DWDev Posted February 17, 2019 Share Posted February 17, 2019 So if you have a GUI, and that GUI has buttons in a certain place. When you change the "GUI Scale" the buttons change position and those positions are sometimes not a good location. so how do I scale a GUI correctly or at least the best way possible? Thank you for reply's Quote Link to comment Share on other sites More sharing options...
Cadiboo Posted February 18, 2019 Share Posted February 18, 2019 This sounds like an XY problem. Post your code and a screenshot of the problem Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme) Link to comment Share on other sites More sharing options...
JTK222 Posted February 18, 2019 Share Posted February 18, 2019 You'll probably need some math. What you probably want is kind of a responsive GUI. For example, if you want a button that's always in the top right corner of your screen you'd calculate x and y like this: y = yOffset;. x = this.width - buttonWidht - xOffset; However, the way most guis work everything is centered. So to get the center you'd use: y = this.height / 2; x = this.width / 2; And place your things according to this. This way the items will always stay relative to the center. 2 Quote Link to comment Share on other sites More sharing options...
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