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JModder99

ForgeGradle offline

By JModder99, March 10 in Support & Bug Reports

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Posted March 10

So, I live in Cuba and I'm trying to setup ForgeGradle 3.0, I updated from ForgeGradle 2.3 (which I manage to setup offline) but ForgeGradle 3.0 is a LOT different and I can't pass from the metadata (the mojang version manifest) download...

Does someone knows what should I do?

Things to take into account:

My computer has not and will never have internet...

I can only use internet with my cellphone.

 

Anyone can help?

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DaemonUmbra    354

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Posted March 10

How expensive is cell data and do you have one of those phones that can become a wifi hotspot or share internet through a USB tether?

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Posted March 10

It at 1$ per hour, public WiFi on the middle of the street with captive portal.

Really far from home.

My cellphone doesn't accept their 3G frequency...I will have to buy another...and the data internet is purchased by data packages being 7$ for 600MB. That of course if your cellphone accepts 3G of their frequency...

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Posted March 10

The 7$ for 600MB is the cheapest by the way...*sniff*

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Posted March 10 (edited)
16 hours ago, DaemonUmbra said:

How expensive is cell data and do you have one of those phones that can become a wifi hotspot or share internet through a USB tether?

Yes, my cellphone can so that, but as I said, no 3G because of the wrong frequency, If I had the good one I would be using 4G right now instead of being on the street this late...

I would be modding right now! By the way Forge for 1.13.2 is really nice! Deobf on installation, and java 9 compatible! Though I have a resource pack that depends on Optifine, I hope they make it more appropriate for modding if they are going to also remake it. It suck how much optifine breaks any healthy environment...

I'm running out of time, will be back tomorrow. Just in case nobody sees me answering.

 

By the way, my cellphone accept s 850Mz and other two above 1000Mz and in here there's only 900Mz for the 3G, no idea about 4G but I think it must be the same issue, I really can't afford buying another cellphone at the moment though...

Edited March 10 by JModder99
Added necessary details at the end

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Posted March 10

I suppose there's nothing I can do huh...?

Well, it's possible to mod while obf?

Like everything's being searge names and no javadoc for anything?

At least that would allow me to port my overworld like nether ores...after all, they are only blocks with drops...

No more disenchanting I guess 😂 I'll have to wait for 1.14 for the "magical grinding stone"

Sorry for my English if it seems weird.

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Posted March 10

Oh now that I remember, I do have an IDE, I use IntelliJ IDEA Community at the moment,(before I used eclipse but idea is better for installing plugins while offline)

Sooo any future advice can be made if it's related to an IDE...

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Posted March 10

Unfortunately pretty much all development assumes you can connect the machine to the internet at least once.

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Posted March 10
2 hours ago, DaemonUmbra said:

Unfortunately pretty much all development assumes you can connect the machine to the internet at least once.

Aww, so not even a obf setup will work? I did that once before for 1.12.2 modding, using a Minecraft source made by the MCP tool and the forge universal jar...(it was horrible that way but worked) do you think that may work on 1.13? At least to make a very messy source code for a messy but working mod? At least that way I could give a little personal touch to mc...maybe...or just crashing the game on startup...😂

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Cadiboo    275

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Posted March 11

If you try and mod the game, I think you possibly, just possibly, might be able to crash the game on startup. Forge and it’s libraries aren’t that big and you only need to download them once. I’m guessing that their probably half a gigabyte all up. My gradle libraries + decompiled minecraft is just over 500mb.

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Posted March 11
16 hours ago, Cadiboo said:

If you try and mod the game, I think you possibly, just possibly, might be able to crash the game on startup. Forge and it’s libraries aren’t that big and you only need to download them once. I’m guessing that their probably half a gigabyte all up. My gradle libraries + decompiled minecraft is just over 500mb.

I do have the libs, I'm still thinking how the setup would look like...

The offline gradle env was almost ready but the task DownloadMCMeta was harder to setup...you can't use maven local for that one...and no idea how that would look in the cache, (possibly it would be the file with some metadata)

On ForgeGradle 2.3 I just placed the files in the gradle cache, in the folder Minecraft with the expected names and paths by ForgeGradle....but now it's not that easy.

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Posted March 11

I guess that when I end the paperwork and move to the USA to live with my father the issue will be something of the past...still it seems to be an overpowered solution .

Maybe if someone not just only me had this issue a "solution" if you wanted a deobf workspace would be to download ForgeGradle sources and tweak them yourself..at least it's open source...

It would take time but it can be done...

Although the reason because I didn't do that is because I have not the energy at the moment for that...

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LexManos    1519

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Posted March 11

Stop spamming our forum with your sob story.

I already told you on github that the issue should not be present as everything we do caches the files and tasks after they are first run.

So internet should not be strictly necessary unless something in your cache is corrupt.

IF you have a real reproducible issue submit a PR to fix it. That's what open source/github is for.

Until then we don't want to hear your sob story.

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