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[Solved] [1.12] AI behaving wierdly


felinoid

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I wanted to make my own textures for horses, so I made my own mob that is basically a horse but with the texture code changed. The trouble is, it's not behaving exactly like vanilla horses. Vanilla horses walk for at least a few steps at a time, whereas mine will walk a step, stop, and walk some more. This doesn't sound like much, I know, but it really looks silly. I'm really confused as to why there's any difference, though. Vanilla horses inherit from AbstractHorse, which sets the AI, and then don't change the AI at all. Mine too inherit from AbstractHorse and don't change the AI. How come they're different?

 

Here's my horse class:

Spoiler

package felinoid.horse_colors;

import java.util.UUID;
import javax.annotation.Nullable;
import net.minecraft.block.SoundType;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.IEntityLivingData;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.passive.AbstractHorse;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.entity.passive.EntityDonkey;
import net.minecraft.entity.passive.EntityMule;
import net.minecraft.entity.passive.HorseArmorType;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.init.SoundEvents;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.datasync.DataParameter;
import net.minecraft.network.datasync.DataSerializers;
import net.minecraft.network.datasync.EntityDataManager;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.datafix.DataFixer;
import net.minecraft.util.datafix.FixTypes;
import net.minecraft.util.datafix.walkers.ItemStackData;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.World;
import net.minecraft.world.storage.loot.LootTableList;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class EntityHorseFelinoid extends AbstractHorse
{
    private static final UUID ARMOR_MODIFIER_UUID = UUID.fromString("556E1665-8B10-40C8-8F9D-CF9B1667F295");
    private static final DataParameter<Integer> HORSE_VARIANT = EntityDataManager.<Integer>createKey(EntityHorseFelinoid.class, DataSerializers.VARINT);
    private static final DataParameter<Integer> HORSE_ARMOR = EntityDataManager.<Integer>createKey(EntityHorseFelinoid.class, DataSerializers.VARINT);
    private static final DataParameter<ItemStack> HORSE_ARMOR_STACK = EntityDataManager.<ItemStack>createKey(EntityHorseFelinoid.class, DataSerializers.ITEM_STACK);
    private static final String[] HORSE_TEXTURES = new String[] {"chestnut", "bay", "black_original", "seal_brown", "sorrel", "liver_chestnut", "grullo", "light_gray", "dappled_gray_mixed_mane"};
    private static final String[] HORSE_TEXTURES_ABBR = new String[] {"cht", "bay", "blk", "brw", "sor", "liv", "gru", "lgr", "dgm"};
    private static final String[] HORSE_MARKING_TEXTURES = new String[] {null, "textures/entity/horse/horse_markings_white.png", "textures/entity/horse/horse_markings_whitefield.png", "textures/entity/horse/horse_markings_blackdots.png"};
    private static final String[] HORSE_MARKING_TEXTURES_ABBR = new String[] {"", "wo_", "wmo", "bdo"};
    private String texturePrefix;
    private final String[] horseTexturesArray = new String[3];

    // Some constants
    private static final int NUM_TEXTURES = HORSE_TEXTURES.length;
    private static final int NUM_MARKINGS = HORSE_MARKING_TEXTURES.length;

    public EntityHorseFelinoid(World worldIn)
    {
        super(worldIn);
    }

    @Override
    protected void entityInit()
    {
        super.entityInit();
        this.dataManager.register(HORSE_VARIANT, Integer.valueOf(0));
        this.dataManager.register(HORSE_ARMOR, Integer.valueOf(HorseArmorType.NONE.getOrdinal()));
        this.dataManager.register(HORSE_ARMOR_STACK, ItemStack.EMPTY);
    }

    public static void registerFixesHorse(DataFixer fixer)
    {
        AbstractHorse.registerFixesAbstractHorse(fixer, EntityHorseFelinoid.class);
        fixer.registerWalker(FixTypes.ENTITY, new ItemStackData(EntityHorseFelinoid.class, new String[] {"ArmorItem"}));
    }

    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    @Override
    public void writeEntityToNBT(NBTTagCompound compound)
    {
        super.writeEntityToNBT(compound);
        compound.setInteger("Variant", this.getHorseVariant());

        if (!this.horseChest.getStackInSlot(1).isEmpty())
        {
            compound.setTag("ArmorItem", this.horseChest.getStackInSlot(1).writeToNBT(new NBTTagCompound()));
        }
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    @Override
    public void readEntityFromNBT(NBTTagCompound compound)
    {
        super.readEntityFromNBT(compound);
        this.setHorseVariant(compound.getInteger("Variant"));

        if (compound.hasKey("ArmorItem", 10))
        {
            ItemStack itemstack = new ItemStack(compound.getCompoundTag("ArmorItem"));

            if (!itemstack.isEmpty() && isArmor(itemstack))
            {
                this.horseChest.setInventorySlotContents(1, itemstack);
            }
        }

        this.updateHorseSlots();
    }

    public void setHorseVariant(int variant)
    {
        this.dataManager.set(HORSE_VARIANT, Integer.valueOf(variant));
        this.resetTexturePrefix();
    }

    public int getHorseVariant()
    {
        return ((Integer)this.dataManager.get(HORSE_VARIANT)).intValue();
    }

    private void resetTexturePrefix()
    {
        this.texturePrefix = null;
    }

    @SideOnly(Side.CLIENT)
    private void setHorseTexturePaths()
    {
        int i = this.getHorseVariant();
        int j = (i & 255) % NUM_TEXTURES;
        int k = ((i & 65280) >> 8) % NUM_MARKINGS;
        ItemStack armorStack = this.dataManager.get(HORSE_ARMOR_STACK);
        String texture = !armorStack.isEmpty() ? armorStack.getItem().getHorseArmorTexture(this, armorStack) : HorseArmorType.getByOrdinal(this.dataManager.get(HORSE_ARMOR)).getTextureName(); //If armorStack is empty, the server is vanilla so the texture should be determined the vanilla way
        if (HORSE_TEXTURES[j].contains(".png")) {
            this.horseTexturesArray[0] = HORSE_TEXTURES[j];
        }
        else {
            this.horseTexturesArray[0] = "horse_colors:textures/entity/horse/" 
                                         + HORSE_TEXTURES[j] +".png";
        }
        this.horseTexturesArray[1] = HORSE_MARKING_TEXTURES[k];
        this.horseTexturesArray[2] = texture;
        this.texturePrefix = "horse/" + HORSE_TEXTURES_ABBR[j] + HORSE_MARKING_TEXTURES_ABBR[k] + texture;
    }

    @SideOnly(Side.CLIENT)
    public String getHorseTexture()
    {
        if (this.texturePrefix == null)
        {
            this.setHorseTexturePaths();
        }

        return this.texturePrefix;
    }

    @SideOnly(Side.CLIENT)
    public String[] getVariantTexturePaths()
    {
        if (this.texturePrefix == null)
        {
            this.setHorseTexturePaths();
        }

        return this.horseTexturesArray;
    }

    /**
     * Updates the items in the saddle and armor slots of the horse's inventory.
     */
    @Override
    protected void updateHorseSlots()
    {
        super.updateHorseSlots();
        this.setHorseArmorStack(this.horseChest.getStackInSlot(1));
    }

    /**
     * Set horse armor stack (for example: new ItemStack(Items.iron_horse_armor))
     */
    public void setHorseArmorStack(ItemStack itemStackIn)
    {
        HorseArmorType horsearmortype = HorseArmorType.getByItemStack(itemStackIn);
        this.dataManager.set(HORSE_ARMOR, Integer.valueOf(horsearmortype.getOrdinal()));
        this.dataManager.set(HORSE_ARMOR_STACK, itemStackIn);
        this.resetTexturePrefix();

        if (!this.world.isRemote)
        {
            this.getEntityAttribute(SharedMonsterAttributes.ARMOR).removeModifier(ARMOR_MODIFIER_UUID);
            int i = horsearmortype.getProtection();

            if (i != 0)
            {
                this.getEntityAttribute(SharedMonsterAttributes.ARMOR).applyModifier((new AttributeModifier(ARMOR_MODIFIER_UUID, "Horse armor bonus", (double)i, 0)).setSaved(false));
            }
        }
    }

    public HorseArmorType getHorseArmorType()
    {
        HorseArmorType armor = HorseArmorType.getByItemStack(this.dataManager.get(HORSE_ARMOR_STACK)); //First check the Forge armor DataParameter
        if (armor == HorseArmorType.NONE) armor = HorseArmorType.getByOrdinal(this.dataManager.get(HORSE_ARMOR)); //If the Forge armor DataParameter returns NONE, fallback to the vanilla armor DataParameter. This is necessary to prevent issues with Forge clients connected to vanilla servers.
        return armor;
    }

    /**
     * Called by InventoryBasic.onInventoryChanged() on a array that is never filled.
     */
    @Override
    public void onInventoryChanged(IInventory invBasic)
    {
        HorseArmorType horsearmortype = this.getHorseArmorType();
        super.onInventoryChanged(invBasic);
        HorseArmorType horsearmortype1 = this.getHorseArmorType();

        if (this.ticksExisted > 20 && horsearmortype != horsearmortype1 && horsearmortype1 != HorseArmorType.NONE)
        {
            this.playSound(SoundEvents.ENTITY_HORSE_ARMOR, 0.5F, 1.0F);
        }
    }

    @Override
    protected void playGallopSound(SoundType p_190680_1_)
    {
        super.playGallopSound(p_190680_1_);

        if (this.rand.nextInt(10) == 0)
        {
            this.playSound(SoundEvents.ENTITY_HORSE_BREATHE, p_190680_1_.getVolume() * 0.6F, p_190680_1_.getPitch());
        }
    }

    @Override
    protected void applyEntityAttributes()
    {
        super.applyEntityAttributes();
        this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue((double)this.getModifiedMaxHealth());
        this.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(this.getModifiedMovementSpeed());
        this.getEntityAttribute(JUMP_STRENGTH).setBaseValue(this.getModifiedJumpStrength());
    }

    /**
     * Called to update the entity's position/logic.
     */
    @Override
    public void onUpdate()
    {
        super.onUpdate();

        if (this.world.isRemote && this.dataManager.isDirty())
        {
            this.dataManager.setClean();
            this.resetTexturePrefix();
        }
        ItemStack armor = this.horseChest.getStackInSlot(1);
        if (isArmor(armor)) armor.getItem().onHorseArmorTick(world, this, armor);
    }

    @Override
    protected SoundEvent getAmbientSound()
    {
        super.getAmbientSound();
        return SoundEvents.ENTITY_HORSE_AMBIENT;
    }

    @Override
    protected SoundEvent getDeathSound()
    {
        super.getDeathSound();
        return SoundEvents.ENTITY_HORSE_DEATH;
    }

    @Override
    protected SoundEvent getHurtSound(DamageSource damageSourceIn)
    {
        super.getHurtSound(damageSourceIn);
        return SoundEvents.ENTITY_HORSE_HURT;
    }

    @Override
    protected SoundEvent getAngrySound()
    {
        super.getAngrySound();
        return SoundEvents.ENTITY_HORSE_ANGRY;
    }

    protected ResourceLocation getLootTable()
    {
        return LootTableList.ENTITIES_HORSE;
    }

    @Override
    public boolean processInteract(EntityPlayer player, EnumHand hand)
    {
        ItemStack itemstack = player.getHeldItem(hand);
        boolean flag = !itemstack.isEmpty();

        if (flag && itemstack.getItem() == Items.SPAWN_EGG)
        {
            return super.processInteract(player, hand);
        }
        else
        {
            if (!this.isChild())
            {
                if (this.isTame() && player.isSneaking())
                {
                    this.openGUI(player);
                    return true;
                }

                if (this.isBeingRidden())
                {
                    return super.processInteract(player, hand);
                }
            }

            if (flag)
            {
                if (this.handleEating(player, itemstack))
                {
                    if (!player.capabilities.isCreativeMode)
                    {
                        itemstack.shrink(1);
                    }

                    return true;
                }

                if (itemstack.interactWithEntity(player, this, hand))
                {
                    return true;
                }

                if (!this.isTame())
                {
                    this.makeMad();
                    return true;
                }

                boolean flag1 = HorseArmorType.getByItemStack(itemstack) != HorseArmorType.NONE;
                boolean flag2 = !this.isChild() && !this.isHorseSaddled() && itemstack.getItem() == Items.SADDLE;

                if (flag1 || flag2)
                {
                    this.openGUI(player);
                    return true;
                }
            }

            if (this.isChild())
            {
                return super.processInteract(player, hand);
            }
            else
            {
                this.mountTo(player);
                return true;
            }
        }
    }

    /**
     * Returns true if the mob is currently able to mate with the specified mob.
     */
    @Override
    public boolean canMateWith(EntityAnimal otherAnimal)
    {
        if (otherAnimal == this)
        {
            return false;
        }
        // If I make my own donkey I should change this so they can make mules
        else if (!(otherAnimal instanceof EntityHorseFelinoid))
        {
            return false;
        }
        else
        {
            return this.canMate() && ((EntityHorseFelinoid)otherAnimal).canMate();
        }
    }

    @Override
    public EntityAgeable createChild(EntityAgeable ageable)
    {
        AbstractHorse abstracthorse;

        if (ageable instanceof EntityDonkey)
        {
            abstracthorse = new EntityMule(this.world);
        }
        else
        {
            EntityHorseFelinoid entityhorse = (EntityHorseFelinoid)ageable;
            abstracthorse = new EntityHorseFelinoid(this.world);
            int j = this.rand.nextInt(9);
            int i;

            if (j < 4)
            {
                i = this.getHorseVariant() & 255;
            }
            else if (j < 8)
            {
                i = entityhorse.getHorseVariant() & 255;
            }
            else
            {
                i = this.rand.nextInt(NUM_TEXTURES);
            }

            int k = this.rand.nextInt(5);

            if (k < 2)
            {
                i = i | this.getHorseVariant() & 65280;
            }
            else if (k < 4)
            {
                i = i | entityhorse.getHorseVariant() & 65280;
            }
            else
            {
                i = i | this.rand.nextInt(NUM_MARKINGS) << 8 & 65280;
            }

            ((EntityHorseFelinoid)abstracthorse).setHorseVariant(i);
        }

        this.setOffspringAttributes(ageable, abstracthorse);
        return abstracthorse;
    }

    @Override
    public boolean wearsArmor()
    {
        return true;
    }

    @Override
    public boolean isArmor(ItemStack stack)
    {
        return HorseArmorType.isHorseArmor(stack);
    }

    /**
     * Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called
     * when entity is reloaded from nbt. Mainly used for initializing attributes and inventory
     */
    @Nullable
    public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata)
    {
        livingdata = super.onInitialSpawn(difficulty, livingdata);
        int i;

        if (livingdata instanceof EntityHorseFelinoid.GroupData)
        {
            i = ((EntityHorseFelinoid.GroupData)livingdata).variant;
        }
        else
        {
            i = this.rand.nextInt(NUM_TEXTURES);
            livingdata = new EntityHorseFelinoid.GroupData(i);
        }

        this.setHorseVariant(i | this.rand.nextInt(NUM_MARKINGS) << 8);
        return livingdata;
    }

    public static class GroupData implements IEntityLivingData
        {
            public int variant;

            public GroupData(int variantIn)
            {
                this.variant = variantIn;
            }
        }
}

 

 

And here's the rest of my classes, just in case:

Spoiler

ModEntities.java:


package felinoid.horse_colors;

import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraft.item.Item;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.registries.*;
import net.minecraftforge.fml.common.registry.EntityEntry;
import net.minecraftforge.fml.common.registry.EntityEntryBuilder;
import net.minecraft.util.ResourceLocation;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;


public class ModEntities {
    private static int ID = 0;

	@SubscribeEvent
	public static void registerEntites(RegistryEvent.Register<EntityEntry> event) {
        String horse_name = "horse_felinoid";
		EntityEntry entry = EntityEntryBuilder.create()
            .entity(EntityHorseFelinoid.class)
            // Last parameter is network ID, which needs to be unique per mod.
            .id(new ResourceLocation(HorseColors.MODID, horse_name), ID++)
            .name(horse_name)
            .egg(0xFFFFFF, 0xAAAAAA)
            .tracker(64, 20, false)
            .build();
        event.getRegistry().register(entry);
	}
}

 

RenderHorseFelinoid.java:


package felinoid.horse_colors;

import com.google.common.collect.Maps;
import java.util.Map;
import net.minecraft.client.Minecraft;
import net.minecraft.client.model.ModelHorse;
import net.minecraft.client.renderer.texture.LayeredTexture;
import net.minecraft.entity.passive.EntityHorse;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.client.renderer.entity.Render;

@SideOnly(Side.CLIENT)
public class RenderHorseFelinoid extends RenderLiving<EntityHorseFelinoid>
{
    private static final Map<String, ResourceLocation> LAYERED_LOCATION_CACHE = Maps.<String, ResourceLocation>newHashMap();

    public RenderHorseFelinoid(RenderManager renderManager)
    {
        super(renderManager, new ModelHorse(), 0.75F);
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    @Override
    protected ResourceLocation getEntityTexture(EntityHorseFelinoid entity)
    {
        String s = entity.getHorseTexture();
        ResourceLocation resourcelocation = LAYERED_LOCATION_CACHE.get(s);

        if (resourcelocation == null)
        {
            resourcelocation = new ResourceLocation(s);
            Minecraft.getMinecraft().getTextureManager().loadTexture(resourcelocation, new LayeredTexture(entity.getVariantTexturePaths()));
            LAYERED_LOCATION_CACHE.put(s, resourcelocation);
        }

        return resourcelocation;
    }
}

 

Main mod class, HorseColors.java:


package felinoid.horse_colors;

import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.Mod.Instance;
import net.minecraftforge.fml.common.event.*;
import net.minecraft.block.Block;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.SidedProxy;


@Mod(modid = HorseColors.MODID, name = HorseColors.NAME, version = HorseColors.VERSION)

public class HorseColors
{
    public static final String NAME = "Realistic Horse Colors";
    public static final String MODID = "horse_colors";
    public static final String VERSION = "1.12.2-1.0.0";


    @SidedProxy(clientSide="felinoid.horse_colors.ClientProxy",  serverSide="felinoid.horse_colors.CommonProxy")
    public static CommonProxy proxy;
    
    @Mod.Instance("horse_colors")
    public static HorseColors instance;
    
    @Mod.EventHandler
    public void preInit(final FMLPreInitializationEvent event) 
    {
        MinecraftForge.EVENT_BUS.register(ModEntities.class);
    }
    
    @Mod.EventHandler
    public void init(final FMLInitializationEvent event) 
    {
        proxy.registerRenderers();
    }
    
    @Mod.EventHandler
    public void postInit(final FMLPostInitializationEvent event) {}
}

 

ClientProxy.java:


package felinoid.horse_colors;

import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.client.registry.RenderingRegistry;
import net.minecraftforge.fml.relauncher.SideOnly;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.client.model.ModelHorse;

public class ClientProxy extends CommonProxy {

    @SideOnly(Side.CLIENT)
    @Override
    public void registerRenderers() {
        RenderHorseFelinoid horseRender = new RenderHorseFelinoid(Minecraft.getMinecraft().getRenderManager());
        RenderingRegistry.registerEntityRenderingHandler(EntityHorseFelinoid.class, horseRender);
	}
}

 

CommonProxy.java:


package felinoid.horse_colors;

// Highly unimpressive class.
public class CommonProxy
{
    public void registerRenderers() {}
}

 

 

Any help figuring this out would be greatly appreciated!

 

Edit: Found the solution here. Turns out my update frequency was way too high.

Edited by felinoid
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    • Slot deposit dana adalah situs slot deposit dana yang juga menerima dari e-wallet lain seperti deposit via dana, ovo, gopay & linkaja terlengkap saat ini, sehingga para pemain yang tidak memiliki rekening bank lokal bisa tetap bermain slot dan terbantu dengan adanya fitur tersebut.   DAFTAR & LOGIN AKUN PRO SLOT DEPOSIT DANA ⭐⭐⭐ KLIK DISINI ⭐⭐⭐  
    • Slot deposit dana adalah situs slot deposit dana minimal 5000 yang dijamin garansi super gacor dan gampang menang, dimana para pemain yang tidak memiliki rekening bank lokal tetap dalam bermain slot dengan melakukan deposit dana serta e-wallet lainnya seperti ovo, gopay maupun linkaja lengkap. Agar para pecinta slot di seluruh Indonesia tetap dapat menikmati permainan tanpa halangan apapun khususnya metode deposit, dimana ketersediaan cara deposit saat ini yang lebih beragam tentunya sangat membantu para pecinta slot.   DAFTAR & LOGIN AKUN PRO SLOT DEPOSIT DANA ⭐⭐⭐ KLIK DISINI ⭐⭐⭐  
    • Slot deposit pulsa adalah situs slot deposit pulsa tanpa potongan apapun yang dijamin garansi terpercaya, dimana kamu bisa bermain slot dengan melakukan deposit pulsa dan tanpa dikenakan potongan apapun sehingga dana yang masuk ke dalam akun akan 100% utuh. Proses penarikan dana juga dijamin gampang dan tidak sulit sehingga kamu tidak perlu khawatir akan kemenangan yang akan kamu peroleh dengan sangat mudah jika bermain disini.   DAFTAR & LOGIN AKUN PRO SLOT DEPOSIT PULSA TANPA POTONGAN ⭐⭐⭐ KLIK DISINI ⭐⭐⭐  
    • Slot deposit pulsa merupakan situs slot deposit pulsa tanpa potongan apapun yang dijamin 100% garansi bebas biaya dimana deposit pulsa yang masuk ke dalam akun tidak akan dikenakan potongan apapun sehingga para pemain tidak akan terbebani dan bisa memanfaatkan modal bermain mereka dengan lebih maksimal. Sebab slot deposit pulsa tanpa potongan ini bertujuan untuk membantu para pecinta slot yang gemar bermain tetapi terhalang oleh keterbatasan akses dan modal, yang maka dari itu kami hadirkan fasilitas terbaru ini.   DAFTAR & LOGIN AKUN PRO SLOT DEPOSIT PULSA TANPA POTONGAN ⭐⭐⭐ KLIK DISINI ⭐⭐⭐  
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