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Texture&model problem with making ladders


Xander402

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Hello,
I'm going to add iron ladders to my mod. 
 

I created a class:

package ...

import ...

public class BlockIronLadder extends BlockLadder {
    public BlockIronLadder() {

        setUnlocalizedName("iron_ladder");
        setRegistryName("iron_ladder");

        BlockInit.BLOCKS.add(this);
        ItemInit.ITEMS.add(new ItemBlock(this).setRegistryName(this.getRegistryName()));
    }
}

And called it in my BlockInit:

public static final Block IRON_LADDER = new BlockIronLadder();

And successfully registered the block and the item to the game.

 

I also created all of the following JSON files:

assets/blockstates/iron_ladder.json
{
    "variants": {
        "facing=north": { "model": "iron_ladder" },
        "facing=east":  { "model": "iron_ladder", "y": 90 },
        "facing=south": { "model": "iron_ladder", "y": 180 },
        "facing=west":  { "model": "iron_ladder", "y": 270 }
    }
}
assets/models/block/iron_ladder.json
{
    "ambientocclusion": false,
    "textures": {
        "particle": "blocks/iron_ladder",
        "texture": "blocks/iron_ladder"
    },
    "elements": [
        {   "from": [ 0, 0, 15.2 ],
            "to": [ 16, 16, 15.2 ],
            "shade": false,
            "faces": {
                "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#texture" },
                "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#texture" }
            }
        }
    ]
}
assets/models/item/iron_ladder.json
{
  "parent": "item/generated",
  "textures": {
    "layer0": "blocks/iron_ladder"
  }
}

 

...and the texture:

assets/textures/blocks/iron_ladder.png


I added a record to the lang file as well:

tile.iron_ladder.name=Iron Ladder


The ladder works fine, but shows up as...
a pink-black cube with the texture_name#variant_name
scr1.png

[06:56:04] [main/ERROR] [TEXTURE ERRORS]: +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
[06:56:04] [main/ERROR] [TEXTURE ERRORS]: The following texture errors were found.
[06:56:04] [main/ERROR] [TEXTURE ERRORS]: ==================================================
[06:56:04] [main/ERROR] [TEXTURE ERRORS]:   DOMAIN minecraft
[06:56:04] [main/ERROR] [TEXTURE ERRORS]: --------------------------------------------------
[06:56:04] [main/ERROR] [TEXTURE ERRORS]:   domain minecraft is missing 1 texture
[06:56:04] [main/ERROR] [TEXTURE ERRORS]:     domain minecraft has 3 locations:
[06:56:04] [main/ERROR] [TEXTURE ERRORS]:       unknown resourcepack type net.minecraft.client.resources.DefaultResourcePack : Default
[06:56:04] [main/ERROR] [TEXTURE ERRORS]:       unknown resourcepack type net.minecraft.client.resources.LegacyV2Adapter : FMLFileResourcePack:Forge Mod Loader
[06:56:04] [main/ERROR] [TEXTURE ERRORS]:       unknown resourcepack type net.minecraft.client.resources.LegacyV2Adapter : FMLFileResourcePack:Minecraft Forge
[06:56:04] [main/ERROR] [TEXTURE ERRORS]: -------------------------
[06:56:04] [main/ERROR] [TEXTURE ERRORS]:     The missing resources for domain minecraft are:
[06:56:04] [main/ERROR] [TEXTURE ERRORS]:       textures/blocks/iron_ladder.png
[06:56:04] [main/ERROR] [TEXTURE ERRORS]: -------------------------
[06:56:04] [main/ERROR] [TEXTURE ERRORS]:     No other errors exist for domain minecraft
[06:56:04] [main/ERROR] [TEXTURE ERRORS]: ==================================================
[06:56:04] [main/ERROR] [TEXTURE ERRORS]: +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

 

Am I missing something..? Well, surely I do, but what is it...?
Thanks in advance!

Edited by Xander402
+ error log

A few bytes about me:

public class Xander402 extends Modder implements IForumMember {
    int javaExperience, moddingExperience;
    LearningWay preferredLearningWay;
    public Xander402() {
        this.javaExperience = BIG;
        this.moddingExperience = NOT_SO_BIG;
        this.preferredLearningWay = LearningWay.through("exampes");
      	super(/*displayName*/"Xander402", /*moddingSince*/"1.9", preferredLearningWay);
    }
    @Override
    public Goal getReasonOfJoining(Forum forum) { return new Goal(() -> { while (true) moddingExperience++; }); }
}

 

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3 hours ago, Xander402 said:

 


{
  "parent": "item/generated",
  "textures": {
    "layer0": "blocks/iron_ladder"
  }
}

 

Your texture path is missing a domain (mod id), so Minecraft thinks you are looking for "blocks/iron_ladder" in the vanilla Minecraft assets, which does contain a texture for "iron_ladder".

Change "blocks/iron_ladder" to "modid:blocks/iron_ladder"

Edited by DavidM

Some tips:

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Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

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23 minutes ago, DavidM said:

Your texture path is missing a domain (mod id), so Minecraft thinks you are looking for "blocks/iron_ladder" in the vanilla Minecraft textures, which does not exists.

Change "blocks/iron_ladder" to "modid:blocks/iron_ladder"

Thank you! That is actually something that I've done before.. but it was really long time ago and I have to learn it all again...

Anyway, the ladder looks good now, but only when placed. The held item is still a pink-black cube.

I tried linking the texture under assets/textures/blocks/iron_ladder.png, then I tried to copy the texture to assets/textures/items/iron_ladder.png and linking that copy

I also played with the "parent", setting it to "block/block", "item/generated", "item/item"...

but the big pink-black cube still shows up in my square hand and I really have no clue how to solve it

 

The only thing I changed in my code was adding the namespace with the mod ID

A few bytes about me:

public class Xander402 extends Modder implements IForumMember {
    int javaExperience, moddingExperience;
    LearningWay preferredLearningWay;
    public Xander402() {
        this.javaExperience = BIG;
        this.moddingExperience = NOT_SO_BIG;
        this.preferredLearningWay = LearningWay.through("exampes");
      	super(/*displayName*/"Xander402", /*moddingSince*/"1.9", preferredLearningWay);
    }
    @Override
    public Goal getReasonOfJoining(Forum forum) { return new Goal(() -> { while (true) moddingExperience++; }); }
}

 

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So far you've only added a model for your block when placed in world; you did not add a model for your block as an item.

 

What you need to do is to add a iron_ladder.json in your models/item. In the ladder's case, the item should be a child of item/generated with the iron_ladder.png as the texture.

 

Since the model for ladder is flat, you can just add it like how you would add an item.

 

{
    "parent": "item/generated",
    "textures": {
        "layer0": "modid:items/iron_ladder"
    }
}

 

EDIT: send your iron_ladder.json in your model/item folder. You should also check your console to see if any missing textures are reported.

Edited by DavidM

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

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35 minutes ago, DavidM said:

So far you've only added a model for your block when placed in world; you did not add a model for your block as an item.

I did add a model for the ItemBlock:
 

Quote

I also created all of the following JSON files:

 

[...]

 


assets/models/item/iron_ladder.json

{
  "parent": "item/generated",
  "textures": {
    "layer0": "blocks/iron_ladder"
  }
}

 

35 minutes ago, DavidM said:

EDIT: send your iron_ladder.json in your model/item folder. You should also check your console to see if any missing textures are reported.

 

Now the files look like this:

{
    "parent": "block/block",
    "textures": {
        "particle": "modid:blocks/iron_ladder",
        "texture": "modid:blocks/iron_ladder"
    },
    "elements": [
        {   "from": [ 0, 0, 15.2 ],
            "to": [ 16, 16, 15.2 ],
            "faces": {
                "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#texture" },
                "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#texture" }
            }
        }
    ]
}
{
  "parent": "item/generated",
  "textures": {
    "layer0": "modid:items/iron_ladder"
  }
}

 

And the textures are both under

assets/textures/blocks/iron_ladder.png

and

assets/textures/items/iron_ladder.png


...and with all this, it works like I said, that is, it doesn't. :/

And, no, there are no errors in log about the iron ladder.

Edited by Xander402
information

A few bytes about me:

public class Xander402 extends Modder implements IForumMember {
    int javaExperience, moddingExperience;
    LearningWay preferredLearningWay;
    public Xander402() {
        this.javaExperience = BIG;
        this.moddingExperience = NOT_SO_BIG;
        this.preferredLearningWay = LearningWay.through("exampes");
      	super(/*displayName*/"Xander402", /*moddingSince*/"1.9", preferredLearningWay);
    }
    @Override
    public Goal getReasonOfJoining(Forum forum) { return new Goal(() -> { while (true) moddingExperience++; }); }
}

 

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Show your item model registration code

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

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2 hours ago, Cadiboo said:

Show your item model registration code

Item model registration code? I'm not sure what do you mean, but I can show you what I think you're talking about.


Here's my RegistryHandler:

package ... .util.handlers;

import ...

@EventBusSubscriber
public class RegistryHandler {

    ...

    @SuppressWarnings("unused")
    @SubscribeEvent
    public static void onModelRegister(ModelRegistryEvent event) {
        for (Item item : ItemInit.ITEMS) {
            if (item instanceof IHasModel) {
                ((IHasModel) item).registerModels();
            }
        }

        ...
    }

    ...
}

 

The ItemInit class contains a field ITEMS which is an ArrayList<Item> with all registered items.

In addition, I can say that I don't have problems with any other Item model, I only have one with the ladder.

A few bytes about me:

public class Xander402 extends Modder implements IForumMember {
    int javaExperience, moddingExperience;
    LearningWay preferredLearningWay;
    public Xander402() {
        this.javaExperience = BIG;
        this.moddingExperience = NOT_SO_BIG;
        this.preferredLearningWay = LearningWay.through("exampes");
      	super(/*displayName*/"Xander402", /*moddingSince*/"1.9", preferredLearningWay);
    }
    @Override
    public Goal getReasonOfJoining(Forum forum) { return new Goal(() -> { while (true) moddingExperience++; }); }
}

 

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Yet another IHasModel... Drop it.

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

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4 minutes ago, DavidM said:

Yet another IHasModel... Drop it.

Well, I've actually copied a ready workspace, so things like Handlers or Proxy weren't made by me..
I don't really know how to write the RegistryHandler without it.

A few bytes about me:

public class Xander402 extends Modder implements IForumMember {
    int javaExperience, moddingExperience;
    LearningWay preferredLearningWay;
    public Xander402() {
        this.javaExperience = BIG;
        this.moddingExperience = NOT_SO_BIG;
        this.preferredLearningWay = LearningWay.through("exampes");
      	super(/*displayName*/"Xander402", /*moddingSince*/"1.9", preferredLearningWay);
    }
    @Override
    public Goal getReasonOfJoining(Forum forum) { return new Goal(() -> { while (true) moddingExperience++; }); }
}

 

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You want something to copy? https://github.com/Cadiboo/Example-Mod

You want to understand what you’re doing wrong? https://gist.github.com/Cadiboo/fbea89dc95ebbdc58d118f5350b7ba93

Edited by Cadiboo

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

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3 minutes ago, Cadiboo said:

Yeah, this might help with some things, thank you.

Edited by Xander402
Correction

A few bytes about me:

public class Xander402 extends Modder implements IForumMember {
    int javaExperience, moddingExperience;
    LearningWay preferredLearningWay;
    public Xander402() {
        this.javaExperience = BIG;
        this.moddingExperience = NOT_SO_BIG;
        this.preferredLearningWay = LearningWay.through("exampes");
      	super(/*displayName*/"Xander402", /*moddingSince*/"1.9", preferredLearningWay);
    }
    @Override
    public Goal getReasonOfJoining(Forum forum) { return new Goal(() -> { while (true) moddingExperience++; }); }
}

 

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4 minutes ago, Cadiboo said:

You want to understand what you’re doing wrong? https://gist.github.com/Cadiboo/fbea89dc95ebbdc58d118f5350b7ba93

That was the most important part of the message

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

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1 minute ago, Cadiboo said:

That was the most important part of the message

Well, I don't deny it :)
I just don't think that I do need to fully understand every single part of my mod source code, since it's meant to be used only by me, to make my survival world builds look a little better :)
But I'll keep that for future.

A few bytes about me:

public class Xander402 extends Modder implements IForumMember {
    int javaExperience, moddingExperience;
    LearningWay preferredLearningWay;
    public Xander402() {
        this.javaExperience = BIG;
        this.moddingExperience = NOT_SO_BIG;
        this.preferredLearningWay = LearningWay.through("exampes");
      	super(/*displayName*/"Xander402", /*moddingSince*/"1.9", preferredLearningWay);
    }
    @Override
    public Goal getReasonOfJoining(Forum forum) { return new Goal(() -> { while (true) moddingExperience++; }); }
}

 

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