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LootTableLoadEvent. So you don't overwrite other mods' additional seeds. Change the number of "rolls"
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package net.batonfack.fantasymod.client.renders; import net.batonfack.fantasymod.FantasyMod; import net.batonfack.fantasymod.client.models.ModelUnicornWithAbstracHorse; import net.batonfack.fantasymod.client.models.ModelUnicornWitoutAbstracHorse; import net.batonfack.fantasymod.entities.UnicornEntity; import net.minecraft.client.renderer.entity.AbstractHorseRenderer; import net.minecraft.client.renderer.entity.EntityRenderer; import net.minecraft.client.renderer.entity.EntityRendererManager; import net.minecraft.client.renderer.entity.MobRenderer; import net.minecraft.entity.passive.horse.AbstractHorseEntity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import net.minecraftforge.fml.client.registry.IRenderFactory; @OnlyIn(Dist.CLIENT) public class UnicornEntityRender extends AbstractHorseRenderer<UnicornEntity, ModelUnicornWithAbstracHorse<AbstractHorseEntity>> // <<---The Line with the error { //public UnicornEntityRender(EntityRendererManager manager) { // super(manager, new UnicornEntityModel(0), 0f); //} //private static ModelUnicornWitoutAbstracHorse<UnicornEntity> UnicornModel; public static final ResourceLocation unicorn = new ResourceLocation("fantasymod:" + "textures/entity/unicorn_entity.png"); private static float shadowOpaque = 0.0f; public UnicornEntityRender(EntityRendererManager manager, ModelUnicornWithAbstracHorse<AbstractHorseEntity> UnicornModel, float p_i50961_3_) { super(manager, new ModelUnicornWithAbstracHorse<>(0.0f), p_i50961_3_); } @Override protected ResourceLocation getEntityTexture(UnicornEntity entity) { return unicorn; } public static class RenderFactory implements IRenderFactory<UnicornEntity> { @Override public EntityRenderer<? super UnicornEntity> createRenderFor(EntityRendererManager manager) { return new UnicornEntityRender(manager, new ModelUnicornWithAbstracHorse<>(0.0f), shadowOpaque); } } }
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By The_Unkown675 · Posted
Server debug file - https://paste.gg/p/anonymous/0671148362b5476fbce55b8922262dad Latest log file -https://paste.gg/p/anonymous/bab7c2b3ca0947df9b10bce9c2632c22 Hope this helps! If you need anything else please let me know, I'll be happy to help, thank you for your help! -
By diesieben07 · Posted
In the future please always post the debug.log. From the excerpt you posted it looks like your world got corrupted. Restore from backup.
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