EM3R50N Posted September 28, 2018 Share Posted September 28, 2018 I'll say first I am VERY new to using the *.lang file and have historically done the evil deed of putting my string text in my code instead. However so far I can't find a way to set the tooltips of my GuiScreen / ConfigElement category buttons any other way other than the en_us.lang file. So the good news is I can set the tooltip values of my mod config buttons now via my en_us.lang file ... but the bad news is that all the tooltips append the string ".tooltip" to the end of all of them - as seen here (or attached): https://imgur.com/lmdLATO Contents of my en_us.lang file #PARSE_ESCAPES gui.config.category.toggles=General Mod Settings gui.config.category.values=Adjust settings for Humanoid and Related Mobs gui.config.category.valuesla=Adjust settings for Large Animals gui.config.category.valuesma=Adjust settings for Medium Animals gui.config.category.valuessa=Adjust settings for Small Animals Quote GitHub Profile | MinecraftForum.net Profile Link to comment Share on other sites More sharing options...
EM3R50N Posted September 28, 2018 Author Share Posted September 28, 2018 Answering my own (noob) question in case anyone else out there gets stuck like I was. Basically I got it working by changing my I18n calls to this I18n.format("gui.config.category.toggles") I18n.format("gui.config.category.values") And changed my en_us.lang file to this: gui.config.category.toggles.tooltip=Toggles Tooltip text here gui.config.category.values.tooltip=Values Tooltip text here I kind of get the logic now ... Quote GitHub Profile | MinecraftForum.net Profile Link to comment Share on other sites More sharing options...
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