderType already returns MODEL.

 

as for your issue:

You have never told the block state container that your block has the BURNING property associated with it in Block#createBlockState. You must put all the properties you wish to use there.

 

Additionally you are not (de)serializing your BURNING property in getStateFromMeta nor getMetaFromState. You must do it in order for the property to persist.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.