James (MSTUDIO) Posted January 9, 2019 Share Posted January 9, 2019 How can i make it so every tick it puts items in a chest that is 3 blocks underneath a block? Quote Link to comment Share on other sites More sharing options...
felinoid Posted January 10, 2019 Share Posted January 10, 2019 If you mean once every block update tick (about the time it takes wheat to grow a stage, iirc), override the block's updateTick() function with your code to put the item in the chest. If you mean once every game tick, I don't know an easy way to do that. You can call this.worldIn.getBlockState(pos.down(3)).getBlock() where 'this' is the block class to get the chest three blocks down. I don't know how to put items in a chest, but you if you look through the minecraft source code, you should be able to at least figure out which functions to use. Good luck! Quote Link to comment Share on other sites More sharing options...
James (MSTUDIO) Posted January 10, 2019 Author Share Posted January 10, 2019 (edited) 2 hours ago, felinoid said: If you mean once every block update tick (about the time it takes wheat to grow a stage, iirc), override the block's updateTick() function with your code to put the item in the chest. If you mean once every game tick, I don't know an easy way to do that. You can call this.worldIn.getBlockState(pos.down(3)).getBlock() where 'this' is the block class to get the chest three blocks down. I don't know how to put items in a chest, but you if you look through the minecraft source code, you should be able to at least figure out which functions to use. Good luck! so how would i be able to check if that block is a chest? Edited January 10, 2019 by James (MSTUDIO) Quote Link to comment Share on other sites More sharing options...
Cadiboo Posted January 10, 2019 Share Posted January 10, 2019 check if the block has an ItemHandler capability (it means its any type of item-storage TE) with tile.hasCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, facing) or tile.hasCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, facing)!=null Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme) Link to comment Share on other sites More sharing options...
James (MSTUDIO) Posted January 10, 2019 Author Share Posted January 10, 2019 (edited) so where would i put that code? Code : public class FoodSpawner extends BlockBase{ private World worldIn; public FoodSpawner(String name, Material material) { super(name, material); setSoundType(SoundType.METAL); setHardness(3.0F); setResistance(17.0F); setHarvestLevel("pickaxe", 1); } public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random ran) { } public int tickRate(World worldIn) { return 10; } } Edited January 10, 2019 by James (MSTUDIO) Quote Link to comment Share on other sites More sharing options...
Cadiboo Posted January 10, 2019 Share Posted January 10, 2019 You'll want to make a ticking TileEntity for it Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme) Link to comment Share on other sites More sharing options...
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