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world.setBlock goes wrong


Rheel

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I have the following problem. I want to set all the blocks from the coordinates of a specific Integer[] to id 0.

 

I'm doing this with this code:

 

for (Integer[] coord : this.coords.get(meta))
{
System.out.println((x + coord[0]) + " " + (y + coord[1]) + " " + (z + coord[2]) + " " + world.getBlockId(x + coord[0], y + coord[1], z + coord[2]));
world.setBlock((x + coord[0]), (y + coord[1]), (z + coord[2]), 0);
}

 

Th output is now

 

2013-03-23 14:47:19 [iNFO] [sTDOUT] -274 64 94 2676
2013-03-23 14:47:19 [iNFO] [sTDOUT] -275 63 94 0
2013-03-23 14:47:19 [iNFO] [sTDOUT] -275 64 94 0

 

Which means that the final two are probably already 0. But this is not the case, they are 2676 too.

Here comes the weird thing. If I do this:

 

for (Integer[] coord : this.coords.get(meta))
{
System.out.println((x + coord[0]) + " " + (y + coord[1]) + " " + (z + coord[2]) + " " + world.getBlockId(x + coord[0], y + coord[1], z + coord[2]));
}

 

it prints out this:

 

2013-03-23 14:51:38 [iNFO] [sTDOUT] -277 65 114 2676
2013-03-23 14:51:38 [iNFO] [sTDOUT] -278 64 114 2676
2013-03-23 14:51:38 [iNFO] [sTDOUT] -278 65 114 2676

 

Which means that the id is indeed 2676. Now what have I done wrong? When I run the code, the blocks are still there, except the one that was called first.

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