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[Solved] [1.12] AI behaving wierdly


felinoid

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I wanted to make my own textures for horses, so I made my own mob that is basically a horse but with the texture code changed. The trouble is, it's not behaving exactly like vanilla horses. Vanilla horses walk for at least a few steps at a time, whereas mine will walk a step, stop, and walk some more. This doesn't sound like much, I know, but it really looks silly. I'm really confused as to why there's any difference, though. Vanilla horses inherit from AbstractHorse, which sets the AI, and then don't change the AI at all. Mine too inherit from AbstractHorse and don't change the AI. How come they're different?

ย 

Here's my horse class:

Spoiler

package felinoid.horse_colors;

import java.util.UUID;
import javax.annotation.Nullable;
import net.minecraft.block.SoundType;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.IEntityLivingData;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.passive.AbstractHorse;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.entity.passive.EntityDonkey;
import net.minecraft.entity.passive.EntityMule;
import net.minecraft.entity.passive.HorseArmorType;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.init.SoundEvents;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.datasync.DataParameter;
import net.minecraft.network.datasync.DataSerializers;
import net.minecraft.network.datasync.EntityDataManager;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.datafix.DataFixer;
import net.minecraft.util.datafix.FixTypes;
import net.minecraft.util.datafix.walkers.ItemStackData;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.World;
import net.minecraft.world.storage.loot.LootTableList;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class EntityHorseFelinoid extends AbstractHorse
{
    private static final UUID ARMOR_MODIFIER_UUID = UUID.fromString("556E1665-8B10-40C8-8F9D-CF9B1667F295");
    private static final DataParameter<Integer> HORSE_VARIANT = EntityDataManager.<Integer>createKey(EntityHorseFelinoid.class, DataSerializers.VARINT);
    private static final DataParameter<Integer> HORSE_ARMOR = EntityDataManager.<Integer>createKey(EntityHorseFelinoid.class, DataSerializers.VARINT);
    private static final DataParameter<ItemStack> HORSE_ARMOR_STACK = EntityDataManager.<ItemStack>createKey(EntityHorseFelinoid.class, DataSerializers.ITEM_STACK);
    private static final String[] HORSE_TEXTURES = new String[] {"chestnut", "bay", "black_original", "seal_brown", "sorrel", "liver_chestnut", "grullo", "light_gray", "dappled_gray_mixed_mane"};
    private static final String[] HORSE_TEXTURES_ABBR = new String[] {"cht", "bay", "blk", "brw", "sor", "liv", "gru", "lgr", "dgm"};
    private static final String[] HORSE_MARKING_TEXTURES = new String[] {null, "textures/entity/horse/horse_markings_white.png", "textures/entity/horse/horse_markings_whitefield.png", "textures/entity/horse/horse_markings_blackdots.png"};
    private static final String[] HORSE_MARKING_TEXTURES_ABBR = new String[] {"", "wo_", "wmo", "bdo"};
    private String texturePrefix;
    private final String[] horseTexturesArray = new String[3];

    // Some constants
    private static final int NUM_TEXTURES = HORSE_TEXTURES.length;
    private static final int NUM_MARKINGS = HORSE_MARKING_TEXTURES.length;

    public EntityHorseFelinoid(World worldIn)
    {
        super(worldIn);
    }

    @Override
    protected void entityInit()
    {
        super.entityInit();
        this.dataManager.register(HORSE_VARIANT, Integer.valueOf(0));
        this.dataManager.register(HORSE_ARMOR, Integer.valueOf(HorseArmorType.NONE.getOrdinal()));
        this.dataManager.register(HORSE_ARMOR_STACK, ItemStack.EMPTY);
    }

    public static void registerFixesHorse(DataFixer fixer)
    {
        AbstractHorse.registerFixesAbstractHorse(fixer, EntityHorseFelinoid.class);
        fixer.registerWalker(FixTypes.ENTITY, new ItemStackData(EntityHorseFelinoid.class, new String[] {"ArmorItem"}));
    }

    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    @Override
    public void writeEntityToNBT(NBTTagCompound compound)
    {
        super.writeEntityToNBT(compound);
        compound.setInteger("Variant", this.getHorseVariant());

        if (!this.horseChest.getStackInSlot(1).isEmpty())
        {
            compound.setTag("ArmorItem", this.horseChest.getStackInSlot(1).writeToNBT(new NBTTagCompound()));
        }
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    @Override
    public void readEntityFromNBT(NBTTagCompound compound)
    {
        super.readEntityFromNBT(compound);
        this.setHorseVariant(compound.getInteger("Variant"));

        if (compound.hasKey("ArmorItem", 10))
        {
            ItemStack itemstack = new ItemStack(compound.getCompoundTag("ArmorItem"));

            if (!itemstack.isEmpty() && isArmor(itemstack))
            {
                this.horseChest.setInventorySlotContents(1, itemstack);
            }
        }

        this.updateHorseSlots();
    }

    public void setHorseVariant(int variant)
    {
        this.dataManager.set(HORSE_VARIANT, Integer.valueOf(variant));
        this.resetTexturePrefix();
    }

    public int getHorseVariant()
    {
        return ((Integer)this.dataManager.get(HORSE_VARIANT)).intValue();
    }

    private void resetTexturePrefix()
    {
        this.texturePrefix = null;
    }

    @SideOnly(Side.CLIENT)
    private void setHorseTexturePaths()
    {
        int i = this.getHorseVariant();
        int j = (i & 255) % NUM_TEXTURES;
        int k = ((i & 65280) >> 8) % NUM_MARKINGS;
        ItemStack armorStack = this.dataManager.get(HORSE_ARMOR_STACK);
        String texture = !armorStack.isEmpty() ? armorStack.getItem().getHorseArmorTexture(this, armorStack) : HorseArmorType.getByOrdinal(this.dataManager.get(HORSE_ARMOR)).getTextureName(); //If armorStack is empty, the server is vanilla so the texture should be determined the vanilla way
        if (HORSE_TEXTURES[j].contains(".png")) {
            this.horseTexturesArray[0] = HORSE_TEXTURES[j];
        }
        else {
            this.horseTexturesArray[0] = "horse_colors:textures/entity/horse/" 
                                         + HORSE_TEXTURES[j] +".png";
        }
        this.horseTexturesArray[1] = HORSE_MARKING_TEXTURES[k];
        this.horseTexturesArray[2] = texture;
        this.texturePrefix = "horse/" + HORSE_TEXTURES_ABBR[j] + HORSE_MARKING_TEXTURES_ABBR[k] + texture;
    }

    @SideOnly(Side.CLIENT)
    public String getHorseTexture()
    {
        if (this.texturePrefix == null)
        {
            this.setHorseTexturePaths();
        }

        return this.texturePrefix;
    }

    @SideOnly(Side.CLIENT)
    public String[] getVariantTexturePaths()
    {
        if (this.texturePrefix == null)
        {
            this.setHorseTexturePaths();
        }

        return this.horseTexturesArray;
    }

    /**
     * Updates the items in the saddle and armor slots of the horse's inventory.
     */
    @Override
    protected void updateHorseSlots()
    {
        super.updateHorseSlots();
        this.setHorseArmorStack(this.horseChest.getStackInSlot(1));
    }

    /**
     * Set horse armor stack (for example: new ItemStack(Items.iron_horse_armor))
     */
    public void setHorseArmorStack(ItemStack itemStackIn)
    {
        HorseArmorType horsearmortype = HorseArmorType.getByItemStack(itemStackIn);
        this.dataManager.set(HORSE_ARMOR, Integer.valueOf(horsearmortype.getOrdinal()));
        this.dataManager.set(HORSE_ARMOR_STACK, itemStackIn);
        this.resetTexturePrefix();

        if (!this.world.isRemote)
        {
            this.getEntityAttribute(SharedMonsterAttributes.ARMOR).removeModifier(ARMOR_MODIFIER_UUID);
            int i = horsearmortype.getProtection();

            if (i != 0)
            {
                this.getEntityAttribute(SharedMonsterAttributes.ARMOR).applyModifier((new AttributeModifier(ARMOR_MODIFIER_UUID, "Horse armor bonus", (double)i, 0)).setSaved(false));
            }
        }
    }

    public HorseArmorType getHorseArmorType()
    {
        HorseArmorType armor = HorseArmorType.getByItemStack(this.dataManager.get(HORSE_ARMOR_STACK)); //First check the Forge armor DataParameter
        if (armor == HorseArmorType.NONE) armor = HorseArmorType.getByOrdinal(this.dataManager.get(HORSE_ARMOR)); //If the Forge armor DataParameter returns NONE, fallback to the vanilla armor DataParameter. This is necessary to prevent issues with Forge clients connected to vanilla servers.
        return armor;
    }

    /**
     * Called by InventoryBasic.onInventoryChanged() on a array that is never filled.
     */
    @Override
    public void onInventoryChanged(IInventory invBasic)
    {
        HorseArmorType horsearmortype = this.getHorseArmorType();
        super.onInventoryChanged(invBasic);
        HorseArmorType horsearmortype1 = this.getHorseArmorType();

        if (this.ticksExisted > 20 && horsearmortype != horsearmortype1 && horsearmortype1 != HorseArmorType.NONE)
        {
            this.playSound(SoundEvents.ENTITY_HORSE_ARMOR, 0.5F, 1.0F);
        }
    }

    @Override
    protected void playGallopSound(SoundType p_190680_1_)
    {
        super.playGallopSound(p_190680_1_);

        if (this.rand.nextInt(10) == 0)
        {
            this.playSound(SoundEvents.ENTITY_HORSE_BREATHE, p_190680_1_.getVolume() * 0.6F, p_190680_1_.getPitch());
        }
    }

    @Override
    protected void applyEntityAttributes()
    {
        super.applyEntityAttributes();
        this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue((double)this.getModifiedMaxHealth());
        this.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(this.getModifiedMovementSpeed());
        this.getEntityAttribute(JUMP_STRENGTH).setBaseValue(this.getModifiedJumpStrength());
    }

    /**
     * Called to update the entity's position/logic.
     */
    @Override
    public void onUpdate()
    {
        super.onUpdate();

        if (this.world.isRemote && this.dataManager.isDirty())
        {
            this.dataManager.setClean();
            this.resetTexturePrefix();
        }
        ItemStack armor = this.horseChest.getStackInSlot(1);
        if (isArmor(armor)) armor.getItem().onHorseArmorTick(world, this, armor);
    }

    @Override
    protected SoundEvent getAmbientSound()
    {
        super.getAmbientSound();
        return SoundEvents.ENTITY_HORSE_AMBIENT;
    }

    @Override
    protected SoundEvent getDeathSound()
    {
        super.getDeathSound();
        return SoundEvents.ENTITY_HORSE_DEATH;
    }

    @Override
    protected SoundEvent getHurtSound(DamageSource damageSourceIn)
    {
        super.getHurtSound(damageSourceIn);
        return SoundEvents.ENTITY_HORSE_HURT;
    }

    @Override
    protected SoundEvent getAngrySound()
    {
        super.getAngrySound();
        return SoundEvents.ENTITY_HORSE_ANGRY;
    }

    protected ResourceLocation getLootTable()
    {
        return LootTableList.ENTITIES_HORSE;
    }

    @Override
    public boolean processInteract(EntityPlayer player, EnumHand hand)
    {
        ItemStack itemstack = player.getHeldItem(hand);
        boolean flag = !itemstack.isEmpty();

        if (flag && itemstack.getItem() == Items.SPAWN_EGG)
        {
            return super.processInteract(player, hand);
        }
        else
        {
            if (!this.isChild())
            {
                if (this.isTame() && player.isSneaking())
                {
                    this.openGUI(player);
                    return true;
                }

                if (this.isBeingRidden())
                {
                    return super.processInteract(player, hand);
                }
            }

            if (flag)
            {
                if (this.handleEating(player, itemstack))
                {
                    if (!player.capabilities.isCreativeMode)
                    {
                        itemstack.shrink(1);
                    }

                    return true;
                }

                if (itemstack.interactWithEntity(player, this, hand))
                {
                    return true;
                }

                if (!this.isTame())
                {
                    this.makeMad();
                    return true;
                }

                boolean flag1 = HorseArmorType.getByItemStack(itemstack) != HorseArmorType.NONE;
                boolean flag2 = !this.isChild() && !this.isHorseSaddled() && itemstack.getItem() == Items.SADDLE;

                if (flag1 || flag2)
                {
                    this.openGUI(player);
                    return true;
                }
            }

            if (this.isChild())
            {
                return super.processInteract(player, hand);
            }
            else
            {
                this.mountTo(player);
                return true;
            }
        }
    }

    /**
     * Returns true if the mob is currently able to mate with the specified mob.
     */
    @Override
    public boolean canMateWith(EntityAnimal otherAnimal)
    {
        if (otherAnimal == this)
        {
            return false;
        }
        // If I make my own donkey I should change this so they can make mules
        else if (!(otherAnimal instanceof EntityHorseFelinoid))
        {
            return false;
        }
        else
        {
            return this.canMate() && ((EntityHorseFelinoid)otherAnimal).canMate();
        }
    }

    @Override
    public EntityAgeable createChild(EntityAgeable ageable)
    {
        AbstractHorse abstracthorse;

        if (ageable instanceof EntityDonkey)
        {
            abstracthorse = new EntityMule(this.world);
        }
        else
        {
            EntityHorseFelinoid entityhorse = (EntityHorseFelinoid)ageable;
            abstracthorse = new EntityHorseFelinoid(this.world);
            int j = this.rand.nextInt(9);
            int i;

            if (j < 4)
            {
                i = this.getHorseVariant() & 255;
            }
            else if (j < 8)
            {
                i = entityhorse.getHorseVariant() & 255;
            }
            else
            {
                i = this.rand.nextInt(NUM_TEXTURES);
            }

            int k = this.rand.nextInt(5);

            if (k < 2)
            {
                i = i | this.getHorseVariant() & 65280;
            }
            else if (k < 4)
            {
                i = i | entityhorse.getHorseVariant() & 65280;
            }
            else
            {
                i = i | this.rand.nextInt(NUM_MARKINGS) << 8 & 65280;
            }

            ((EntityHorseFelinoid)abstracthorse).setHorseVariant(i);
        }

        this.setOffspringAttributes(ageable, abstracthorse);
        return abstracthorse;
    }

    @Override
    public boolean wearsArmor()
    {
        return true;
    }

    @Override
    public boolean isArmor(ItemStack stack)
    {
        return HorseArmorType.isHorseArmor(stack);
    }

    /**
     * Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called
     * when entity is reloaded from nbt. Mainly used for initializing attributes and inventory
     */
    @Nullable
    public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata)
    {
        livingdata = super.onInitialSpawn(difficulty, livingdata);
        int i;

        if (livingdata instanceof EntityHorseFelinoid.GroupData)
        {
            i = ((EntityHorseFelinoid.GroupData)livingdata).variant;
        }
        else
        {
            i = this.rand.nextInt(NUM_TEXTURES);
            livingdata = new EntityHorseFelinoid.GroupData(i);
        }

        this.setHorseVariant(i | this.rand.nextInt(NUM_MARKINGS) << 8);
        return livingdata;
    }

    public static class GroupData implements IEntityLivingData
        {
            public int variant;

            public GroupData(int variantIn)
            {
                this.variant = variantIn;
            }
        }
}

ย 

ย 

And here's the rest of my classes, just in case:

Spoiler

ModEntities.java:


package felinoid.horse_colors;

import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraft.item.Item;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.registries.*;
import net.minecraftforge.fml.common.registry.EntityEntry;
import net.minecraftforge.fml.common.registry.EntityEntryBuilder;
import net.minecraft.util.ResourceLocation;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;


public class ModEntities {
    private static int ID = 0;

	@SubscribeEvent
	public static void registerEntites(RegistryEvent.Register<EntityEntry> event) {
        String horse_name = "horse_felinoid";
		EntityEntry entry = EntityEntryBuilder.create()
            .entity(EntityHorseFelinoid.class)
            // Last parameter is network ID, which needs to be unique per mod.
            .id(new ResourceLocation(HorseColors.MODID, horse_name), ID++)
            .name(horse_name)
            .egg(0xFFFFFF, 0xAAAAAA)
            .tracker(64, 20, false)
            .build();
        event.getRegistry().register(entry);
	}
}

ย 

RenderHorseFelinoid.java:


package felinoid.horse_colors;

import com.google.common.collect.Maps;
import java.util.Map;
import net.minecraft.client.Minecraft;
import net.minecraft.client.model.ModelHorse;
import net.minecraft.client.renderer.texture.LayeredTexture;
import net.minecraft.entity.passive.EntityHorse;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.client.renderer.entity.Render;

@SideOnly(Side.CLIENT)
public class RenderHorseFelinoid extends RenderLiving<EntityHorseFelinoid>
{
    private static final Map<String, ResourceLocation> LAYERED_LOCATION_CACHE = Maps.<String, ResourceLocation>newHashMap();

    public RenderHorseFelinoid(RenderManager renderManager)
    {
        super(renderManager, new ModelHorse(), 0.75F);
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    @Override
    protected ResourceLocation getEntityTexture(EntityHorseFelinoid entity)
    {
        String s = entity.getHorseTexture();
        ResourceLocation resourcelocation = LAYERED_LOCATION_CACHE.get(s);

        if (resourcelocation == null)
        {
            resourcelocation = new ResourceLocation(s);
            Minecraft.getMinecraft().getTextureManager().loadTexture(resourcelocation, new LayeredTexture(entity.getVariantTexturePaths()));
            LAYERED_LOCATION_CACHE.put(s, resourcelocation);
        }

        return resourcelocation;
    }
}

ย 

Main mod class, HorseColors.java:


package felinoid.horse_colors;

import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.Mod.Instance;
import net.minecraftforge.fml.common.event.*;
import net.minecraft.block.Block;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.SidedProxy;


@Mod(modid = HorseColors.MODID, name = HorseColors.NAME, version = HorseColors.VERSION)

public class HorseColors
{
    public static final String NAME = "Realistic Horse Colors";
    public static final String MODID = "horse_colors";
    public static final String VERSION = "1.12.2-1.0.0";


    @SidedProxy(clientSide="felinoid.horse_colors.ClientProxy",  serverSide="felinoid.horse_colors.CommonProxy")
    public static CommonProxy proxy;
    
    @Mod.Instance("horse_colors")
    public static HorseColors instance;
    
    @Mod.EventHandler
    public void preInit(final FMLPreInitializationEvent event) 
    {
        MinecraftForge.EVENT_BUS.register(ModEntities.class);
    }
    
    @Mod.EventHandler
    public void init(final FMLInitializationEvent event) 
    {
        proxy.registerRenderers();
    }
    
    @Mod.EventHandler
    public void postInit(final FMLPostInitializationEvent event) {}
}

ย 

ClientProxy.java:


package felinoid.horse_colors;

import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.client.registry.RenderingRegistry;
import net.minecraftforge.fml.relauncher.SideOnly;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.client.model.ModelHorse;

public class ClientProxy extends CommonProxy {

    @SideOnly(Side.CLIENT)
    @Override
    public void registerRenderers() {
        RenderHorseFelinoid horseRender = new RenderHorseFelinoid(Minecraft.getMinecraft().getRenderManager());
        RenderingRegistry.registerEntityRenderingHandler(EntityHorseFelinoid.class, horseRender);
	}
}

ย 

CommonProxy.java:


package felinoid.horse_colors;

// Highly unimpressive class.
public class CommonProxy
{
    public void registerRenderers() {}
}

ย 

ย 

Any help figuring this out would be greatly appreciated!

ย 

Edit: Found the solution here. Turns out my update frequency was way too high.

Edited by felinoid
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    • https://youtube.com/shorts/gqLTSMymgUg?si=5QOeSvA4TTs-bL46
    • CubeHaven is a SMP server with unique features that can't be found on the majority of other servers! Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132 3 different stores: - CubeHaven Store: Our store to purchase using real money. - Bitcoin Store: Store for Bitcoin. Bitcoin can be earned from playing the server. Giving options for players if they want to spend real money or grind to obtain exclusive packages. - Black Market: A hidden store for trading that operates outside our traditional stores, like custom enchantments, exclusive items and more. Some of our features include: Rank Up: Progress through different ranks to unlock new privileges and perks. ๐Ÿ“ˆ Skills: RPG-style skill system that enhances your gaming experience! ๐ŸŽฎ Leaderboards: Compete and shine! Top players are rewarded weekly! ๐Ÿ† Random Teleporter: Travel instantly across different worlds with a click! ๐ŸŒ Custom World Generation: Beautifully generated world. ๐ŸŒ Dungeons: Explore challenging and rewarding dungeons filled with treasures and monsters. ๐Ÿฐ Kits: Unlock ranks and gain access to various kits. ๐Ÿ› ๏ธ Fishing Tournament: Compete in a friendly fishing tournament! ๐ŸŽฃ Chat Games: Enjoy games right within the chat! ๐ŸŽฒ Minions: Get some help from your loyal minions. ๐Ÿ‘ฅ Piรฑata Party: Enjoy a festive party with Piรฑatas! ๐ŸŽ‰ Quests: Over 1000 quests that you can complete! ๐Ÿ“œ Bounty Hunter: Set a bounty on a player's head. ๐Ÿ’ฐ Tags: Displayed on nametags, in the tab list, and in chat. ๐Ÿท๏ธ Coinflip: Bet with other players on coin toss outcomes, victory, or defeat! ๐ŸŸข Invisible & Glowing Frames: Hide your frames for a cleaner look or apply a glow to it for a beautiful look. ๐Ÿ”ฒโœจ[ Player Warp: Set your own warp points for other players to teleport to. ๐ŸŒŸ Display Shop: Create your own shop and sell to other players! ๐Ÿ›’ Item Skins: Customize your items with unique skins. ๐ŸŽจ Pets: Your cute loyal companion to follow you wherever you go! ๐Ÿพ Cosmetics: Enhance the look of your character with beautiful cosmetics! ๐Ÿ’„ XP-Bottle: Store your exp safely in a bottle for later use! ๐Ÿถ Chest & Inventory Sorting: Keep your items neatly sorted in your inventory or chest! ๐Ÿ“ฆ Glowing: Stand out from other players with a colorful glow! โœจ Player Particles: Over 100 unique particle effects to show off. ๐ŸŽ‡ Portable Inventories: Over virtual inventories with ease. ๐Ÿงณ And a lot more! Become part of our growing community today! Discord:ย https://cubehaven.net/discord Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132
    • # Problematic frame: # C [libopenal.so+0x9fb4d] It is always the same issue - this refers to the Linux OS - so your system may prevent Java from working ย  I am not familiar with Linux - check for similar/related issues ย 
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