Jump to content

[1.12] Animal sound


LaurentOutang

Recommended Posts

Is the animal's class yours or do you want to modify the existing animal's sound?

If it's the former then you can return your custom sound event in EntityLiving#getAmbientSound(for sounds that happen over time), EntityLivingBase#getHurtSound(for the sound the entity makes when hurt) and EntityLivingBase#getDeathSound(for sound that plays on death).

If the entity isn't yours then subscribe to a PlaySoundEvent, check whether the sound playing is the one you want to replace and if it is one use PlaySoundEvent#setResultSound to change the sound.

Link to comment
Share on other sites

It works well with this code for those who are interested in

@EventBusSubscriber
public class SoundsHandler {
		
	@SubscribeEvent
	public static void onSoundPlayed(PlaySoundAtEntityEvent  event)
	{				
		if(event.getSound() == SoundEvents.ENTITY_COW_AMBIENT)
		{
			event.setSound(SoundInit.ENTITY_COW_AMBIENT);
		}
	}

}

where SoundInit.ENTITY_COW_AMBIENT is your custom sound. Thank you.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.