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Problems with TESR


Awakened Redstone

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Define "Render beam".

public class RenderTestingBlock extends TileEntitySpecialRenderer<TileEntityTestingBlock>
{
    public static final ResourceLocation TEXTURE_BEACON_BEAM = new ResourceLocation("textures/entity/beacon_beam.png");

    public void render(TileEntityTestingBlock te, double x, double y, double z, float partialTicks, int destroyStage, float alpha)
    {
        this.renderBeam(x, y, z, partialTicks, destroyStage, te.getBeamSegments(), alpha);
    }

    public void renderBeam(double x, double y, double z, double partialTicks, double textureScale, List<TileEntityTestingBlock.BeamSegment> beamSegments, double totalWorldTime)
    {
        this.bindTexture(TEXTURE_BEACON_BEAM);
    }
}

As far as I can tell from your code, you are not doing anything to tell minecraft to render the beam. All you are doing is binding the textures.

You need to draw the beam yourself. An easy way to do it would be to draw a "rectangular" beam with 4 faces.

If you do not know how to start, you might want to look at how minecraft renders lightning.

 

32 minutes ago, Awakened Redstone said:

What is the "String" that say to the TESR render the beam?

What? Please elucidate. What do you mean by the "String"?

Edited by DavidM

Some tips:

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1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

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Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

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The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

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1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

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8 minutes ago, Awakened Redstone said:

"String" is the code.

The definition of "String" is char[]; It does not means code. I would suggest you to change the habit of referring to code as String, as this might cause confusion in the future.

 

Apart from your render issue, some suggestions for your code:

1. "tools" and "util" are essentially the same thing, thus there is no need to create 2 separate packages.

2. You have 2 item packages. You only need one. Merge them.

3. Stop using ItemBase.

4. Stop using BlockBase.

5. Do not use static initializers.

Cadiboo made a post previously explaining the reasons: http://www.minecraftforge.net/forum/topic/68881-onblockactivated-not-being-called/?tab=comments#comment-332831

 

Edited by DavidM

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

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Right. According to your code on GitHub, you didn't add ANY code that does anything in terms of rendering a beam. Therefore, of course there is no beam, as code won't work if you don't actually write them down.

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

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Do you still have this problem? Knowing how to render stuff is required for rendering stuff. There are plenty of OpenGL tutorials on google. You should learn how to draw a cuboid with the BufferBuilder. Also, please read https://gist.github.com/Cadiboo/fbea89dc95ebbdc58d118f5350b7ba93

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