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[Solved]Looking for Event when Player logs out or leaves server on client side?


jredfox

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Looking for Event when Player logs out or leaves server on client side? After that I want to clear my client side only data that gets stored when the server sends it such as game seeds and other junk that was attached to that world. PlayerLoggedOutEvent is server only I think. I don't know about packets because they are on a separate thread and the player/connection might already be terminated when all my data is in a static hashmap. What should I do?

Edited by jredfox
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8 minutes ago, jredfox said:

What should I do?

You can use the ClientDisconnectFromServer event to handle this.

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