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Custom Json rendering missing Texture :L is showing up


Oscarita25

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i can imagine that it is some stupid error of mine like the last few posts from me ... but i guess i will ask anyways:

basicly what i am trying to do is rendering a json file on the player .. which works perfectly fine but i get the missing texture instead of the ones i made...
(and i dont even get any kind of error .. like a texture loading error or something like that)
 

the class i overwrite the normal player render with:

Spoiler

 


public class QuirkPlayerRender extends RenderPlayer	 {

	EntityPlayer player = Minecraft.getMinecraft().player;
	
	public QuirkPlayerRender(RenderManager renderManager) {
        this(renderManager, false);
	}
	
	public QuirkPlayerRender(RenderManager renderManager, boolean useSmallArms) {
		super(renderManager, useSmallArms);
		
		try {
			GlStateManager.pushMatrix();
			GlStateManager.translate(0, player.height - 1.25, 0);
			GlStateManager.rotate(-player.renderYawOffset, 0, 1, 0);
			RenderingUtil.renderModel(SRRLModelCache.INSTANCE.getBakedModel(new ResourceLocation(Reference.MOD_ID, "tail")));
			GlStateManager.popMatrix();
		} catch (final Exception e) {
			System.out.println("Error rendering Tail model");
			e.printStackTrace();
		} 

	}
	


}

 

 

 

and my json:
 

Spoiler

{
	"credit": "Made with Blockbench By MegaBee",
	"textures": {
		"0": "bnha:models/tailhaircolour",
		"1": "bnha:models/tailskincolour",
		"particle": "bnha:models/tailhaircolour"
	},
	"elements": [
		{
			"from": [0.21649, 19.04134, 16.78515],
			"to": [3.71649, 22.54134, 20.28515],
			"rotation": {"angle": 22.5, "axis": "x", "origin": [1.96649, 21.79134, 18.53515]},
			"rotated": [22.5, 22.5, 0],
			"faces": {
				"north": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"east": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"south": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"west": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"up": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"down": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"}
			}
		},
		{
			"from": [0.21649, 19.04134, 16.78515],
			"to": [3.71649, 22.54134, 20.28515],
			"rotation": {"angle": 45, "axis": "x", "origin": [1.96649, 21.79134, 18.53515]},
			"rotated": [45, -22.5, 0],
			"faces": {
				"north": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"east": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"south": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"west": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"up": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"down": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"}
			}
		},
		{
			"from": [0.10355, 19.8, 15.82107],
			"to": [3.60355, 23.3, 19.32107],
			"rotation": {"angle": -45, "axis": "z", "origin": [1.85355, 21.55, 17.57107]},
			"faces": {
				"north": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"east": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"south": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"west": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"up": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"down": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"}
			}
		},
		{
			"from": [1.21649, 20.04134, 15.78515],
			"to": [4.71649, 23.54134, 19.28515],
			"rotation": {"angle": 22.5, "axis": "y", "origin": [1.96649, 22.79134, 18.53515]},
			"rotated": [0, 22.5, -45],
			"faces": {
				"north": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"east": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"south": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"west": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"up": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"down": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"}
			}
		},
		{
			"from": [0.10355, 20.8, 13.82107],
			"to": [3.60355, 24.3, 17.32107],
			"rotation": {"angle": 45, "axis": "y", "origin": [1.85355, 22.55, 15.57107]},
			"rotated": [0, 45, 22.5],
			"faces": {
				"north": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"east": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"south": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"west": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"up": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"down": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"}
			}
		},
		{
			"from": [0.21649, 21.04134, 14.78515],
			"to": [3.71649, 24.54134, 18.28515],
			"rotation": {"angle": 45, "axis": "x", "origin": [1.96649, 22.79134, 15.53515]},
			"rotated": [45, 0, 22.5],
			"faces": {
				"north": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"east": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"south": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"west": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"up": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"down": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"}
			}
		},
		{
			"from": [0.21649, 20.04134, 14.78515],
			"to": [3.71649, 23.54134, 18.28515],
			"rotation": {"angle": 22.5, "axis": "x", "origin": [1.96649, 21.79134, 16.53515]},
			"rotated": [22.5, 45, 0],
			"faces": {
				"north": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"east": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"south": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"west": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"up": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"},
				"down": {"uv": [0, 0, 15.5, 15.5], "rotation": 180, "texture": "#0"}
			}
		},
		{
			"from": [0, 22.67, 9],
			"to": [3, 25.67, 15],
			"rotation": {"angle": 22.5, "axis": "x", "origin": [1.5, 24.1, 11]},
			"faces": {
				"north": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"east": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"south": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"west": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"up": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"down": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"}
			}
		},
		{
			"from": [0, 23.3, 5],
			"to": [3, 26.3, 10],
			"faces": {
				"north": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"east": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"south": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"west": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"up": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"down": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"}
			}
		},
		{
			"from": [6, 11, 3],
			"to": [10, 14, 7],
			"faces": {
				"north": {"uv": [0, 0, 16, 16], "texture": "#1"},
				"east": {"uv": [0, 0, 16, 16], "texture": "#1"},
				"south": {"uv": [0, 0, 16, 16], "texture": "#1"},
				"west": {"uv": [0, 0, 16, 16], "texture": "#1"},
				"up": {"uv": [0, 0, 16, 16], "texture": "#1"},
				"down": {"uv": [0, 0, 16, 16], "texture": "#1"}
			}
		},
		{
			"from": [6.69, 11.31, 1.2],
			"to": [9.69, 17.71, 4.1],
			"rotation": {"angle": -22.5, "axis": "x", "origin": [8.19, 15.69134, 2.68]},
			"faces": {
				"north": {"uv": [0, 0, 16, 16], "rotation": 270, "texture": "#1"},
				"east": {"uv": [0, 0, 16, 16], "rotation": 270, "texture": "#1"},
				"south": {"uv": [0, 0, 16, 16], "rotation": 270, "texture": "#1"},
				"west": {"uv": [0, 0, 16, 16], "rotation": 270, "texture": "#1"},
				"up": {"uv": [0, 0, 16, 16], "rotation": 270, "texture": "#1"},
				"down": {"uv": [0, 0, 16, 16], "rotation": 270, "texture": "#1"}
			}
		},
		{
			"from": [7, 17, 0.6],
			"to": [9, 25, 3.6],
			"rotation": {"angle": 22.5, "axis": "z", "origin": [8, 19.5, 2.1]},
			"faces": {
				"north": {"uv": [0, 0, 16, 16], "texture": "#1"},
				"east": {"uv": [0, 0, 16, 16], "texture": "#1"},
				"south": {"uv": [0, 0, 16, 16], "texture": "#1"},
				"west": {"uv": [0, 0, 16, 16], "texture": "#1"},
				"up": {"uv": [0, 0, 16, 16], "texture": "#1"},
				"down": {"uv": [0, 0, 16, 16], "texture": "#1"}
			}
		},
		{
			"from": [7.5, 16.8, 0.6],
			"to": [10.5, 17.8, 3.6],
			"rotation": {"angle": -22.5, "axis": "z", "origin": [9.5, 19.3, 2.1]},
			"faces": {
				"north": {"uv": [0, 0, 16, 16], "texture": "#1"},
				"east": {"uv": [0, 0, 16, 16], "texture": "#1"},
				"south": {"uv": [0, 0, 16, 16], "texture": "#1"},
				"west": {"uv": [0, 0, 16, 16], "texture": "#1"},
				"up": {"uv": [0, 0, 16, 16], "texture": "#1"},
				"down": {"uv": [0, 0, 16, 16], "texture": "#1"}
			}
		},
		{
			"from": [1.5, 23.2, 1],
			"to": [4.5, 26.2, 6],
			"rotation": {"angle": -22.5, "axis": "y", "origin": [2.5, 24.7, 3]},
			"faces": {
				"north": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"east": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"south": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"west": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"up": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"down": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"}
			}
		},
		{
			"from": [2.8, 22.2, 1.5],
			"to": [6.2, 25.2, 3.5],
			"rotation": {"angle": -22.5, "axis": "z", "origin": [5.8, 23.7, 2]},
			"faces": {
				"north": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"east": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"south": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"west": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"up": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"down": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"}
			}
		},
		{
			"from": [6, 17, 0.6],
			"to": [9, 24, 3.6],
			"rotation": {"angle": 22.5, "axis": "z", "origin": [8, 19.5, 2.1]},
			"faces": {
				"north": {"uv": [0, 0, 16, 16], "texture": "#1"},
				"east": {"uv": [0, 0, 16, 16], "texture": "#1"},
				"south": {"uv": [0, 0, 16, 16], "texture": "#1"},
				"west": {"uv": [0, 0, 16, 16], "texture": "#1"},
				"up": {"uv": [0, 0, 16, 16], "texture": "#1"},
				"down": {"uv": [0, 0, 16, 16], "texture": "#1"}
			}
		},
		{
			"from": [3.3, 22.2, 0.5],
			"to": [6.3, 25.2, 3.5],
			"rotation": {"angle": -22.5, "axis": "z", "origin": [5.8, 23.7, 2]},
			"faces": {
				"north": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"east": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"south": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"west": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"up": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"down": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"}
			}
		},
		{
			"from": [2.8, 23.2, 0.5],
			"to": [6.3, 25.2, 3.5],
			"rotation": {"angle": -22.5, "axis": "z", "origin": [5.8, 23.7, 2]},
			"faces": {
				"north": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"east": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"south": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"west": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"up": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"down": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"}
			}
		},
		{
			"from": [2.3, 24.2, 0.5],
			"to": [4.3, 26.2, 3.5],
			"faces": {
				"north": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"east": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"south": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"west": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"up": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"down": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"}
			}
		},
		{
			"from": [2.3, 23.2, 0.5],
			"to": [4.3, 25.2, 3.5],
			"faces": {
				"north": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"east": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"south": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"west": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"up": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"},
				"down": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#1"}
			}
		}
	],
	"display": {
		"thirdperson_righthand": {
			"rotation": [67.5, 180, 0],
			"translation": [-6, -7.205, -2.5]
		},
		"thirdperson_lefthand": {
			"rotation": [67.5, -180, 0],
			"translation": [-5.5, -7.2051, -2.5]
		},
		"firstperson_righthand": {
			"rotation": [-4, 180, 0],
			"translation": [-8, -5.5, 11],
			"scale": [0.68, 0.68, 0.68]
		},
		"firstperson_lefthand": {
			"rotation": [-4, 180, -6],
			"translation": [-9, -5, 11],
			"scale": [0.68, 0.68, 0.68]
		},
		"ground": {
			"translation": [0, -7.25, 0]
		},
		"head": {
			"rotation": [0, 180, 0],
			"translation": [12.75, -44, 11.5],
			"scale": [1.6, 1.6, 1.6]
		}
	},
	"groups": [
		{
			"name": "Tail",
			"children": [
				{
					"name": "tailquirk",
					"children": [
						{
							"name": "Tail Hair",
							"children": [0, 1, 2, 3, 4, 5, 6]
						},
						{
							"name": "tailquirk",
							"children": [7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19]
						}
					]
				}
			]
		}
	]
}

 

 

edit: btw this is how it looks like:        unknown.png

Edited by Oscarita25
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5 minutes ago, diesieben07 said:

What do these two methods do?

those are custom classes that i got from some posts from persons who tried this wait i will send 'em:

 

Spoiler

public class SRRLModelCache implements ISelectiveResourceReloadListener{

	public static final SRRLModelCache INSTANCE = new SRRLModelCache();

	private SRRLModelCache() {
	}

	public static final IModelState										DEFAULTMODELSTATE		= part -> java.util.Optional.empty();
	public static final VertexFormat									DEFAULTVERTEXFORMAT		= DefaultVertexFormats.BLOCK;
	public static final Function<ResourceLocation, TextureAtlasSprite>	DEFAULTTEXTUREGETTER	= texture -> Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(texture.toString());

	private final Map<ResourceLocation, IModel>			modelCache	= new HashMap<>();
	private final Map<ResourceLocation, IBakedModel>	bakedCache	= new HashMap<>();

	public IModel getModel(final ResourceLocation location) {
		IModel model = this.modelCache.get(location);
		if (model == null) {
			try {
				model = ModelLoaderRegistry.getModel(location);
			} catch (final Exception e) {
				System.out.println("Error loading model " + location.toString());
				e.printStackTrace();
				model = ModelLoaderRegistry.getMissingModel();
			}
			this.modelCache.put(location, model);
		}
		return model;
	}

	public IBakedModel getBakedModel(final ResourceLocation location) {
		return this.getBakedModel(location, DEFAULTMODELSTATE, DEFAULTVERTEXFORMAT, DEFAULTTEXTUREGETTER);
	}

	public IBakedModel getBakedModel(final ResourceLocation location, final IModelState state, final VertexFormat format, final Function<ResourceLocation, TextureAtlasSprite> textureGetter) {
		IBakedModel bakedModel = this.bakedCache.get(location);
		if (bakedModel == null) {
			bakedModel = this.getModel(location).bake(state, format, textureGetter);
			this.bakedCache.put(location, bakedModel);
		}
		return bakedModel;
	}

	@Override
	public void onResourceManagerReload(final IResourceManager resourceManager, final Predicate<IResourceType> resourcePredicate) {
		this.modelCache.clear();
		this.bakedCache.clear();
	}

}

 

Spoiler


@SideOnly(Side.CLIENT)
public class RenderingUtil {
	/**
	 * Util that is only used on the client i.e. Rendering code
	 *
	 * @author Cadiboo
	 */



		/**
		 * Rotation algorithm Taken off Max_the_Technomancer from <a href= "https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/modification-development/2772267-tesr-getting-darker-and-lighter-as-it-rotates">here</a>
		 *
		 * @param face the {@link net.minecraft.util.EnumFacing face} to rotate for
		 * @author Cadiboo
		 */
		@SideOnly(Side.CLIENT)
		public static void rotateForFace(final EnumFacing face) {
			GlStateManager.rotate(face == EnumFacing.DOWN ? 0 : face == EnumFacing.UP ? 180F : (face == EnumFacing.NORTH) || (face == EnumFacing.EAST) ? 90F : -90F, face.getAxis() == EnumFacing.Axis.Z ? 1 : 0, 0, face.getAxis() == EnumFacing.Axis.Z ? 0 : 1);
			GlStateManager.rotate(-90, 0, 0, 1);
		}

		/**
		 * All Light methods I can remember
		 *
		 * @author Cadiboo
		 */
		@SideOnly(Side.CLIENT)
		private static void allLightMethods() {

			// GlStateManager.disableLighting();
			// GlStateManager.enableLighting();
			//
			// RenderHelper.disableStandardItemLighting();
			// RenderHelper.enableStandardItemLighting();
			//
			// RenderHelper.enableGUIStandardItemLighting();
			//
			// net.minecraftforge.client.model.pipeline.LightUtil.diffuseLight(EnumFacing side);
			// net.minecraftforge.client.model.pipeline.LightUtil.renderQuadColor(BufferBuilder wr, BakedQuad quad, int auxColor);
			//
			// Tessellator.getInstance().getBuffer().lightmap(p_187314_1_, p_187314_2_);
			//
			// OpenGlHelper.setLightmapTextureCoords(int target, float p_77475_1_, float t)

		}

		/**
		 * Modifed by Cadiboo, based on Notch?'s lightning code. Cleaned it up, made it readable & used pushMatrix, popMatrix & translate instead of drawing it straight onto the screen
		 *
		 * @param number                      The seed for the randoms that are used
		 * @param NumberOfBranches            The number of main (full length) branches
		 * @param NumberOfPossibleSubBranches The number Sub branches for each main branch
		 * @param scale                       How large/small it will render
		 * @author Cadiboo
		 */
		@SideOnly(Side.CLIENT)
		public static void renderLightning(final int number, final int NumberOfBranches, final int NumberOfPossibleSubBranches, final double scale) {
			GlStateManager.depthMask(true);
			GlStateManager.disableTexture2D();
			GlStateManager.disableLighting();
			GlStateManager.enableBlend();
			GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE);

			final Tessellator tessellator = Tessellator.getInstance();
			final BufferBuilder bufferbuilder = tessellator.getBuffer();

			final double scale16 = scale / 16;

			final double[] translateXArray = new double[8];
			final double[] translateZArray = new double[8];
			double tempX = 0.0D;
			double tempZ = 0.0D;
			final Random random = new Random(number);

			for (int counter_ = 7; counter_ >= 0; --counter_) {
				translateXArray[counter_] = tempX;
				translateZArray[counter_] = tempZ;
				tempX += random.nextInt(11) - 5;
				tempZ += random.nextInt(11) - 5;
			}

			for (int shells = 0; shells < 4; ++shells) {
				final Random random1 = new Random(number);
				for (int branches = 0; branches < NumberOfBranches; branches++) {
					for (int possibleSubBranches = 0; possibleSubBranches < (NumberOfPossibleSubBranches + 1); ++possibleSubBranches) {
						int position = 7;
						int decendingHeight = 0;

						if (possibleSubBranches > 0) {
							position = Math.abs((7 - possibleSubBranches) % translateXArray.length);
						}

						if (possibleSubBranches > 0) {
							decendingHeight = position - 2;
						}

						double topTranslateX = translateXArray[position];
						double topTranslateZ = translateZArray[position];

						for (int yPos = position; yPos >= decendingHeight; --yPos) {
							final double bottomTranslateX = topTranslateX;
							final double bottomTranslateZ = topTranslateZ;

							if (possibleSubBranches == 0) { // Main branch
								topTranslateX += random1.nextInt(11) - 5;
								topTranslateZ += random1.nextInt(11) - 5;
							} else {// Sub branch
								topTranslateX += random1.nextInt(31) - 15;
								topTranslateZ += random1.nextInt(31) - 15;
							}

							bufferbuilder.begin(5, DefaultVertexFormats.POSITION_COLOR);
							double topWidth = 0.1D + (shells * 0.2D);

							if (yPos == 0) {
								topWidth *= (yPos * 0.1D) + 1.0D;
							}

							double bottomWidth = 0.1D + (shells * 0.2D);

							if (yPos == 0) {
								bottomWidth *= ((yPos - 1) * 0.1D) + 1.0D;
							}

							topWidth *= (scale / 16);
							bottomWidth *= (scale / 16);

							for (int side = 0; side < 5; ++side) {
								double topOffsetX = -topWidth;
								double topOffsetZ = -topWidth;

								if ((side == 1) || (side == 2)) {
									topOffsetX += topWidth * 2.0D;
								}

								if ((side == 2) || (side == 3)) {
									topOffsetZ += topWidth * 2.0D;
								}

								double bottomOffsetX = -bottomWidth;
								double bottomOffsetZ = -bottomWidth;

								if ((side == 1) || (side == 2)) {
									bottomOffsetX += bottomWidth * 2.0D;
								}

								if ((side == 2) || (side == 3)) {
									bottomOffsetZ += bottomWidth * 2.0D;
								}

								bufferbuilder.pos(bottomOffsetX + (topTranslateX * scale16), yPos * scale, bottomOffsetZ + (topTranslateZ * scale16)).color(0.45F, 0.45F, 0.5F, 0.3F).endVertex();
								bufferbuilder.pos(topOffsetX + (bottomTranslateX * scale16), (yPos + 1) * scale, topOffsetZ + (bottomTranslateZ * scale16)).color(0.45F, 0.45F, 0.5F, 0.3F).endVertex();
							}

							tessellator.draw();

						}
					}
				}

			}

			GlStateManager.disableBlend();
			GlStateManager.enableLighting();
			GlStateManager.enableTexture2D();
		}

		/**
		 * Put a lot of effort into this, it gets the entities exact (really, really exact) position
		 *
		 * @param entity       The entity to calculate the position of
		 * @param partialTicks The multiplier used to predict where the entity is/will be
		 * @return The position of the entity as a Vec3d
		 * @author Cadiboo
		 */
		@SideOnly(Side.CLIENT)
		public static Vec3d getEntityRenderPos(final Entity entity, final double partialTicks) {
			double flyingMultiplier = 1.825;
			double yFlying = 1.02;
			double yAdd = 0.0784000015258789;

			if ((entity instanceof EntityPlayer) && ((EntityPlayer) entity).capabilities.isFlying) {
				flyingMultiplier = 1.1;
				yFlying = 1.67;
				yAdd = 0;
			}

			final double yGround = ((entity.motionY + yAdd) == 0) && (entity.prevPosY > entity.posY) ? entity.posY - entity.prevPosY : 0;
			double xFall = 1;
			if (flyingMultiplier == 1.825) {
				if (entity.motionX != 0) {
					if ((entity.motionY + yAdd) != 0) {
						xFall = 0.6;
					} else if (yGround != 0) {
						xFall = 0.6;
					}
				} else {
					xFall = 0.6;
				}
			}

			double zFall = 1;
			if (flyingMultiplier == 1.825) {
				if (entity.motionZ != 0) {
					if ((entity.motionY + yAdd) != 0) {
						zFall = 0.6;
					} else if (yGround != 0) {
						zFall = 0.6;
					}
				} else {
					zFall = 0.6;
				}
			}

			final double dX = entity.posX - ((entity.prevPosX - entity.posX) * partialTicks) - ((entity.motionX * xFall) * flyingMultiplier);
			final double dY = entity.posY - yGround - ((entity.prevPosY - entity.posY) * partialTicks) - ((entity.motionY + yAdd) * yFlying);
			final double dZ = entity.posZ - ((entity.prevPosZ - entity.posZ) * partialTicks) - ((entity.motionZ * zFall) * flyingMultiplier);

			return new Vec3d(dX, dY, dZ);
		}

		/**
		 * Rotates the X axis directly towards a {@link net.minecraft.util.math.Vec3d Vec3d} position
		 *
		 * @param source      The position to rotate from (I think that I've messed up the maths, it currently only works with 0, 0, 0 i.e. the Origin)
		 * @param destination The position to rotate towards
		 * @author Cadiboo
		 */
		@SideOnly(Side.CLIENT)
		public static void rotateXAxisTowardsPos(final Vec3d source, final Vec3d destination) {
			GlStateManager.rotate(90 + (float) getYaw(source, destination), 0, 1, 0);
			GlStateManager.rotate(270 - (float) getPitch(source, destination), 1, 0, 0);
		}

		/**
		 * Rotates the Y axis directly towards a {@link net.minecraft.util.math.Vec3d Vec3d} position
		 *
		 * @param source      The position to rotate from (I think that I've messed up the maths, it currently only works with 0, 0, 0 i.e. the Origin)
		 * @param destination The position to rotate towards
		 * @author Cadiboo
		 */
		@SideOnly(Side.CLIENT)
		public static void rotateYAxisTowardsPos(final Vec3d source, final Vec3d destination) {
			GlStateManager.rotate((float) getYaw(source, destination), 0, 1, 0);
			GlStateManager.rotate((float) getPitch(source, destination), 0, 0, 1);
		}

		/**
		 * Rotates the Z axis directly towards a {@link net.minecraft.util.math.Vec3d Vec3d} position
		 *
		 * @param source      The position to rotate from (I think that I've messed up the maths, it currently only works with 0, 0, 0 i.e. the Origin)
		 * @param destination The position to rotate towards
		 * @author Cadiboo
		 */
		@SideOnly(Side.CLIENT)
		public static void rotateZAxisTowardsPos(final Vec3d source, final Vec3d destination) {
			GlStateManager.rotate(180 + (float) getYaw(source, destination), 0, 1, 0);
			GlStateManager.rotate(90 - (float) getPitch(source, destination), 0, 0, 1);
		}

		/**
		 * Rotates around X axis based on Pitch input and around Y axis based on Yaw input
		 *
		 * @param pitch
		 * @param yaw
		 */
		@SideOnly(Side.CLIENT)
		public static void rotateForPitchYaw(final double pitch, final double yaw) {
			GlStateManager.rotate((float) yaw, 0, 1, 0);
			GlStateManager.rotate((float) pitch, 1, 0, 0);
		}

		/**
		 * Modified version of {@link ClientUtil#renderLightning(int, int, int, double) renderLightning} that looks more electricity-arcy
		 *
		 * @param number           The seed for the randoms that are used
		 * @param NumberOfBranches The number of main (full length) branches
		 * @param scale            How large/small/long it will be
		 * @author Cadiboo
		 */
		@SideOnly(Side.CLIENT)
		public static void renderElectricity(final int number, final int NumberOfBranches, final double scale) {
			GlStateManager.depthMask(true);
			GlStateManager.disableTexture2D();
			GlStateManager.disableLighting();
			GlStateManager.enableBlend();
			GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE);

			final Tessellator tessellator = Tessellator.getInstance();
			final BufferBuilder bufferbuilder = tessellator.getBuffer();

			final double scale16 = scale / 16;

			final int NumberOfPossibleSubBranches = 3;

			final double[] translateXArray = new double[8];
			final double[] translateZArray = new double[8];
			double tempX = 0.0D;
			double tempZ = 0.0D;
			final Random random = new Random(number);

			for (int counter_ = 7; counter_ >= 0; --counter_) {
				translateXArray[counter_] = tempX;
				translateZArray[counter_] = tempZ;

				tempX += random.nextInt(10) * 0.1;
				tempZ += random.nextInt(10) * 0.1;
				tempX *= -3 * -counter_ * 0.11;
				tempZ *= -3 * -counter_ * 0.11;

				if (new Random(counter_ - 1).nextBoolean()) {
					tempX *= -1;
					tempZ *= -1;
				}
			}

			for (int shells = 0; shells < 4; ++shells) {
				final Random random1 = new Random(number);
				for (int branches = 0; branches < NumberOfBranches; branches++) {
					for (int possibleSubBranches = 0; possibleSubBranches < (NumberOfPossibleSubBranches + 1); ++possibleSubBranches) {
						int position = 7;
						int decendingHeight = 0;

						if (possibleSubBranches > 0) {
							position = Math.abs((7 - possibleSubBranches) % translateXArray.length);
						}

						if (possibleSubBranches > 0) {
							decendingHeight = position - 2;
						}

						double topTranslateX = translateXArray[position];
						double topTranslateZ = translateZArray[position];

						for (int yPos = position; yPos >= decendingHeight; --yPos) {
							final double bottomTranslateX = topTranslateX;
							final double bottomTranslateZ = topTranslateZ;

							// if (possibleSubBranches == 0) { // Main branch
							topTranslateX += random1.nextInt(10) * 0.1;
							topTranslateZ += random1.nextInt(10) * 0.1;
							topTranslateX *= -3 * yPos * 0.11;
							topTranslateZ *= -3 * yPos * 0.11;

							if (new Random(possibleSubBranches - 1).nextBoolean()) {
								topTranslateX *= -1;
								topTranslateZ *= -1;
							}

							if (possibleSubBranches != 0) {// Sub branch
								topTranslateX += random1.nextInt(9) - 3;
								topTranslateZ += random1.nextInt(9) - 3;
							}

							bufferbuilder.begin(5, DefaultVertexFormats.POSITION_COLOR);
							double topWidth = 0.1D + (shells * 0.2D);

							if (yPos == 0) {
								topWidth *= (yPos * 0.1D) + 1.0D;
							}

							double bottomWidth = 0.1D + (shells * 0.2D);

							if (yPos == 0) {
								bottomWidth *= ((yPos - 1) * 0.1D) + 1.0D;
							}

							topWidth *= (scale / 16);
							bottomWidth *= (scale / 16);

							for (int side = 0; side < 5; ++side) {
								double topOffsetX = -topWidth;
								double topOffsetZ = -topWidth;

								if ((side == 1) || (side == 2)) {
									topOffsetX += topWidth * 2.0D;
								}

								if ((side == 2) || (side == 3)) {
									topOffsetZ += topWidth * 2.0D;
								}

								double bottomOffsetX = -bottomWidth;
								double bottomOffsetZ = -bottomWidth;

								if ((side == 1) || (side == 2)) {
									bottomOffsetX += bottomWidth * 2.0D;
								}

								if ((side == 2) || (side == 3)) {
									bottomOffsetZ += bottomWidth * 2.0D;
								}

								bufferbuilder.pos(bottomOffsetX + (topTranslateX * scale16), yPos * scale, bottomOffsetZ + (topTranslateZ * scale16)).color(0.45F, 0.45F, 0.5F, 0.3F).endVertex();
								bufferbuilder.pos(topOffsetX + (bottomTranslateX * scale16), (yPos + 1) * scale, topOffsetZ + (bottomTranslateZ * scale16)).color(0.45F, 0.45F, 0.5F, 0.3F).endVertex();
							}

							tessellator.draw();

						}
					}
				}

			}

			GlStateManager.disableBlend();
			GlStateManager.enableLighting();
			GlStateManager.enableTexture2D();
		}

		/**
		 * Draws a cuboid similar to the way blocks are drawn
		 *
		 * @param minU   Minimum texture U (x) to draw from (between 0 and 1)
		 * @param maxU   Maximum texture U (x) to draw from (between 0 and 1)
		 * @param minV   Minimum texture V (y) to draw from (between 0 and 1)
		 * @param maxV   Maximum texture V (y) to draw from (between 0 and 1)
		 * @param x_size The size of the cuboid on the X plane
		 * @param y_size The size of the cuboid on the Y plane
		 * @param z_size The size of the cuboid on the Z plane
		 * @param scale  How much to scale in {@link net.minecraft.client.renderer.GlStateManager#scale(double, double, double) GLStateManager.scale}
		 * @author Cadiboo
		 */
		@SideOnly(Side.CLIENT)
		public static void drawCuboid(final float minU, final float maxU, final float minV, final float maxV, final double x_size, final double y_size, final double z_size, final double scale) {
			drawCuboidAt(0, 0, 0, minU, maxU, minV, maxV, x_size, y_size, z_size, scale);
		}

		public static void drawCuboidAt(final double x, final double y, final double z, final float minU, final float maxU, final float minV, final float maxV, final double x_size, final double y_size, final double z_size, final double scale) {

			GlStateManager.pushMatrix();
			GlStateManager.scale(scale, scale, scale);

			final Tessellator tessellator = Tessellator.getInstance();
			final BufferBuilder bufferbuilder = tessellator.getBuffer();
			bufferbuilder.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);

			// UP
			bufferbuilder.pos(-x_size + x, y_size + y, -z_size + z).tex(maxU, maxV).endVertex();
			bufferbuilder.pos(-x_size + x, y_size + y, z_size + z).tex(maxU, minV).endVertex();
			bufferbuilder.pos(x_size + x, y_size + y, z_size + z).tex(minU, minV).endVertex();
			bufferbuilder.pos(x_size + x, y_size + y, -z_size + z).tex(minU, maxV).endVertex();

			// DOWN
			bufferbuilder.pos(-x_size + x, -y_size + y, z_size + z).tex(minU, minV).endVertex();
			bufferbuilder.pos(-x_size + x, -y_size + y, -z_size + z).tex(minU, maxV).endVertex();
			bufferbuilder.pos(x_size + x, -y_size + y, -z_size + z).tex(maxU, maxV).endVertex();
			bufferbuilder.pos(x_size + x, -y_size + y, z_size + z).tex(maxU, minV).endVertex();

			// LEFT
			bufferbuilder.pos(x_size + x, -y_size + y, z_size + z).tex(maxU, minV).endVertex();
			bufferbuilder.pos(x_size + x, -y_size + y, -z_size + z).tex(maxU, maxV).endVertex();
			bufferbuilder.pos(x_size + x, y_size + y, -z_size + z).tex(minU, maxV).endVertex();
			bufferbuilder.pos(x_size + x, y_size + y, z_size + z).tex(minU, minV).endVertex();

			// RIGHT
			bufferbuilder.pos(-x_size + x, -y_size + y, -z_size + z).tex(minU, maxV).endVertex();
			bufferbuilder.pos(-x_size + x, -y_size + y, z_size + z).tex(minU, minV).endVertex();
			bufferbuilder.pos(-x_size + x, y_size + y, z_size + z).tex(maxU, minV).endVertex();
			bufferbuilder.pos(-x_size + x, y_size + y, -z_size + z).tex(maxU, maxV).endVertex();

			// BACK
			bufferbuilder.pos(-x_size + x, -y_size + y, -z_size + z).tex(minU, maxV).endVertex();
			bufferbuilder.pos(-x_size + x, y_size + y, -z_size + z).tex(minU, minV).endVertex();
			bufferbuilder.pos(x_size + x, y_size + y, -z_size + z).tex(maxU, minV).endVertex();
			bufferbuilder.pos(x_size + x, -y_size + y, -z_size + z).tex(maxU, maxV).endVertex();

			// FRONT
			bufferbuilder.pos(x_size + x, -y_size + y, z_size + z).tex(maxU, minV).endVertex();
			bufferbuilder.pos(x_size + x, y_size + y, z_size + z).tex(maxU, maxV).endVertex();
			bufferbuilder.pos(-x_size + x, y_size + y, z_size + z).tex(minU, maxV).endVertex();
			bufferbuilder.pos(-x_size + x, -y_size + y, z_size + z).tex(minU, minV).endVertex();

			tessellator.draw();

			GlStateManager.popMatrix();
		}

		/**
		 * Draws a cuboid that has its texture always be "seamless"
		 *
		 * @param minU   Minimum texture U (x) to draw from (between 0 and 1)
		 * @param maxU   Maximum texture U (x) to draw from (between 0 and 1)
		 * @param minV   Minimum texture V (y) to draw from (between 0 and 1)
		 * @param maxV   Maximum texture V (y) to draw from (between 0 and 1)
		 * @param x_size The size of the cuboid on the X plane
		 * @param y_size The size of the cuboid on the Y plane
		 * @param z_size The size of the cuboid on the Z plane
		 * @param scale  How much to scale in {@link net.minecraft.client.renderer.GlStateManager#scale(double, double, double) GLStateManager.scale}
		 * @author Cadiboo
		 */
		@SideOnly(Side.CLIENT)
		public static void drawSeamlessCuboid(final float minU, final float maxU, final float minV, final float maxV, final double z_size, final double y_size, final double x_size, final double scale) {
			drawSeamlessCuboidAt(0, 0, 0, minU, maxU, minV, maxV, x_size, y_size, z_size, scale);
		}

		public static void drawSeamlessCuboidAt(final double x, final double y, final double z, final float minU, final float maxU, final float minV, final float maxV, final double x_size, final double y_size, final double z_size, final double scale) {

			GlStateManager.pushMatrix();
			GlStateManager.scale(scale, scale, scale);

			final double hlfU = minU + ((maxU - minU) / 2);
			final double hlfV = minV + ((maxV - minV) / 2);

			final double centre = 0d;

			final Tessellator tessellator = Tessellator.getInstance();
			final BufferBuilder bufferbuilder = tessellator.getBuffer();
			bufferbuilder.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);

			// UP
			bufferbuilder.pos(-x_size + x, y_size + y, -z_size + z).tex(maxU, maxV).endVertex();
			bufferbuilder.pos(-x_size + x, y_size + y, z_size + z).tex(maxU, minV).endVertex();
			bufferbuilder.pos(x_size + x, y_size + y, z_size + z).tex(minU, minV).endVertex();
			bufferbuilder.pos(x_size + x, y_size + y, -z_size + z).tex(minU, maxV).endVertex();

			// DOWN
			bufferbuilder.pos(-x_size + x, -y_size + y, z_size + z).tex(minU, minV).endVertex();
			bufferbuilder.pos(-x_size + x, -y_size + y, -z_size + z).tex(minU, maxV).endVertex();
			bufferbuilder.pos(x_size + x, -y_size + y, -z_size + z).tex(maxU, maxV).endVertex();
			bufferbuilder.pos(x_size + x, -y_size + y, z_size + z).tex(maxU, minV).endVertex();

			// LEFT
			bufferbuilder.pos(x_size + x, -y_size + y, z_size + z).tex(maxU, minV).endVertex();
			bufferbuilder.pos(x_size + x, -y_size + y, -z_size + z).tex(maxU, maxV).endVertex();
			bufferbuilder.pos(x_size + x, y_size + y, -z_size + z).tex(minU, maxV).endVertex();
			bufferbuilder.pos(x_size + x, y_size + y, z_size + z).tex(minU, minV).endVertex();

			// RIGHT
			bufferbuilder.pos(-x_size + x, -y_size + y, -z_size + z).tex(minU, maxV).endVertex();
			bufferbuilder.pos(-x_size + x, -y_size + y, z_size + z).tex(minU, minV).endVertex();
			bufferbuilder.pos(-x_size + x, y_size + y, z_size + z).tex(maxU, minV).endVertex();
			bufferbuilder.pos(-x_size + x, y_size + y, -z_size + z).tex(maxU, maxV).endVertex();

			// BACK BOTTOM
			bufferbuilder.pos(-x_size + x, -y_size + y, -z_size + z).tex(minU, maxV).endVertex();
			bufferbuilder.pos(-x_size + x, centre, -z_size + z).tex(minU, hlfV).endVertex();
			bufferbuilder.pos(x_size + x, centre, -z_size + z).tex(maxU, hlfV).endVertex();
			bufferbuilder.pos(x_size + x, -y_size + y, -z_size + z).tex(maxU, maxV).endVertex();

			// BACK TOP
			bufferbuilder.pos(-x_size + x, centre, -z_size + z).tex(maxU, hlfV).endVertex();
			bufferbuilder.pos(-x_size + x, y_size + y, -z_size + z).tex(maxU, maxV).endVertex();
			bufferbuilder.pos(x_size + x, y_size + y, -z_size + z).tex(minU, maxV).endVertex();
			bufferbuilder.pos(x_size + x, centre, -z_size + z).tex(minU, hlfV).endVertex();

			// FRONT BOTTOM
			bufferbuilder.pos(x_size + x, -y_size + y, z_size + z).tex(maxU, minV).endVertex();
			bufferbuilder.pos(x_size + x, centre, z_size + z).tex(maxU, hlfV).endVertex();
			bufferbuilder.pos(-x_size + x, centre, z_size + z).tex(minU, hlfV).endVertex();
			bufferbuilder.pos(-x_size + x, -y_size + y, z_size + z).tex(minU, minV).endVertex();

			// FRONT TOP
			bufferbuilder.pos(x_size + x, centre, z_size + z).tex(minU, hlfV).endVertex();
			bufferbuilder.pos(x_size + x, y_size + y, z_size + z).tex(minU, minV).endVertex();
			bufferbuilder.pos(-x_size + x, y_size + y, z_size + z).tex(maxU, minV).endVertex();
			bufferbuilder.pos(-x_size + x, centre, z_size + z).tex(maxU, hlfV).endVertex();

			tessellator.draw();

			GlStateManager.popMatrix();
		}

		/**
		 * Draws a part of a texture
		 *
		 * @param minU   Minimum texture U (x) to draw from (between 0 and 1)
		 * @param maxU   Maximum texture U (x) to draw from (between 0 and 1)
		 * @param minV   Minimum texture V (y) to draw from (between 0 and 1)
		 * @param maxV   Maximum texture V (y) to draw from (between 0 and 1)
		 * @param x_size The size of the cuboid on the X plane
		 * @param y_size The size of the cuboid on the Y plane
		 * @param scale  How much to scale in {@link net.minecraft.client.renderer.GlStateManager#scale(double, double, double) GLStateManager.scale}
		 * @author Cadiboo
		 */
		@SideOnly(Side.CLIENT)
		public static void drawQuad(final float minU, final float maxU, final float minV, final float maxV, final double x_size, final double y_size, final double scale) {
			GlStateManager.scale(scale, scale, scale);

			final double hlfU = minU + ((maxU - minU) / 2);
			final double hlfV = minV + ((maxV - minV) / 2);

			final double centre = 0d;

			final Tessellator tessellator = Tessellator.getInstance();
			final BufferBuilder bufferbuilder = tessellator.getBuffer();
			bufferbuilder.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);

			// BACK
			bufferbuilder.pos(-x_size, -y_size, -1).tex(minU, maxV).endVertex();
			bufferbuilder.pos(-x_size, y_size, -1).tex(minU, minV).endVertex();
			bufferbuilder.pos(x_size, y_size, -1).tex(maxU, minV).endVertex();
			bufferbuilder.pos(x_size, -y_size, -1).tex(maxU, maxV).endVertex();

			tessellator.draw();

			GlStateManager.scale(1 / scale, 1 / scale, 1 / scale);
		}

		/**
		 * Renders an {@link ItemStack} with the ground camera transform
		 *
		 * @param stack stack the stack to render
		 * @param world the world passed to {@link net.minecraft.client.renderer.RenderItem#getItemModelWithOverrides(ItemStack, World, net.minecraft.entity.EntityLivingBase), RenderItem.getItemModelWithOverrides(ItemStack, World, EntityLivingBase)}
		 * @author Cadiboo
		 */
		@SideOnly(Side.CLIENT)
		public static void renderStack(final ItemStack stack, final World world) {
			IBakedModel model = Minecraft.getMinecraft().getRenderItem().getItemModelWithOverrides(stack, world, null);
			model = ForgeHooksClient.handleCameraTransforms(model, ItemCameraTransforms.TransformType.GROUND, false);

			Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
			Minecraft.getMinecraft().getRenderItem().renderItem(stack, model);
		}

		/**
		 * Renders an {@link ItemStack} without any camera transforms
		 *
		 * @param stack the stack to render
		 * @param world the world passed to {@link net.minecraft.client.renderer.RenderItem#getItemModelWithOverrides(ItemStack, World, net.minecraft.entity.EntityLivingBase), RenderItem.getItemModelWithOverrides(ItemStack, World, EntityLivingBase)}
		 * @author Cadiboo
		 */
		@SideOnly(Side.CLIENT)
		public static void renderStackWithoutTransforms(final ItemStack stack, final World world) {
			IBakedModel model = Minecraft.getMinecraft().getRenderItem().getItemModelWithOverrides(stack, world, null);
			model = ForgeHooksClient.handleCameraTransforms(model, ItemCameraTransforms.TransformType.NONE, false);

			Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
			Minecraft.getMinecraft().getRenderItem().renderItem(stack, model);
		}

		/**
		 * Renders an {@link ItemStack} with the specified {@link IBakedModel} with the specified color
		 *
		 * @param stack the stack to render
		 * @param color the color to render the stack with
		 * @author Cadiboo
		 * @see {@link ClientUtil#color(int, int, int)}
		 */
		@SideOnly(Side.CLIENT)
		public static void renderStackWithColor(final ItemStack stack, final World world, final int color) {
			final IBakedModel model = getModelFromStack(stack, world);
			renderModelWithColor(model, color);

		}

		/**
		 * Renders a baked model
		 *
		 * @param model the model to render
		 */
		@SideOnly(Side.CLIENT)
		public static void renderModel(final IBakedModel model) {
			renderModelWithColor(model, -1);
		}

		/**
		 * Renders a baked model with the specified color
		 *
		 * @param model the model to render
		 * @param color the color to render the model with
		 * @see {@link ClientUtil#color(int, int, int)}
		 */
		@SideOnly(Side.CLIENT)
		public static void renderModelWithColor(final IBakedModel model, final int color) {
			GlStateManager.pushMatrix();
			GlStateManager.translate(-0.5F, -0.5F, -0.5F);

			Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);

			final Tessellator tessellator = Tessellator.getInstance();
			final BufferBuilder bufferbuilder = tessellator.getBuffer();
			bufferbuilder.begin(7, DefaultVertexFormats.ITEM);

			for (final EnumFacing enumfacing : EnumFacing.values()) {
				renderQuadsColor(bufferbuilder, model.getQuads((IBlockState) null, enumfacing, 0L), color);
			}

			renderQuadsColor(bufferbuilder, model.getQuads((IBlockState) null, (EnumFacing) null, 0L), color);
			tessellator.draw();

			GlStateManager.popMatrix();
		}

		/**
		 * Renders a list of quads with the specified color
		 *
		 * @param bufferbuilder the bufferbuilder to render the quads with
		 * @param quads         a list with all the quads in it
		 * @param color         the color to render the quads with
		 * @see {@link ClientUtil#color(int, int, int)}
		 */
		@SideOnly(Side.CLIENT)
		private static void renderQuadsColor(final BufferBuilder bufferbuilder, final List<BakedQuad> quads, int color) {

			int i = 0;
			for (final int j = quads.size(); i < j; ++i) {
				final BakedQuad bakedquad = quads.get(i);

				if ((color == -1) && bakedquad.hasTintIndex()) {
					if (EntityRenderer.anaglyphEnable) {
						color = TextureUtil.anaglyphColor(color);
					}

					color = color | -0x1000000;
				}

				net.minecraftforge.client.model.pipeline.LightUtil.renderQuadColor(bufferbuilder, bakedquad, color);
			}
		}

		/**
		 * gets the model from a stack with overrides
		 *
		 * @param stack
		 * @param world
		 * @return The stack's model
		 * @author Cadiboo
		 */
		@SideOnly(Side.CLIENT)
		public static IBakedModel getModelFromStack(final ItemStack stack, final World world) {
			IBakedModel model = Minecraft.getMinecraft().getRenderItem().getItemModelWithOverrides(stack, world, null);
			model = ForgeHooksClient.handleCameraTransforms(model, ItemCameraTransforms.TransformType.NONE, false);
			return model;
		}

		/**
		 * Sets lightmap texture coords to brightest possbile
		 */
		@SideOnly(Side.CLIENT)
		public static void enableMaxLighting() {
			GlStateManager.disableLighting();
			final int lightmapCoords = 15728881;

			final int skyLight = lightmapCoords % 65536;
			final int blockLight = lightmapCoords / 65536;
			OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, skyLight, blockLight);
			GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
		}

		/**
		 * draws a texture that doesn't have to be 256x256, used in GUIs
		 *
		 * @param x
		 * @param y
		 * @param u
		 * @param v
		 * @param width
		 * @param height
		 * @param textureWidth
		 * @param textureHeight
		 */
		@SideOnly(Side.CLIENT)
		public static void drawNonStandardTexturedRect(final int x, final int y, final int u, final int v, final int width, final int height, final int textureWidth, final int textureHeight) {
			final double f = 1F / (double) textureWidth;
			final double f1 = 1F / (double) textureHeight;
			final Tessellator tessellator = Tessellator.getInstance();
			final BufferBuilder bufferbuilder = tessellator.getBuffer();
			bufferbuilder.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
			bufferbuilder.pos(x, y + height, 0).tex(u * f, (v + height) * f1).endVertex();
			bufferbuilder.pos(x + width, y + height, 0).tex((u + width) * f, (v + height) * f1).endVertex();
			bufferbuilder.pos(x + width, y, 0).tex((u + width) * f, v * f1).endVertex();
			bufferbuilder.pos(x, y, 0).tex(u * f, v * f1).endVertex();
			tessellator.draw();
		}

		/**
		 * Gets the pitch rotation between two vectors
		 *
		 * @param source
		 * @param destination
		 * @return the pitch rotation
		 */
		@SideOnly(Side.CLIENT)
		public static double getPitch(final Vec3d source, final Vec3d destination) {
			double pitch = Math.atan2(destination.y, Math.sqrt((destination.x * destination.x) + (destination.z * destination.z)));
			pitch = pitch * (180 / Math.PI);
			pitch = pitch < 0 ? 360 - (-pitch) : pitch;
			return 90 - pitch;
		}

		/**
		 * Gets the yaw rotation between two vectors
		 *
		 * @param source
		 * @param destination
		 * @return the yaw rotation
		 */
		public static double getYaw(final Vec3d source, final Vec3d destination) {
			double yaw = Math.atan2(destination.x - source.x, destination.z - source.z);
			yaw = yaw * (180 / Math.PI);
			yaw = yaw < 0 ? 360 - (-yaw) : yaw;
			return yaw + 90;
		}

		/**
		 * Used in Guis to determine whether or not to render a tooltip
		 *
		 * @param x
		 * @param y
		 * @param xSize
		 * @param ySize
		 * @param mouseX
		 * @param mouseY
		 * @return if the mouse is inside the rectangle
		 */
		public static boolean isInRectangle(final int x, final int y, final int xSize, final int ySize, final int mouseX, final int mouseY) {
			return (mouseX >= x) && (mouseX <= (x + xSize)) && (mouseY >= y) && (mouseY <= (y + ySize));
		}

		/**
		 * @param red   the red value of the color, between 0x00 (decimal 0) and 0xFF (decimal 255)
		 * @param green the red value of the color, between 0x00 (decimal 0) and 0xFF (decimal 255)
		 * @param blue  the red value of the color, between 0x00 (decimal 0) and 0xFF (decimal 255)
		 * @return the color in ARGB format
		 * @author Cadiboo
		 */
		public static int color(int red, int green, int blue) {

			red = MathHelper.clamp(red, 0x00, 0xFF);
			green = MathHelper.clamp(green, 0x00, 0xFF);
			blue = MathHelper.clamp(blue, 0x00, 0xFF);

			final int alpha = 0xFF;

			// 0x alpha red green blue
			// 0xaarrggbb

			int colorRGBA = 0;
			colorRGBA |= red << 16;
			colorRGBA |= green << 8;
			colorRGBA |= blue << 0;
			colorRGBA |= alpha << 24;

			return colorRGBA;
		}

		public static int colorf(final float red, final float green, final float blue) {
			final int redInt = Math.max(0, Math.min(255, Math.round(red * 255)));
			final int greenInt = Math.max(0, Math.min(255, Math.round(green * 255)));
			final int blueInt = Math.max(0, Math.min(255, Math.round(blue * 255)));
			return color(redInt, greenInt, blueInt);
		}

		// TODO
//		float f2 = (float)(i >> 16 & 255) / 255.0F;
//		float f3 = (float)(i >> 8 & 255) / 255.0F;
//		float f4 = (float)(i & 255) / 255.0F;
//		GL11.glColor3f(f2, f3, f4);

		// TODO

		// int r = (hex & 0xFF0000) >> 16;
		// int g = (hex & 0xFF00) >> 8;
		// int b = (hex & 0xFF);

	
}

 

 edit: also cadiboo helped me greatly with this :=

Edited by Oscarita25
just crediting cadiboo
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15 minutes ago, Oscarita25 said:

 i am not sure how would i do that? 

caugh ... caugh .....

oops.. forgot this in my whole code:
 

	@SubscribeEvent
	public static void onModelBakeEvent(final ModelBakeEvent event) {
		final IRegistry<ModelResourceLocation, IBakedModel> registry = event.getModelRegistry();

		injectModels(registry);
	}

 

thanks
@diesieben07

edit: wierd.. it actually changed nothing ?

Edited by Oscarita25
wohoo it still consists
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5 minutes ago, Meldexun said:

Yeah i was too fast and saw it right after clicking submit reply... Maybe try if vanilla minecraft textures are working.

interesting .. i changed my textures to :
        "0": "blocks/iron_block",
        "1": "blocks/iron_block",
        "particle": "blocks/iron_block"
nothing changed the textures are still not showing :0

 

edit THEY DO SHOW !! ... it works with normal textures! (didn't reload the json before)

Edited by Oscarita25
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4 minutes ago, Oscarita25 said:

interesting .. i changed my textures to :
        "0": "blocks/iron_block",
        "1": "blocks/iron_block",
        "particle": "blocks/iron_block"
nothing changed the textures are still not showing :0

I just tried your model as a regular item and it's showing perfectly. So the json seems fine.

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5 minutes ago, Oscarita25 said:

i am actually not sure if it is really my code because if i use normal minecraft textures it shows (i edited what i said before)

actually it only doesn't work for the textures that has not been loaded by a item or anything like that before
... like i can load my textures i use for ANY item in my mod but not the ones i want to use for the model

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7 minutes ago, Corey said:

The textures just haven't been loaded.  I don't know the exact procedure here, but you'd probably need to load them in during the TextureStitchEvent.

i figured that much myself! also thanks for pointing out the Event because thats what i've been searching for the last half hour XD

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@Corey thank you very much this was the solution! :D

btw this is the code i used to register the textures! 

	
	@SubscribeEvent
	public static void TextureStiching(TextureStitchEvent.Pre event) {
			TextureMap map = event.getMap();
			map.registerSprite(new ResourceLocation(Reference.MOD_ID,"tail/tailskincolour"));
			map.registerSprite(new ResourceLocation(Reference.MOD_ID,"tail/tailhaircolour"));
	}

 

  • Like 2
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