Jump to content
  • Home
  • Files
  • Docs
  • Merch
Topics
  • All Content

  • This Topic
  • This Forum

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • Minecraft Forge
  • General Discussion
  • While we wait for Forge for Minecraft 1.13, let's talk favorite mods
Sign in to follow this  
Followers 5
Thunderstudent

While we wait for Forge for Minecraft 1.13, let's talk favorite mods

By Thunderstudent, September 1, 2018 in General Discussion

  • Reply to this topic
  • Start new topic
  • Prev
  • 1
  • 2
  • Next
  • Page 2 of 2  

Recommended Posts

gamerfrompopstar    0

gamerfrompopstar

gamerfrompopstar    0

  • Tree Puncher
  • gamerfrompopstar
  • Members
  • 0
  • 1 post
Posted October 15, 2018 (edited)

OMG where do i begin XD I am a builder and collector, so i need these mods! Entire list is 1.12.2 or otherwise stated. 

-Journeymap

-BiomesOPlenty

-Optifine(for shaders and because i use way too many mods XD)

-Natura

-ExtraBiomesXL(1.7.10)

-Backpacks(1.7.10)

-Tree Chopper(1.12.2) or Treecapitator(1.7.10)

-Pams HarvestCraft

-JEI

-Baubles(for another mod)

-Wings(absolute FAV)

-IronChest

-Quark

Edited October 15, 2018 by gamerfrompopstar
  • Quote

Share this post


Link to post
Share on other sites

MaddsCraft    0

MaddsCraft

MaddsCraft    0

  • Tree Puncher
  • MaddsCraft
  • Members
  • 0
  • 1 post
Posted October 19, 2018

As a creative builder, my favorite is WorldEdit.

  • Quote

Share this post


Link to post
Share on other sites

ZenithEevee    2

ZenithEevee

ZenithEevee    2

  • Tree Puncher
  • ZenithEevee
  • Members
  • 2
  • 3 posts
Posted October 19, 2018

Its kinda hard when there's a lot of good mods that add a Much Needed better storage system (AE2/RS)

But, Barring those because they're kinda universally just great...

Immersive Engineering and its Addons are really great.
Galacticraft is neat
And Thaumcraft is a Really well done magic mod
But boi...

Ars Magica 2 brings me back to the good days.

  • Like 1
  • Quote

Share this post


Link to post
Share on other sites

Akhnaten    0

Akhnaten

Akhnaten    0

  • Tree Puncher
  • Akhnaten
  • Members
  • 0
  • 7 posts
Posted November 12, 2018 (edited)

I always love to play with these- especially with the Dokucraft and Quandary Reborn Texture packs. I play with these mods mostly because all of the content fits very well into the vanilla game.

Note: some are for earlier versions

 

-Aether

-Diversity (more villages)

-Fossils and Archaeology Revival

-Shaders / Optifine (w/ Johan Fossum's Arcane Shaderpack)

-Tale of Kingdoms

-NetherEX

-Antique Atlas

-Just Enough Items

-Straw Golem

-Animania

-BiomesOPlenty

-Better Foliage

-Tree Chopper

-Twilight Forest

-Quark

-Ambient Sounds

-Exotic Birds

-Bear With Me

-Vanilla-Inspired Teleporters

-Ender Crops

-SimpleOres

-Backpacks

-Ironchest

Edited November 12, 2018 by Akhnaten
  • Quote

Share this post


Link to post
Share on other sites

QweSteR    0

QweSteR

QweSteR    0

  • Tree Puncher
  • QweSteR
  • Members
  • 0
  • 1 post
Posted November 13, 2018 (edited)

WorldEdit only!

+OptiFine

 

https://www.planetminecraft.com/project/radiant-city/

Edited November 22, 2018 by QweSteR
  • Quote

Share this post


Link to post
Share on other sites

luckjes112    1

luckjes112

luckjes112    1

  • Tree Puncher
  • luckjes112
  • Members
  • 1
  • 2 posts
Posted November 13, 2018

Every update reminds me of how dependant I am on WorldEdit.

  • Like 1
  • Quote

Share this post


Link to post
Share on other sites

RustyNutz    1

RustyNutz

RustyNutz    1

  • Tree Puncher
  • RustyNutz
  • Members
  • 1
  • 2 posts
Posted November 19, 2018

Is anyone else playing minecraft a lot less since they dont have Forge?  My fav servers have all updated to 1.13, so I have been playing a fraction of the what I normally play, because I hate not having my core mods....man I wish forge would hurry up.  Maybe they need a patreon to help fund faster coding?

  • Quote

Share this post


Link to post
Share on other sites

Animefan8888    677

Animefan8888

Animefan8888    677

  • Reality Controller
  • Animefan8888
  • Forge Modder
  • 677
  • 5746 posts
Posted November 19, 2018
48 minutes ago, RustyNutz said:

Maybe they need a patreon to help fund faster coding?

Lex has a patreon, I dont know if anyone else does. But the reason 1.13 is taking so long is a combination of having other responsibilities and one of the devs became unresponsive and I think Lex just picked up the work did it and now its moving along steadily again. I would say if things keep going as they are it should be mostly done if not done before the end of December. But that is just speculation anything is subject to change.

  • Quote

Share this post


Link to post
Share on other sites

KatherineFtw    0

KatherineFtw

KatherineFtw    0

  • Tree Puncher
  • KatherineFtw
  • Members
  • 0
  • 10 posts
Posted November 21, 2018
On 11/20/2018 at 3:07 AM, Animefan8888 said:

Lex has a patreon, I dont know if anyone else does. But the reason 1.13 is taking so long is a combination of having other responsibilities and one of the devs became unresponsive and I think Lex just picked up the work did it and now its moving along steadily again. I would say if things keep going as they are it should be mostly done if not done before the end of December. But that is just speculation anything is subject to change.

I mean, at risk of this becoming a containment thread or locked. I agree, but this also kinda shows how reliant and vulnerable Minecraft Modding can be. Who knows, maybe we'll be left modding 1.12.2 or 1.13 'till the end of days because Microsoft really wants UWP to be a thing.

  • Quote

Share this post


Link to post
Share on other sites

Cadiboo    275

Cadiboo

Cadiboo    275

  • Reality Controller
  • Cadiboo
  • Members
  • 275
  • 3303 posts
Posted November 21, 2018
3 hours ago, KatherineFtw said:

I mean, at risk of this becoming a containment thread or locked. I agree, but this also kinda shows how reliant and vulnerable Minecraft Modding can be. Who knows, maybe we'll be left modding 1.12.2 or 1.13 'till the end of days because Microsoft really wants UWP to be a thing.

What is UWP? Also, Rift & LiteLoader exist. They don’t provide nearly the same amount of functionality or APIness that Forge does though

  • Quote

Share this post


Link to post
Share on other sites

Animefan8888    677

Animefan8888

Animefan8888    677

  • Reality Controller
  • Animefan8888
  • Forge Modder
  • 677
  • 5746 posts
Posted November 21, 2018
3 hours ago, KatherineFtw said:

because Microsoft really wants UWP to be a thing.

The Java edition of Minecraft is showing no signs of going away any time soon. 1.14 is being worked on as we speak. And they already have UWP and the Bedrock edition of Minecraft.

  • Quote

Share this post


Link to post
Share on other sites

Strider223    0

Strider223

Strider223    0

  • Tree Puncher
  • Strider223
  • Members
  • 0
  • 3 posts
Posted November 23, 2018 (edited)

This is my personalized modpack for 1.8.9. I find it very useful for pvp with friends.

You got better pvp, Neat, Optifine (for zoom) and XRay. I apologize but optifine is to large to post, but im sure you can find it

 

 

 

Edited November 24, 2018 by diesieben07
removed mod downloads
  • Quote

Share this post


Link to post
Share on other sites

diesieben07    6671

diesieben07

diesieben07    6671

  • Reality Controller
  • diesieben07
  • Forum Team
  • 6671
  • 45590 posts
Posted November 24, 2018
15 hours ago, Strider223 said:

This is my personalized modpack for 1.8.9. I find it very useful for pvp with friends.

You got better pvp, Neat, Optifine (for zoom) and XRay. I apologize but optifine is to large to post, but im sure you can find it

Please refrain from re-posting mods that you do not own.

  • Quote

Share this post


Link to post
Share on other sites

Strider223    0

Strider223

Strider223    0

  • Tree Puncher
  • Strider223
  • Members
  • 0
  • 3 posts
Posted November 28, 2018
On 11/24/2018 at 7:17 AM, diesieben07 said:

Please refrain from re-posting mods that you do not own.

Chill. I didn't include the links. So chill out man.

  • Quote

Share this post


Link to post
Share on other sites

diesieben07    6671

diesieben07

diesieben07    6671

  • Reality Controller
  • diesieben07
  • Forum Team
  • 6671
  • 45590 posts
Posted November 28, 2018 (edited)
3 hours ago, Strider223 said:

Chill. I didn't include the links. So chill out man.

Exactly. You uploaded stuff that you do not own to our site.

That is called copyright infringement and it is not legal.

 

If you had posted links instead, that would be fine.

Edited November 28, 2018 by diesieben07
  • Quote

Share this post


Link to post
Share on other sites

KatherineFtw    0

KatherineFtw

KatherineFtw    0

  • Tree Puncher
  • KatherineFtw
  • Members
  • 0
  • 10 posts
Posted November 29, 2018
On 11/21/2018 at 1:40 PM, Cadiboo said:

What is UWP? Also, Rift & LiteLoader exist. They don’t provide nearly the same amount of functionality or APIness that Forge does though

TL;DLU

 

Remember GFWL? It's back and worse.

 

https://www.howtogeek.com/244902/why-pc-gamers-hated-microsofts-games-for-windows-live/

 

https://arstechnica.com/gaming/2016/03/tim-sweeney-to-microsoft-universal-windows-platform-can-should-must-and-will-die/

  • Quote

Share this post


Link to post
Share on other sites

beabedin66    0

beabedin66

beabedin66    0

  • Tree Puncher
  • beabedin66
  • Members
  • 0
  • 1 post
Posted November 30, 2018

can anyone please tell me how do you download ice and fire dragon, or How to train a dragon mods??

I am asking for my grandsom who has been playing Minecraft on his tablet and is now moving to

the computer to do more things. He is obessed with dragons, so if anyone could help I would 

greatly appreciate it. 

  • Quote

Share this post


Link to post
Share on other sites

Cadiboo    275

Cadiboo

Cadiboo    275

  • Reality Controller
  • Cadiboo
  • Members
  • 275
  • 3303 posts
Posted November 30, 2018 (edited)
1 hour ago, beabedin66 said:

can anyone please tell me how do you download ice and fire dragon, or How to train a dragon mods??

I am asking for my grandsom who has been playing Minecraft on his tablet and is now moving to

the computer to do more things. He is obessed with dragons, so if anyone could help I would 

greatly appreciate it. 

If future please make a new issue rather than commenting on someone else’s thread.

 

1) Download Forge for the version of minecraft you are playing on (only download Forge from the offical website http://files.minecraftforge.net)

2) Search through CurseForge to find the mods you want to play (they need to be for the same version of minecraft)

Only download mods from CurseForge (https://minecraft.curseforge.com/mc-mods) as other sites reupload mods without credit to the authors, and usually add malware and viruses to the mods (check out http://stopmodreposts.org for more info).

3) Put the mods you downloaded in your .minecraft/mods folder (you can read how to find your .minecraft folder at https://minecraft.gamepedia.com/.minecraft)

Edited November 30, 2018 by Cadiboo
  • Quote

Share this post


Link to post
Share on other sites

Willard21    0

Willard21

Willard21    0

  • Tree Puncher
  • Willard21
  • Members
  • 0
  • 1 post
Posted December 8, 2018

My favorite by and far is the Macro/Keybind Mod for Liteloader. I automated everything with that. I used a few other mods as well (back when mods existed; I updated to 1.13 about 4 months ago), but that's the one I miss the most.

  • Quote

Share this post


Link to post
Share on other sites

Cadiboo    275

Cadiboo

Cadiboo    275

  • Reality Controller
  • Cadiboo
  • Members
  • 275
  • 3303 posts
Posted December 8, 2018
7 hours ago, Willard21 said:

My favorite by and far is the Macro/Keybind Mod for Liteloader. I automated everything with that. I used a few other mods as well (back when mods existed; I updated to 1.13 about 4 months ago), but that's the one I miss the most.

Rift and Liteloader exist, mods for 1.13.2 do exist

  • Quote

Share this post


Link to post
Share on other sites

Rainy    0

Rainy

Rainy    0

  • Tree Puncher
  • Rainy
  • Members
  • 0
  • 4 posts
Posted December 12, 2018

Mekanism is by far my favorite mod that's still being updated, though I also love Thaumcraft (Though personally I don't like how they keep remaking how you start it.), EnderIO, I used to like Buildcraft until the creator decided it's not gonna be compatible with other mods anymore to power the machines. Though there's other mods I still love as well that some didn't even make it past 1.5 such as Elemental Creepers and TMI.

  • Quote

Share this post


Link to post
Share on other sites

Grogaloragran    0

Grogaloragran

Grogaloragran    0

  • Tree Puncher
  • Grogaloragran
  • Members
  • 0
  • 2 posts
Posted December 12, 2018

For our server, we are really looking forward to finally Forge 1.13, * come out, since mods are very necessary for the client)
Inventory tweaks
Journey map mod
d) MapWriter (version for Forge)
d) Mods changing the font in the game
e) OptiFine
g) Shaders
h) WorldEditCUI (shows the grid when privat territory)
i) Chat Tweaks (smiles of the match in the lane)

  • Quote

Share this post


Link to post
Share on other sites

Strider223    0

Strider223

Strider223    0

  • Tree Puncher
  • Strider223
  • Members
  • 0
  • 3 posts
Posted December 22, 2018

Their open source, it doesn't matter.

  • Quote

Share this post


Link to post
Share on other sites

skyviewer    0

skyviewer

skyviewer    0

  • Tree Puncher
  • skyviewer
  • Members
  • 0
  • 4 posts
Posted January 5

-Slashblade

-ActuallyAddition

-Extra Utilities

-Tinkers Construct

-Any Minimaps

  • Quote

Share this post


Link to post
Share on other sites

Zhehe    0

Zhehe

Zhehe    0

  • Tree Puncher
  • Zhehe
  • Members
  • 0
  • 2 posts
Posted January 5

SpongeForge

  • Quote

Share this post


Link to post
Share on other sites
  • Prev
  • 1
  • 2
  • Next
  • Page 2 of 2  

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Insert image from URL
×
  • Desktop
  • Tablet
  • Phone
Sign in to follow this  
Followers 5
Go To Topic Listing



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • matt1999rd
      [1.14-newer] deprecated method onBlockActivated

      By matt1999rd · Posted 1 minute ago

      okay so how can I replace it if I cannot use blockState ? I saw on other post that people in 1.14 are using onBlockActivated too and nothing is suggest to replace it in the Block class unfortunately...
    • DragonITA
      [1.14.4] Why minecraft with mod dont want start?

      By DragonITA · Posted 2 minutes ago

      i try with delete the entier Config Folder but it still dont work and the Folder come back.
    • plugsmustard
      on/off button for custom furnace

      By plugsmustard · Posted 3 minutes ago

      what exactly is wrong with them. i was told to return a new packet?
    • JetCobblestone
      [1.14] moving item assignment to a separate function

      By JetCobblestone · Posted 5 minutes ago

      Hey everyone,   I'm trying to move my item assignment into a new class. I've stuck in into the same package as my main and called it ItemsLoader.   package jetcobblestone.firstmod; import jetcobblestone.firstmod.lists.itemList; import net.minecraft.item.Foods; import net.minecraft.item.Item; import net.minecraft.item.ItemGroup; import net.minecraft.util.ResourceLocation; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; public class ItemsLoader { public static final String modid = "first_mod"; public static void Items() { @Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.MOD) public static class RegistryEvents { @SubscribeEvent public static void registerItems(final RegistryEvent.Register<Item> event) { event.getRegistry().registerAll ( itemList.hair_fibre = new Item(new Item.Properties().food(Foods.COOKIE).group(ItemGroup.FOOD).maxStackSize(1)).setRegistryName(location("hair_fibre")) ); } } private static ResourceLocation location(String name) { return new ResourceLocation(modid, name); } } }   This is the new class, however I'm running into an issue with the new Items function. It's giving me an error saying that it's expecting a volatile at the void token. Why is it trying to force me to do this? I don't want to send this to main memory? If I do replace void with volatile, it tells me there's a syntax error on the 'void' token, despite the fact there is no void. Any help would be much appreciated, thank you!
    • Draco18s
      on/off button for custom furnace

      By Draco18s · Posted 9 minutes ago

      Good. Now fix these two lines. https://github.com/drmdgg/marijuanacraft1.14.4/blob/a246b0229e61058b95672d7f4813b5c3deb28229/src/main/java/drmdgg/marijuanacraft/network/PacketButtonClicked.java#L28-L29
  • Topics

    • matt1999rd
      9
      [1.14-newer] deprecated method onBlockActivated

      By matt1999rd
      Started November 1

    • DragonITA
      1
      [1.14.4] Why minecraft with mod dont want start?

      By DragonITA
      Started 59 minutes ago

    • plugsmustard
      43
      on/off button for custom furnace

      By plugsmustard
      Started Wednesday at 03:11 PM

    • JetCobblestone
      0
      [1.14] moving item assignment to a separate function

      By JetCobblestone
      Started 5 minutes ago

    • FaxeeK
      0
      Can't launch the game with forge

      By FaxeeK
      Started 42 minutes ago

  • Who's Online (See full list)

    • LexManos
    • Vorquel
    • plugsmustard
    • DragonITA
    • matt1999rd
    • xVoidZx
    • Silverpool64
    • Lea9ue
    • Hendoor64
    • JetCobblestone
    • Atila1091
    • maycool12
    • vaartis
    • Draco18s
    • FaxeeK
    • loordgek
  • All Activity
  • Home
  • Minecraft Forge
  • General Discussion
  • While we wait for Forge for Minecraft 1.13, let's talk favorite mods
  • Theme
  • Contact Us
  • Discord

Copyright © 2019 ForgeDevelopment LLC · Ads by Curse Powered by Invision Community